yoyong Posted February 8, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 02/08/12 Last Seen: February 29, 2012 Share Posted February 8, 2012 (edited) sino po my gold room tulad sa oldschoolro or darkro please penge naman po screenshot ; if you kill the dokebi you have chance to get 2 or 0 points "random points" points=gold pag kil lko yun dokebi my chance na mkakuha ako ng 2points or 0 point sorry kung mejo magulo sana mhelp nyo ko Edited February 8, 2012 by yoyong Quote Link to comment Share on other sites More sharing options...
Emistry Posted February 9, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted February 9, 2012 http://pastebin.com/raw.php?i=nQMkAn39 Quote Link to comment Share on other sites More sharing options...
yoyong Posted February 9, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 10 Reputation: 0 Joined: 02/08/12 Last Seen: February 29, 2012 Author Share Posted February 9, 2012 (edited) http://pastebin.com/raw.php?i=nQMkAn39 why no monster T_T can you add monster on gold room sir. Monster: PECO PECO thanks Edited February 9, 2012 by yoyong Quote Link to comment Share on other sites More sharing options...
KeiKun Posted February 23, 2012 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted February 23, 2012 prontera,155,181,5 script Sample 757,{ mes "Go into Gold Room ?"; switch( select( "Warp to Gold Room:Exchange to Gold" )){ Case 1: warp "guild",0,0; end; Case 2: if( !#GoldPoint ){ mes "You didnt have any Gold Points."; }else{ mes "Total Accumulated Gold Point = "+#GoldPoint+" Points."; mes "How many will be changed to Gold ?"; do{ input @Amount,0,#GoldPoint; if( !@Amount ) close; }while( !checkweight( 969,@Amount ) ); set #GoldPoint,#GoldPoint - @Amount; getitem 969,#GoldPoint; } break; } close; OnInit: monster "guild_vs5",0,0,"Gold",1019,strnpcinfo(0)+"::OnKilled"; end; OnKilled: set #GoldPoint,#GoldPoint + rand(3); dispbottom "Total Accumulated Gold Point = "+#GoldPoint+" Points."; monster "guild_vs5",0,0,"Gold",1019,strnpcinfo(0)+"::OnKilled"; end; } try this one~ Quote Link to comment Share on other sites More sharing options...
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