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How to set the timer :)


Jb Roxas

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Please Help me to set this script into, every 3HOURS and the Prize is id# 20078 Quantity 1 tnx.

//##########################################################################
//By: ____                    _      __        __           ____    _____  #
//   |    \   ___ __    __ _ | |     \ \      / /_  _   _  / ___\  / ____| #
//   | ||  | / _ \\ \  / /| || |      \ \    / /| || \ | || | ___ | (___   #
//   | ||  ||  __/ \ \/ / | || |__     \ \/\/ / | ||  \| || |___|\ \___ \  #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/  #
//                                                                         #
//##########################################################################
//                                                                         #
//== Dice Event                                                            #
//                                                                         #
//##########################################################################
//== Edited by Keale    #
//== Removed 30 Min Timer and added trigger NPC    #
//== Able to set prize and amount via the NPC    #
//== Added Mapflags    #
//== Edited area warps                                                     #                  
//##########################################################################

- script Dice#disable -1,{

OnInit:
disablenpc "prtevent";
hideonnpc "Dice#evnt1";
end;
}

prontera,140,162,5 script Mrs. Dice 959,{

if (getgmlevel() >= 80) goto Dice_Admin;
mes "[Mrs. Dice]";
mes "Hello " + strcharinfo(0) + ", my husband Mr. Dice is currently out gambling.";
mes "That buffoon is always losing our money... *sigh*";
close;

Dice_Admin:
mes "[Mrs. Dice]";
mes "Hello GM " + strcharinfo(0) + ", would you like me to call my husband?";
mes "He just loves playing the Dice Event with your players.";
menu "Start Event",startdice,"Check Prize",checkprize,"Set Prize",setprize,"No Thanks",enddice;
startdice:
next;
mes "[Mrs. Dice]";
mes "Ok, I'll call him this instant.";
close2;
goto startdiceevent;
checkprize:
next;
mes "[Mrs. Dice]";
mes "The current prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000";
next;
goto Dice_Admin;
setprize:
next;
mes "[Mrs. Dice]";
mes "What should the prize for winning be? Please input the ID";
input $get_item_id;
next;
mes "[Mrs. Dice]";
mes "How many if this item should we give away?";
input $get_item_amount;
next;
mes "[Mrs. Dice]";
mes "So, the prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000? Wonderful dear.";
next;
goto Dice_Admin;
enddice:
next;
mes "[Mrs. Dice]";
mes "Ok darling, nice seeing you.";
close;

startdiceevent:
announce "Mr. Dice: The Dice event will be starting shortly.",0;
sleep2 10000;
announce "Mr. Dice: Those who want to play, please proceed to the center of Prontera and enter the Warp Portal.",0;
sleep2 10000;
announce "Mr. Dice: After 1 Minute the Portal will close.",0;
sleep2 10000;
announce "Mr. Dice: Please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
enablenpc "prtevent";
initnpctimer;
end;

OnTimer30000:
announce "Mr. Dice: Last 30 seconds.",0;
sleep2 5000;
announce "Mr. Dice: If you want to join please enter the Warp Portal in Prontera.",0;
end;

OnTimer50000:
announce "Mr. Dice: Last 10 seconds.",0;
end;

OnTimer55000:
announce "Mr. Dice: 5.",0;
end;

OnTimer56000:
announce "Mr. Dice: 4.",0;
end;

OnTimer57000:
announce "Mr. Dice: 3.",0;
end;

OnTimer58000:
announce "Mr. Dice: 2.",0;
end;

OnTimer59000:
announce "Mr. Dice: 1.",0;
end;

OnTimer60000:
announce "Mr. Dice: Time's up.",0;
end;

OnTimer61000:
disablenpc "prtevent";
donpcevent "Dice#evnt1::OnEnable";
stopnpctimer;
end;
}

//--------------------------------------------------

prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90 

//--------------------------------------------------

quiz_01,204,93,6 script Dice#evnt1 715,{

//--------------------------------------------------

mes "[Mr. Dice]";
mes "Please tell me your name.";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "[Mr. Dice]";
mes "Are you sure thats your character name?";
close;
}
mes "[Mr. Dice]";
mes "Congrats. You've won.";
close2;
announce "Mr. Dice: We have a winner! well done "+.@name$+".",0;
getitem $get_item_id,$get_item_amount;
warp "prontera",155,182;
disablenpc "Dice#evnt1";
end;

OnEnable:
mapannounce "quiz_01","Mr. Dice: We are about to start the Dice event.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: But before we start the event here's how to play the game...",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm only gonna say this once so read carefully.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm going to roll a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: All you have to do is go stand on the box of the number you want.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: For example, If I roll a number 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: We will do it until we only have 1 player left on the map.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Simple huh?.. Let's play...",0;
sleep2 10000;
goto L_Start;
end;

L_Start:
if(getmapusers("quiz_01") == 1) goto L_Champ;
if(getmapusers("quiz_01") == 0) goto L_None;
if(getmapusers("quiz_01") > 1) {
mapannounce "quiz_01","Mr. Dice: . . . . .",0;
set $@number, rand(1,4);
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I have rolled. Please pick a number and go stand there.... GO!",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: 5",0;
sleep2 5000;
mapannounce "quiz_01","Mr. Dice: 4",0;
sleep2 4000;
mapannounce "quiz_01","Mr. Dice: 3",0;
sleep2 3000;
mapannounce "quiz_01","Mr. Dice: 2",0;
sleep2 2000;
mapannounce "quiz_01","Mr. Dice: 1",0;
sleep2 1000;
mapannounce "quiz_01","Mr. Dice: Time's up.",0;
donpcevent "evnt#1::OnEnable";
mapannounce "quiz_01","Mr. Dice: The winning number is "+$@number+".",0;
if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
end;
}

L_Lose1:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
goto L_Start;
end;

L_Lose2:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;;
goto L_Start;
end;

L_Lose3:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;

L_Lose4:
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;

L_Champ:
mapannounce "quiz_01","Mr. Dice: Come to me and tell me your name.",0;
hideoffnpc "Dice#evnt1";
end;

L_None:
disablenpc "Dice#evnt1";
end;
}

- script evnt#1 -1,{

OnEnable:
areawarp "quiz_01",182,94,228,88,"prontera",155,182;
areawarp "quiz_01",185,87,188,82,"prontera",155,182;
areawarp "quiz_01",197,87,200,82,"prontera",155,182;
areawarp "quiz_01",209,87,212,82,"prontera",155,182;
areawarp "quiz_01",221,87,224,82,"prontera",155,182;
end;
}

// -- Mapflags
quiz_01 mapflag nowarp
quiz_01 mapflag nowarpto
quiz_01 mapflag noteleport
quiz_01 mapflag nosave
quiz_01 mapflag nomemo
quiz_01 mapflag nobranch

Edited by Jb Roxas
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find this

startdiceevent:

and add above

OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
etc.....

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i think it's manualy prize giver from Online GM

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getitem $get_item_id,$get_item_amount;

the reward info is saved as Global Permanent Variable..

it wont be delete even you restart server..

so, GM just need to configure the Reward for 1 times through the NPC...

and it will last forever...

unless you delete it from the SQL database or overwrite it with other items

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Posted (edited) · Hidden by Jb Roxas, February 10, 2012 - reposting
Hidden by Jb Roxas, February 10, 2012 - reposting

why i cant click the npc, i need to set the prize.

//##########################################################################
//By: ____					_	  __		__		   ____	_____  #
//   |	\   ___ __	__ _ | |	 \ \	  / /_  _   _  / ___\  / ____| #
//   | ||  | / _ \\ \  / /| || |	  \ \	/ /| || \ | || | ___ | (___   #
//   | ||  ||  __/ \ \/ / | || |__	 \ \/\/ / | ||  \| || |___|\ \___ \  #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/  #
//																		 #
//##########################################################################
//																		 #
//== Dice Event															#
//																		 #
//##########################################################################
//== Edited by Keale	#
//== Removed 30 Min Timer and added trigger NPC	#
//== Able to set prize and amount via the NPC	#
//== Added Mapflags	#
//== Edited area warps													 #				  
//##########################################################################

- script Dice#disable -1,{

OnInit:
disablenpc "prtevent";
hideonnpc "Dice#evnt1";
end;
}

prontera,140,162,5 script Mrs. Dice 959,{

if (getgmlevel() >= 80) goto Dice_Admin;
mes "[Mrs. Dice]";
mes "Hello " + strcharinfo(0) + ", my husband Mr. Dice is currently out gambling.";
mes "That buffoon is always losing our money... *sigh*";
close;

Dice_Admin:
mes "[Mrs. Dice]";
mes "Hello GM " + strcharinfo(0) + ", would you like me to call my husband?";
mes "He just loves playing the Dice Event with your players.";
menu "Start Event",startdice,"Check Prize",checkprize,"Set Prize",setprize,"No Thanks",enddice;
startdice:
next;
mes "[Mrs. Dice]";
mes "Ok, I'll call him this instant.";
close2;
goto startdiceevent;
checkprize:
next;
mes "[Mrs. Dice]";
mes "The current prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000";
next;
goto Dice_Admin;
setprize:
next;
mes "[Mrs. Dice]";
mes "What should the prize for winning be? Please input the ID";
input $get_item_id;
next;
mes "[Mrs. Dice]";
mes "How many if this item should we give away?";
input $get_item_amount;
next;
mes "[Mrs. Dice]";
mes "So, the prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000? Wonderful dear.";
next;
goto Dice_Admin;
enddice:
next;
mes "[Mrs. Dice]";
mes "Ok darling, nice seeing you.";
close;

startdiceevent:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
OnClock2400:
announce "Mr. Dice: The Dice event will be starting shortly.",0;
sleep2 10000;
announce "Mr. Dice: Those who want to play, please proceed to the center of Prontera and enter the Warp Portal.",0;
sleep2 10000;
announce "Mr. Dice: After 1 Minute the Portal will close.",0;
sleep2 10000;
announce "Mr. Dice: Please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
enablenpc "prtevent";
initnpctimer;
end;

OnTimer30000:
announce "Mr. Dice: Last 30 seconds.",0;
sleep2 5000;
announce "Mr. Dice: If you want to join please enter the Warp Portal in Prontera.",0;
end;

OnTimer50000:
announce "Mr. Dice: Last 10 seconds.",0;
end;

OnTimer55000:
announce "Mr. Dice: 5.",0;
end;

OnTimer56000:
announce "Mr. Dice: 4.",0;
end;

OnTimer57000:
announce "Mr. Dice: 3.",0;
end;

OnTimer58000:
announce "Mr. Dice: 2.",0;
end;

OnTimer59000:
announce "Mr. Dice: 1.",0;
end;

OnTimer60000:
announce "Mr. Dice: Time's up.",0;
end;

OnTimer61000:
disablenpc "prtevent";
donpcevent "Dice#evnt1::OnEnable";
stopnpctimer;
end;
}

//--------------------------------------------------

prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90

//--------------------------------------------------

quiz_01,204,93,6 script Dice#evnt1 715,{

//--------------------------------------------------

mes "[Mr. Dice]";
mes "Please tell me your name.";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "[Mr. Dice]";
mes "Are you sure thats your character name?";
close;
}
mes "[Mr. Dice]";
mes "Congrats. You've won.";
close2;
announce "Mr. Dice: We have a winner! well done "+.@name$+".",0;
getitem $get_item_id,$get_item_amount;
warp "prontera",155,182;
disablenpc "Dice#evnt1";
end;

OnEnable:
mapannounce "quiz_01","Mr. Dice: We are about to start the Dice event.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: But before we start the event here's how to play the game...",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm only gonna say this once so read carefully.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm going to roll a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: All you have to do is go stand on the box of the number you want.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: For example, If I roll a number 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: We will do it until we only have 1 player left on the map.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Simple huh?.. Let's play...",0;
sleep2 10000;
goto L_Start;
end;

L_Start:
if(getmapusers("quiz_01") == 1) goto L_Champ;
if(getmapusers("quiz_01") == 0) goto L_None;
if(getmapusers("quiz_01") > 1) {
mapannounce "quiz_01","Mr. Dice: . . . . .",0;
set $@number, rand(1,4);
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I have rolled. Please pick a number and go stand there.... GO!",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: 5",0;
sleep2 5000;
mapannounce "quiz_01","Mr. Dice: 4",0;
sleep2 4000;
mapannounce "quiz_01","Mr. Dice: 3",0;
sleep2 3000;
mapannounce "quiz_01","Mr. Dice: 2",0;
sleep2 2000;
mapannounce "quiz_01","Mr. Dice: 1",0;
sleep2 1000;
mapannounce "quiz_01","Mr. Dice: Time's up.",0;
donpcevent "evnt#1::OnEnable";
mapannounce "quiz_01","Mr. Dice: The winning number is "+$@number+".",0;
if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
end;
}

L_Lose1:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
goto L_Start;
end;

L_Lose2:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;;
goto L_Start;
end;

L_Lose3:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;

L_Lose4:
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;

L_Champ:
mapannounce "quiz_01","Mr. Dice: Come to me and tell me your name.",0;
hideoffnpc "Dice#evnt1";
end;

L_None:
disablenpc "Dice#evnt1";
end;
}

- script evnt#1 -1,{

OnEnable:
areawarp "quiz_01",182,94,228,88,"prontera",155,182;
areawarp "quiz_01",185,87,188,82,"prontera",155,182;
areawarp "quiz_01",197,87,200,82,"prontera",155,182;
areawarp "quiz_01",209,87,212,82,"prontera",155,182;
areawarp "quiz_01",221,87,224,82,"prontera",155,182;
end;
}

// -- Mapflags
quiz_01 mapflag nowarp
quiz_01 mapflag nowarpto
quiz_01 mapflag noteleport
quiz_01 mapflag nosave
quiz_01 mapflag nomemo
quiz_01 mapflag nobranch

tnx a lot, i can click the npc now.

The NPC prize giver is not showing after someone win.

//##########################################################################
//By: ____					_	  __		__		   ____	_____  #
//   |	\   ___ __	__ _ | |	 \ \	  / /_  _   _  / ___\  / ____| #
//   | ||  | / _ \\ \  / /| || |	  \ \	/ /| || \ | || | ___ | (___   #
//   | ||  ||  __/ \ \/ / | || |__	 \ \/\/ / | ||  \| || |___|\ \___ \  #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/  #
//																		 #
//##########################################################################
//																		 #
//== Dice Event															#
//																		 #
//##########################################################################
//== Edited by Keale	#
//== Removed 30 Min Timer and added trigger NPC	#
//== Able to set prize and amount via the NPC	#
//== Added Mapflags	#
//== Edited area warps													 #				  
//##########################################################################

- script Dice#disable -1,{

OnInit:
disablenpc "prtevent";
hideonnpc "Dice#evnt1";
end;
}

prontera,140,162,5 script Mrs. Dice 959,{

if (getgmlevel() >= 80) goto Dice_Admin;
mes "[Mrs. Dice]";
mes "Hello " + strcharinfo(0) + ", my husband Mr. Dice is currently out gambling.";
mes "That buffoon is always losing our money... *sigh*";
close;

Dice_Admin:
mes "[Mrs. Dice]";
mes "Hello GM " + strcharinfo(0) + ", would you like me to call my husband?";
mes "He just loves playing the Dice Event with your players.";
menu "Start Event",startdice,"Check Prize",checkprize,"Set Prize",setprize,"No Thanks",enddice;
startdice:
next;
mes "[Mrs. Dice]";
mes "Ok, I'll call him this instant.";
close2;
goto startdiceevent;
checkprize:
next;
mes "[Mrs. Dice]";
mes "The current prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000";
next;
goto Dice_Admin;
setprize:
next;
mes "[Mrs. Dice]";
mes "What should the prize for winning be? Please input the ID";
input $get_item_id;
next;
mes "[Mrs. Dice]";
mes "How many if this item should we give away?";
input $get_item_amount;
next;
mes "[Mrs. Dice]";
mes "So, the prize is ^008000"+ $get_item_amount +" "+ getitemname($get_item_id) +"^000000? Wonderful dear.";
next;
goto Dice_Admin;
enddice:
next;
mes "[Mrs. Dice]";
mes "Ok darling, nice seeing you.";
close;

startdiceevent:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
OnClock2400:
announce "Mr. Dice: The Dice event will be starting shortly.",0;
sleep2 10000;
announce "Mr. Dice: Those who want to play, please proceed to the center of Prontera and enter the Warp Portal.",0;
sleep2 10000;
announce "Mr. Dice: After 1 Minute the Portal will close.",0;
sleep2 10000;
announce "Mr. Dice: Please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
enablenpc "prtevent";
initnpctimer;
end;

OnTimer30000:
announce "Mr. Dice: Last 30 seconds.",0;
sleep2 5000;
announce "Mr. Dice: If you want to join please enter the Warp Portal in Prontera.",0;
end;

OnTimer50000:
announce "Mr. Dice: Last 10 seconds.",0;
end;

OnTimer55000:
announce "Mr. Dice: 5.",0;
end;

OnTimer56000:
announce "Mr. Dice: 4.",0;
end;

OnTimer57000:
announce "Mr. Dice: 3.",0;
end;

OnTimer58000:
announce "Mr. Dice: 2.",0;
end;

OnTimer59000:
announce "Mr. Dice: 1.",0;
end;

OnTimer60000:
announce "Mr. Dice: Time's up.",0;
end;

OnTimer61000:
disablenpc "prtevent";
donpcevent "Dice#evnt1::OnEnable";
stopnpctimer;
end;
}

//--------------------------------------------------

prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90

//--------------------------------------------------

quiz_01,204,93,6 script Dice#evnt1 715,{

//--------------------------------------------------

mes "[Mr. Dice]";
mes "Please tell me your name.";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "[Mr. Dice]";
mes "Are you sure thats your character name?";
close;
}
mes "[Mr. Dice]";
mes "Congrats. You've won.";
close2;
announce "Mr. Dice: We have a winner! well done "+.@name$+".",0;
getitem $get_item_id,$get_item_amount;
warp "prontera",155,182;
disablenpc "Dice#evnt1";
end;

OnEnable:
mapannounce "quiz_01","Mr. Dice: We are about to start the Dice event.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: But before we start the event here's how to play the game...",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm only gonna say this once so read carefully.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I'm going to roll a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: All you have to do is go stand on the box of the number you want.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: For example, If I roll a number 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: We will do it until we only have 1 player left on the map.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: Simple huh?.. Let's play...",0;
sleep2 10000;
goto L_Start;
end;

L_Start:
if(getmapusers("quiz_01") == 1) goto L_Champ;
if(getmapusers("quiz_01") == 0) goto L_None;
if(getmapusers("quiz_01") > 1) {
mapannounce "quiz_01","Mr. Dice: . . . . .",0;
set $@number, rand(1,4);
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: I have rolled. Please pick a number and go stand there.... GO!",0;
sleep2 10000;
mapannounce "quiz_01","Mr. Dice: 5",0;
sleep2 5000;
mapannounce "quiz_01","Mr. Dice: 4",0;
sleep2 4000;
mapannounce "quiz_01","Mr. Dice: 3",0;
sleep2 3000;
mapannounce "quiz_01","Mr. Dice: 2",0;
sleep2 2000;
mapannounce "quiz_01","Mr. Dice: 1",0;
sleep2 1000;
mapannounce "quiz_01","Mr. Dice: Time's up.",0;
donpcevent "evnt#1::OnEnable";
mapannounce "quiz_01","Mr. Dice: The winning number is "+$@number+".",0;
if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
end;
}

L_Lose1:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
goto L_Start;
end;

L_Lose2:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;;
goto L_Start;
end;

L_Lose3:
areawarp "quiz_01",183,81,191,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;

L_Lose4:
areawarp "quiz_01",195,81,203,59,"prontera",155,182;
areawarp "quiz_01",207,81,215,59,"prontera",155,182;
areawarp "quiz_01",219,81,227,59,"prontera",155,182;
goto L_Start;
end;

L_Champ:
mapannounce "quiz_01","Mr. Dice: Come to me and tell me your name.",0;
hideoffnpc "Dice#evnt1";
end;

L_None:
disablenpc "Dice#evnt1";
end;
}

- script evnt#1 -1,{

OnEnable:
areawarp "quiz_01",182,94,228,88,"prontera",155,182;
areawarp "quiz_01",185,87,188,82,"prontera",155,182;
areawarp "quiz_01",197,87,200,82,"prontera",155,182;
areawarp "quiz_01",209,87,212,82,"prontera",155,182;
areawarp "quiz_01",221,87,224,82,"prontera",155,182;
end;
}

// -- Mapflags
quiz_01 mapflag nowarp
quiz_01 mapflag nowarpto
quiz_01 mapflag noteleport
quiz_01 mapflag nosave
quiz_01 mapflag nomemo
quiz_01 mapflag nobranch

Edited by Arcenciel
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Posted (edited) · Hidden by Jb Roxas, February 10, 2012 - repost
Hidden by Jb Roxas, February 10, 2012 - repost
Edited by Jb Roxas
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Sir on this script, the npc prize giver is not showing after someone won the game.

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try this ?

find this

mapannounce "quiz_01","Mr. Dice: The winning number is "+$@number+".",0;

add below

hideoffnpc "Dice#evnt1";

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