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can anyone tell me how they can bug/cheat this dynamic shop?


Nero

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ayothaya,151,171,3	script	Drops Trader	403,{
mes .name$;
mes "You currently have "+countitem(.Imagine_item)+" Mithril coin/s.";
mes "Would you like to look at the shop?";
next;
if(select("Yes:No") == 2) {
close;
}
close2;
callshop "Imagine_SHOP",1;
npcshopattach "Imagine_SHOP";
dispbottom "You currently have "+countitem(.Imagine_item)+" Mithril coin/s.";
end;

OnBuyItem:
for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {
for(set @j,0; @j < getarraysize(.Imagine_ITEMS); set @j,@j+2) {
if(.iMAGINE_ITEMS[@j] == @bought_nameid[@i]) {
set @itemcost,(.IMAGINE_ITEMS[(@j+1)]*@bought_quantity[@i]);
set @totalcost,(@totalcost+@itemcost);
break;
}
}
}
if(@totalcost > countitem(.Imagine_item)) {
dispbottom "You don't have enough coin.";
}
else {
for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {
getitem @bought_nameid[@i],@bought_quantity[@i];
}
delitem .Imagine_item,@totalcost;
dispbottom "Thank you for shopping.";
dispbottom "You now have "+countitem(.Imagine_item)+" Mithril coin left.";
}
set @totalcost,0;
deletearray @bought_nameid[0],128;
deletearray @bought_quantity[0],128;
end;

OnInit:
npcshopdelitem "Imagine_SHOP",909;				   // Leave this alone
set .name$,"[DropsTrader]";
set .Imagine_item,674;							   // Input TCG ID
setarray .Imagine_ITEMS[0],7086,2,7090,2,7091,2,7077,2,7076,2;	   // Input as many items as you want (item::price)



for(set .@i,0; .@i < getarraysize(.IMAGINE_ITEMS); set .@i,.@i+2) {
npcshopadditem "Imagine_SHOP",.IMAGINE_ITEMS[.@i],.Imagine_ITEMS[(.@i+1)];
}
}


-	shop	Imagine_SHOP	139,909:1

My server got hacked because of this script.

Edited by Arcenciel
Codeboxed
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Uhm..if you dont mind...next time please wrap your script using codebox..

beside, get hacked ?

mind explain further how they hacked it ?

i mean how you know they hacked it ? any other information ?

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Well....I did find quite a few mistakes there....no wonder it didn't work very well!

one thing I noticed is the price calculation:

set @itemcost,(.IMAGINE_ITEMS[(@j+1)]*@bought_quantity[@i]);

is the price for the item really just a multiplication of its ID?

you aso had a lot of wrong variable names. I'm not too sure but I think that might have had something to do with it. I also changed the price-calculation.

ayothaya,151,171,3    script    Drops Trader    403,{
   mes .name$;
   mes "You currently have "+countitem(.Imagine_item)+" Mithril coin/s.";
   mes "Would you like to look at the shop?";
   next;
   if(select("Yes:No") == 1) close;
   close2;
   callshop "Imagine_SHOP",1;
   npcshopattach "Imagine_SHOP";
   dispbottom "You currently have "+countitem(.Imagine_item)+" Mithril coin/s.";
   end;

OnBuyItem:
   for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {
       for(set @j,0; @j < getarraysize(.IMAGINE_ITEMS); set @j,@j+2) {
           if(.IMAGINE_ITEMS[@j] == @bought_nameid[@i]) {
               set @itemcost,(getiteminfo(.IMAGINE_ITEMS[(@j+1)],1)*@bought_quantity[@i]);
               set @totalcost,(@totalcost+@itemcost);
               break;
           }
       }
   }
   if(@totalcost > countitem(.Imagine_item)) {
       dispbottom "You don't have enough coin.";
   }
   else {
       for(set @i,0; @i < getarraysize(@bought_nameid); set @i,@i+1) {
           getitem @bought_nameid[@i],@bought_quantity[@i];
       }
       delitem .Imagine_item,@totalcost;
       dispbottom "Thank you for shopping.";
       dispbottom "You now have "+countitem(.Imagine_item)+" Mithril coin left.";
   }
set @totalcost,0;
deletearray @bought_nameid[0],128;
deletearray @bought_quantity[0],128;
end;

OnInit:
   npcshopdelitem "Imagine_SHOP",909;                   // Leave this alone
   set .name$,"[DropsTrader]";
   set .Imagine_item,674;                               // Input TCG ID
   setarray .IMAGINE_ITEMS[0],7086,2,7090,2,7091,2,7077,2,7076,2;       // Input as many items as you want (item::price)

   for(set .@i,0; .@i < getarraysize(.IMAGINE_ITEMS); set .@i,.@i+2) {
       npcshopadditem "Imagine_SHOP",.IMAGINE_ITEMS[.@i],.IMAGINE_ITEMS[(.@i+1)];
   }
}


-    shop    Imagine_SHOP    139,909:1

As a little sidenote: try to use more concise, descriptive variable names. Here you use ".IMAGINE_ITEMS" and "Imagine_item" for the "Imagine_SHOP"....

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