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Global Functions


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Posted (edited)

What will happen if I removed these codes from Global_Functions.txt? (Lines 49-87)

function	script	F_ClearJobVar	{
// Misc ---------------------------------
set JBLVL,0;
set FIRSTAID,0;
set PLAYDEAD,0;
set got_bandage,0;
set got_novnametag,0;
// First Class Jobs ---------------------
set job_acolyte_q,0; set job_acolyte_q2,0;
set job_archer_q,0;
set job_magician_q,0;
set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
set job_sword_q,0; set SWTEST, 0;
set job_thief_q,0;
// Super Novice
set SUPNOV_Q,0;
// 2-1 Jobs ------------------------------
set ASSIN_Q,0; set ASSIN_Q2,0; set ASSIN_Q3,0;
set BSMITH_Q,0; set BSMITH_Q2,0;
set HNTR_Q,0; set HNTR_Q2,0;
set KNIGHT_Q,0; set KNIGHT_Q2,0;
set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
set WIZ_Q,0; set WIZ_Q2,0;
// 2-2 Jobs ------------------------------
set ROGUE_Q,0; set ROGUE_Q2,0;
set ALCH_Q,0; set ALCH_Q2,0;
set CRUS_Q,0;
set MONK_Q,0; set JOB_MONK_C,0;
set SAGE_Q,0; set SAGE_Q2,0;
set DANC_Q,0;
set BARD_Q,0;
// Extended Classes
set TAEK_Q,0; set TK_Q,0;
set STGL_Q,0;
set SOUL_Q,0;
set GUNS_Q,0;
set NINJ_Q,0;
return;
}

base on its comment:

//////////////////////////////////////////////////////////////////////////////////
// Function that clears job quest variables
//////////////////////////////////////////////////////////////////////////////////

will it be ok if those codes were removed? Btw, i'm not using the default/official job changer..

Edited by GLeech

3 answers to this question

Recommended Posts

Posted

It seems that even the custom job changer from npc/custom/jobs/jobmaster.txt

use this function so I'll just leave it untouched. Thanks for info sir Kenpachi..

Posted · Hidden by Brian, January 25, 2012 - No reason given
Hidden by Brian, January 25, 2012 - No reason given

every single line that contain 2 or more slash "/" that line will be auto ignored during the script is run....

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