GMSilence Posted January 20, 2012 Posted January 20, 2012 Topic... I have cells marked with the red 'not walkable' but still with @warp mapname I get on those tiles. do i need a different 'not walkable'? like 'not walkable (no snipe)'? help appreciated! Quote
Syouji Posted January 20, 2012 Posted January 20, 2012 Did you make sure the server's mapcache is up-to-date with the map's GAT file? 1 Quote
Emistry Posted January 21, 2012 Posted January 21, 2012 how about using these *setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>"; *delwall "<name>"; Creates an invisible wall, an array of "setcell" starting from x,y and doing a line of the given size in the given direction. The difference with setcell is this one update client part too to avoid the glitch problem. Directions are the same as NPC sprite facing directions: 0=north, 1=northwest, 2=west, etc. Quote
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GMSilence
Topic...
I have cells marked with the red 'not walkable' but still with @warp mapname I get on those tiles.
do i need a different 'not walkable'? like 'not walkable (no snipe)'? help appreciated!
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