GMSilence Posted January 20, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 01/18/12 Last Seen: January 21, 2012 Share Posted January 20, 2012 Topic... I have cells marked with the red 'not walkable' but still with @warp mapname I get on those tiles. do i need a different 'not walkable'? like 'not walkable (no snipe)'? help appreciated! Quote Link to comment Share on other sites More sharing options...
Syouji Posted January 20, 2012 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted January 20, 2012 Did you make sure the server's mapcache is up-to-date with the map's GAT file? 1 Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 21, 2012 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Yesterday at 01:10 PM Share Posted January 21, 2012 how about using these *setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>"; *delwall "<name>"; Creates an invisible wall, an array of "setcell" starting from x,y and doing a line of the given size in the given direction. The difference with setcell is this one update client part too to avoid the glitch problem. Directions are the same as NPC sprite facing directions: 0=north, 1=northwest, 2=west, etc. Quote Link to comment Share on other sites More sharing options...
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GMSilence
Topic...
I have cells marked with the red 'not walkable' but still with @warp mapname I get on those tiles.
do i need a different 'not walkable'? like 'not walkable (no snipe)'? help appreciated!
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