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Quests using the real RO quest menu


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you need to use these command to help you~

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|8.- Quest Log commands.|
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*setquest <ID>;
Place quest of <ID> in the users quest log, the state of which is "active".
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*completequest <ID>;
Change the state for the given quest <ID> to "complete" and remove from the users quest log.
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*erasequest <ID>;
Remove the quest of the given <ID> from the user's quest log.
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*changequest <ID>,<ID2>;
Remove quest of the given <ID> from the user's quest log.
Add quest of the <ID2> to the the quest log, and the state is "active".
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*checkquest(<ID>{,PLAYTIME|HUNTING})
If no additional argument supplied, return the state of the quest:
-1 = Quest not started (not in quest log)
0  = Quest has been given, but the state is "inactive"
1  = Quest has been given, and the state is "active"
2  = Quest completed

If parameter "PLAYTIME" is supplied:
-1 = Quest not started (not in quest log)
0  = the time limit has not yet been reached
1  = the time limit has not been reached but the quest is marked as complete
2  = the time limit has been reached

If parameter "HUNTING" is supplied:
-1 = Quest not started (not in quest log)
0  = you haven't killed all of the target monsters and the time limit has not been reached.
1  = you haven't killed all of the target monsters but the time limit has been reached.
2  = you've killed all of the target monsters
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*showevent <state>, <color>;
Show a colored mark in the mini-map like "viewpoint" and an emotion on top of a NPC.
This is used to indicate that a NPC has a quest or an event to certain player/s.
state can be:
0 = disable ( Used to disable and remove the mark and the emotion from the NPC. )
1 = exclamation emotion ( Used to show an important quest event to certain player. )
2 = interrogation emotion ( Used to show an non-important quest event to certain player. )
Other value may cause client crashes.
color can be:
0 = yellow "Quest"
1 = orange "Job"
2 = green "Event"
3 = an MVP flag
other values show a transparent mark in the mini-map.
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