Loke Posted January 9, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 174 Reputation: 6 Joined: 12/20/11 Last Seen: July 20, 2024 Share Posted January 9, 2012 How to implement this? While the player is in manhole you can use Shadow Form Quote Link to comment Share on other sites More sharing options...
Daredevil Posted January 9, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 48 Reputation: 7 Joined: 11/15/11 Last Seen: April 6, 2012 Share Posted January 9, 2012 (edited) at status.c [Manhole] just remove if( sc->data[sC__MANHOLE] || ((tsc = status_get_sc(target)) && tsc->data[sC__MANHOLE]) ) { switch(skill_num) { // Skills that can be used even under Man Hole effects. case SC_SHADOWFORM: case SC_STRIPACCESSARY: break; default: return 0; } } and then find if( skill_num == PR_LEXAETERNA && (tsc->data[sC_FREEZE] || (tsc->data[sC_STONE] && tsc->opt1 == OPT1_STONE)) ) return 0; add below if( (skill_num != SC_SHADOWFORM && skill_num != SC_STRIPACCESSARY) && tsc->data[sC__MANHOLE] ) return 0; at unit.c [Manhole] just remove if( tsc && tsc->data[sC__MANHOLE] ) return 0; compile it, enjoy Edited January 9, 2012 by Daredevil 1 Quote Link to comment Share on other sites More sharing options...
Loke Posted January 9, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 174 Reputation: 6 Joined: 12/20/11 Last Seen: July 20, 2024 Author Share Posted January 9, 2012 How about the Pinpoints Attack? I want to implement the armor/shield/weapon/headgear breakable by level. Btw im using 3ceam 659 Quote Link to comment Share on other sites More sharing options...
Daredevil Posted January 9, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 48 Reputation: 7 Joined: 11/15/11 Last Seen: April 6, 2012 Share Posted January 9, 2012 (edited) maybe Rytech sleepy while writing this skill, just kidding rate = 10000 = 100% rate = 100 = 1% you need to multiply the rate to 10x at skill.c [Pinpoint Attack] default: skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate,BCT_ENEMY); break; change to default: skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate*10,BCT_ENEMY); break; Edited January 9, 2012 by Daredevil 1 Quote Link to comment Share on other sites More sharing options...
Loke Posted January 9, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 174 Reputation: 6 Joined: 12/20/11 Last Seen: July 20, 2024 Author Share Posted January 9, 2012 Still not working :< Quote Link to comment Share on other sites More sharing options...
Daredevil Posted January 9, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 48 Reputation: 7 Joined: 11/15/11 Last Seen: April 6, 2012 Share Posted January 9, 2012 Pinpoint or Manhole?? Quote Link to comment Share on other sites More sharing options...
Loke Posted January 9, 2012 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 174 Reputation: 6 Joined: 12/20/11 Last Seen: July 20, 2024 Author Share Posted January 9, 2012 Pinpoint and the lullaby in other post Quote Link to comment Share on other sites More sharing options...
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Loke
How to implement this?
While the player is in manhole you can use Shadow Form
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