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Posted

Can you help me script the effect of this . thankyou

20050 -- Bow

Indestructible
Increase damage on long range attack by 5%
[Refine Rate +10] Increase damage on Long Range attack by 10%
Attack + 100
Class :^777777 Weapon^000000
Applicable Job :^777777 Sniper, Rouge, Clown / Gypsy^000000

20051 -- One Handed Sword

Indestructible
One Handed Sword
Add 3% chance of auto casting SILENCE on enemy.
[Refine Rate +10] Increase AtkRate +5%
Attack + 100
Class :^777777 Weapon^000000
Applicable Job :^777777 Lord Knight and Paladin^000000

20052 -- One Handed Sword

Indestructible
One Handed Sword
Add 3% chance auto casting STUN on enemy
[Refine Rate +10] Increase AtkRate +5%
Attack + 100
Class :^777777 Weapon^000000
Applicable Job :^777777 Lord Knight and Paladin^000000

20053 -- One Handed Sword

Indestructible
One Handed Sword
Add 3% chance of auto casting CURSE on enemy.
[Refine Rate +10] Increase AtkRate +5%
Attack + 100
Class :^777777 Weapon^000000
Applicable Job :^777777 Lord Knight and Paladin^000000

20054 -- Wand

Indestructible
Matk + 10%
[Refine Rate +10] Increase Matk +5%
Class :^777777 Weapon^000000
Applicable Job :^777777 High Wizard and Professor^000000

1530 -- mace

Increases Attack Speed.
Indestructible.
Attack +100
Class :^777777 Mace^000000
Weight :^777777 600^000000
Property :^009900 Wind^000000
Weapon Level :^777777 4^000000
Required Level :^777777 95^000000
Applicable Job :^777777 Champion^000000

13042 -- dagger

Indestructible
[Refine Rate +10] Increase damage to Demi Human by 5%
Attack + 100
Class :^777777 Dagger^000000
Weight :^777777 0^000000
Weapon Level :^777777 4^000000
Required Level :^777777 80^000000
Applicable Job :^777777 Assasin Cross^000000

3 answers to this question

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Posted (edited)

Here's the bow script.

20050,Bow,Bow,4,1000000,,50,100,,5,4,0x000A0848,7,2,34,4,77,1,11,{ bonus bLongAtkRate,5; bonus bUnbreakableArmor,0; if(getrefine() = 10) bonus bLongAtkRate,5; },{},{}

You should try to make the rest yourself, I will help you with the effects.

3% chance to cast silence: bonus2 bAddEff,Eff_Silence,300;
3% chance to cast stun: bonus2 bAddEff,Eff_Stun,300;
3% chance to cast curse: bonus2 bAddEff,Eff_Curse,300;
Matk bonus: bonus bMatkRate,10;
On refine: if(getrefine() = 10){ your effect here }
Unbreakable: bonus bUnbreakableArmor,0

Edited by Flaid
Posted (edited)
On refine: if(getrefine() = 10){ your effect here }

this wil never works....because the symbol is Wrong...

suppose to be

if( getrefine() == 10 )


try these.....and...there is some part i dont know the details...so i just simply put the effect rate..such as Attack Speed Bonus

20050 Bow Script

bonus bUnbreakableWeapon,0; bonus bLongAtkRate,5; if( getrefine() >= 10 ) bonus bLongAtkRate,5; bonus bBaseAtk,100;

20051 One Handed Sword

bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Silence,300; if( getrefine() >= 10 ) bonus bAtkRate,5; bonus bBaseAtk,100;

20052 One Handed Sword

bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,300; if( getrefine() >= 10 ) bonus bAtkRate,5; bonus bBaseAtk,100;

20053 One Handed Sword

bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Curse,300; if( getrefine() >= 10 ) bonus bAtkRate,5; bonus bBaseAtk,100;

20054 Wand

bonus bUnbreakableWeapon,0; bonus bMatkRate,10; if( getrefine() >= 10 ) bonus bMatkRate,5;

1503 Mace

bonus bUnbreakableWeapon,0; bonus bBaseAtk,100; bonus bAspdRate,20;

13042 Dagger

bonus bUnbreakableWeapon,0; if( getrefine() >= 10 ) bonus2 bAddRace,RC_DemiHuman,5; bonus bBaseAtk,100;

Edited by Emistry

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