Jump to content
  • 0

Question

Posted

Hi,

This used to work on D-Link600 but when I changed to D-Link300 I am getting errors. What could possibly go wrong here? D: I already change my WAN IP to the WAN IP in my new location.

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: System
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: WAN-IP
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: WAN-IP
// Character Server Port
char_port: 6121

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: WAN-IP
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: WAN-IP
// Map Server Port
map_port: 5121

22 answers to this question

Recommended Posts

Posted

Perhaps you should show us the Error Message as well....

oh, right, totally forgot.

http://imageshack.us...errorlogin.jpg/

http://imageshack.us...ewerrormap.jpg/

http://imageshack.us...errorlogin.jpg/

i just noticed

are you using a precompiled SVN?

or you checkout and do the SVN Compiling

cause your Revision is kinda bugged

btw

about the problem

is your port forwarded?

cause if not

you have to portforward those

Name  |  Port Range  | Local IP	   | Enable
Login  |  6900 - 6900 | 192.168.x.x  | yes
Char   |  6121 - 6121 | 192.168.x.x  | yes
Map	|  5121 - 5121 | 192.168.x.x  | yes

local IP = host's local ip

Posted

Perhaps you should show us the Error Message as well....

oh, right, totally forgot.

http://imageshack.us...errorlogin.jpg/

http://imageshack.us...ewerrormap.jpg/

http://imageshack.us...errorlogin.jpg/

i just noticed

are you using a precompiled SVN?

or you checkout and do the SVN Compiling

cause your Revision is kinda bugged

btw

about the problem

is your port forwarded?

cause if not

you have to portforward those

Name  |  Port Range  | Local IP	   | Enable
Login  |  6900 - 6900 | 192.168.x.x  | yes
Char   |  6121 - 6121 | 192.168.x.x  | yes
Map	|  5121 - 5121 | 192.168.x.x  | yes

local IP = host's local ip

regards to to my SVN, what I use was rAthena15289, then I sometimes update it using SVN update.

in port forwarding, yes. I did is

http://img41.imageshack.us/img41/2472/portforward2.jpg

update to previous images, I noticed that I uploaded 2 same images, so here's the other

http://imageshack.us/photo/my-images/256/newerrorchar.jpg/

Posted

are you hosting at philippines?

if yes

may i know whats your OS and Anti-Virus or spyware?

well I'm hosting using my own pc. Win7 and Microsoft Security Essentials for the anti virus.

as expected

~__~

thanks for the info!

Posted

are you hosting at philippines?

if yes

may i know whats your OS and Anti-Virus or spyware?

well I'm hosting using my own pc. Win7 and Microsoft Security Essentials for the anti virus.

as expected

~__~

thanks for the info!

weell, I never had a clue. Sorry if I'm still a noob :l

Posted (edited)

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: System
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: WAN-IP <<<---------------------------------------------------------------- Change this to LAN IP
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: WAN-IP
// Character Server Port
char_port: 6121

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: WAN-IP <<<---------------------------------------------------------------- Change this to LAN IP
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: WAN-IP
// Map Server Port
map_port: 5121

Since all servers run on the same machine, just let them connect through each other locally.

In port forwarding, your router takes the data off of an external ip and sends the data to whichever

machine corresponds the targeted internal address and vice versa if data originated internally.

So if the origin is already within your network, why the need of establishing connections through WAN?

ughh.. nvm my explanation, just trying to remember my lessons.. :D

Edited by Magnetix
Posted

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: System
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: WAN-IP <<<---------------------------------------------------------------- Change this to LAN IP
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: WAN-IP
// Character Server Port
char_port: 6121

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: WAN-IP <<<---------------------------------------------------------------- Change this to LAN IP
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: WAN-IP
// Map Server Port
map_port: 5121

Since all servers run on the same machine, just let them connect through each other locally.

In port forwarding, your router takes the data off of an external ip and sends the data to whichever

machine corresponds the targeted internal address and vice versa if data originated internally.

So if the origin is already within your network, why the need of establishing connections through WAN?

ughh.. nvm my explanation, just trying to remember my lessons.. :P

will players outside can connect?

Posted

So did my solution worked? or I failed? :)

it connects. but I am now having a hard time doing port forwards

Whenever I put the ports 5121, 6121, 6900 on my router (dlink dir-300) portforwarding options, whenever I check the ports it says connection refused

but when I put these ports on my actual modem pldt ZyXEL p-600 series (p660R-D1 to be exact) I'm getting connection time out. How to do this? I've been stuck here half day. :P

Thanks for the replies

Posted

Hi!

Your Problem is Already I already encounter your problem

the solution is to call your ISP

to Activate their IP to accept outgoing Ports

but actually

thats not how i solved mine

i just created another IP

that is different to the one

that the router gives

Posted

Well I'am not an expert in networking things so It might not be a good help, but did you try to reboot your router after you port forward the ports and maybe you have a firewall in your computer?

Please only bump your topic every 24 hours if there is no reply.

Posted (edited)

Hi!

Your Problem is Already I already encounter your problem

the solution is to call your ISP

to Activate their IP to accept outgoing Ports

but actually

thats not how i solved mine

i just created another IP

that is different to the one

that the router gives

meaning I just have to reset my router? May I ask what your router/ISP provider you use when you encountered this?

Well I'am not an expert in networking things so It might not be a good help, but did you try to reboot your router after you port forward the ports and maybe you have a firewall in your computer?

Please only bump your topic every 24 hours if there is no reply.

and yes sorry about the bump thing, hmm as far as I know the only firewall that I got are the firewall on my router, and the stock firewall when I installed Win7. The firewall on the router automatically puts these ports to its exception list when I portforwarded it, as for win7 firewall, when I first ran the server its ask me to allow them to be executed so I allowed it. Now I'm stuck to nowhere.

From what I had read, this error could be on the router/modem itself or are there any guides to it that suites my problem?

thanks for the reply.

Edited by fictionworld
Posted

Well @ home

im using PLDT as my ISP

and Linksys Wireless-N-Router WRT120N

try to consult your ISP

I tried reporting this a while ago and all say is that I have just misconfigured my router. Should I demand. LOL :l let's try the changing of IP address, by that you mean resetting the modem?

Posted

Finally solved my portforwarding problem, seems that my modem is functioning as a router, resulting to double NAT that conflicts with the portforwarding guides all over the net. setting my modem to bridge mode fixes this. Thanks! :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...