laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Share Posted December 29, 2011 (edited) Naiinis kasi ako pag nilagay ko sa default grf yung mga bagong custom items na ginawa ko. An tagal mag merge. Kaya napag isip isip ko kung pwede gumawa ng bagong grf. Puro lang naman kasi sample yung mga nilalagay ko. Pwede po ba kaya yon? Tinry ko na yung sa configgrf-files.txt i edit ganito po. (Yung name po ng ginawa kong bagong grf is CustomHeadgear.grf) //----------------------------------------- // GRF List //----------------------------------------- // grf: C:pathtoROdata.grf // You may add more in this format // grf: <data file="" path=""> grf: C:Program FilesROCustomHeadgear.grf //------ Others --------------------------- // Data Directory (without the actual data though) // the below example would use C:pathtoROdata So ganyan po yung nilagay ko. Sa Data.ini naman po is: [Data] 0=eathena.grf 1=CustomHeadgear.grf 2=bdata.grf 3=rdata.grf 4=data.grf Nung pag run ko. Hindi gumana. parehos po yung setup ng mga nasa loob ng bago kong grf. Like the dbitem_db2 datalua filesdatainfoaccessoryid.lua datalua filesdatainfoaccname.lua idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable num2itemdisplaynametable num2itemresnametable Kaunting tulong po. Edited December 29, 2011 by laklaker Quote Link to comment Share on other sites More sharing options...
JayPee Posted December 29, 2011 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 633 Reputation: 78 Joined: 11/14/11 Last Seen: September 20, 2017 Share Posted December 29, 2011 (edited) di mo na need galawin ung configgrf-files.txt for adding maps lang ata ginagamit yan for Data.ini try mo 0=data.grf 1=rdata.grf 2=bdata.grf 3=bdata.grf 3=eathena.grf 4=Customheadgear.grf Edited December 29, 2011 by JayPeeMateo Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 di mo na need galawin ung configgrf-files.txt for adding maps lang ata ginagamit yan for Data.ini try mo 0=data.grf 1=rdata.grf 2=bdata.grf 3=bdata.grf 3=eathena.grf 4=Customheadgear.grf Unknown item parin po sakin Quote Link to comment Share on other sites More sharing options...
Petey Pablo Posted December 29, 2011 Group: Members Topic Count: 152 Topics Per Day: 0.03 Content Count: 569 Reputation: 11 Joined: 11/24/11 Last Seen: March 7, 2022 Share Posted December 29, 2011 (edited) Dapat meron ka client na read data folder 1st para dun mo muna ttry mga custom mo then bago mo merge sa grf. Or kung na tatagalan ka mag merge ihiwalay mo ung palettes mo. like this 1=yourro.grf 2=palettes.grf Edited December 29, 2011 by WillRO Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 Hi! Here's the thing ROdata.ini [Data] 0=mainserver.grf 1=rdata.grf 2=data.grf this is the default. if you wanna add another thing example palettes [Data] 0=palettes.grf 1=mainserver.grf 2=rdata.grf 3=data.grf here's the thing unknown item maybe due to improper idnum2itemresnametable.txt ~ Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 Hi! Here's the thing ROdata.ini [Data] 0=mainserver.grf 1=rdata.grf 2=data.grf this is the default. if you wanna add another thing example palettes [Data] 0=palettes.grf 1=mainserver.grf 2=rdata.grf 3=data.grf here's the thing unknown item maybe due to improper idnum2itemresnametable.txt ~ Unknown item paren post ko po rito mga nakalagay. idnum2itemdesctable: 30001# Sample custom[Description] +9999 Stats [Effect Description] Class :^777777 Headgear^000000 Defense :^777777 12^000000 Equipped On :^777777 Upper^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # 30002# Sample custom[Description] +9999 Stats [Effect Description] Class :^777777 Headgear^000000 Defense :^777777 12^000000 Equipped On :^777777 Upper^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # 30003# Sample custom[Description] +9999 Stats [Effect Description] Class :^777777 Headgear^000000 Defense :^777777 12^000000 Equipped On :^777777 Upper^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # 3004# Sample custom[Description] +9999 Stats [Effect Description] Class :^777777 Headgear^000000 Defense :^777777 12^000000 Equipped On :^777777 Upper^000000 Weight :^777777 10^000000 Applicable Job :^777777 Every Job^000000 # idnum2itemdisplaynametable: //-------- // 30001#Santa_Poring_Balloon# 30002#Black_Bunny_Hood# 30003#Blue_Bunny_Hood# 30004#Bunny_Hood# idnum2itemresnametable: //------ 30001#santa_poring_balloon# 30002#black_bunny_hood# 30003#blue_bunny_hood# 30004#bunny_hood# num2itemdisplaynametable: //--- New 30001#Headgear# 30002#Headgear# 30003#Headgear# 30004#Headgear# num2itemresnametable: //-------------- 30001#santa_poring_balloon# 30002#black_bunny_hood# 30003#blue_bunny_hood# 30004#bunny_hood# accessoryid.lua ACCESSORY_SANTA_PORING_BALLOON= 1200, ACCESSORY_BLACK_BUNNY_HOOD= 1201, ACCESSORY_BLUE_BUNNY_HOOD= 1202, ACCESSORY_BUNNY_HOOD= 1203, accname.lua [ACCESSORY_IDs.ACCESSORY_SANTA_PORING_BALLOON]= "_santa_poring_balloon", [ACCESSORY_IDs.ACCESSORY_BLACK_BUNNY_HOOD]= "_black_bunny_hood", [ACCESSORY_IDs.ACCESSORY_BLUE_BUNNY_HOOD]= "_blue_bunny_hood", [ACCESSORY_IDs.ACCESSORY_BUNNY_HOOD]= "_bunny_hood", item_db.txt 30001,banta_poring_balloon,Santa Poring Balloon,5,10000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1200,{ bonus bAllStats,+1000; },{},{} 30002,black_bunny_hood,Black Bunny Hood,5,100000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1201,{ bonus bAllStats,+1000; },{},{} 30003,blue_bunny_hood,Blue Bunny Hood,5,100000000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1202,{ bonus bAllStats,+1000; },{},{} 30004,bunny_hood,bunny Hood,5,100000000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1203,{ bonus bAllStats,+1000; },{},{} Ayan na po. Yung code. Sana matulungan niyo po ako!! Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 idnum2itemdisplaynametable.txt <-- Missing this 3 num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt is used when item is not magnified~ Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 idnum2itemdisplaynametable.txt <-- Missing this 3 num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt is used when item is not magnified~ Di ko po gets Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 idnum2itemdisplaynametable.txt <-- Missing this 3 num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt is used when item is not magnified~ Di ko po gets those 3 items are used when the item is not magnified yet since you can create item that isn't magnified via @item2 and your missing one txt that is idnum2itemdisplaynametable.txt Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 idnum2itemdisplaynametable.txt <-- Missing this 3 num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt is used when item is not magnified~ Di ko po gets those 3 items are used when the item is not magnified yet since you can create item that isn't magnified via @item2 and your missing one txt that is idnum2itemdisplaynametable.txt idnum2itemdisplaynametable: //-------- // 30001#Santa_Poring_Balloon# 30002#Black_Bunny_Hood# 30003#Blue_Bunny_Hood# 30004#Bunny_Hood# Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 can you post a screenshot of the unknown item i wanna see can you post the inventory look side and the item after you right click it? may i question does your client support 2000 View ID? support multiple GRF? Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 can you post a screenshot of the unknown item i wanna see can you post the inventory look side and the item after you right click it? may i question does your client support 2000 View ID? support multiple GRF? How do i know if it can support a 2000 view id and multiple GRF? About the item. Its a apple. It's just a apple can't equip. Droppable too. Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 (edited) well its your client you must know what diffs are added there ~~~~ EDIT: did you use unbollox after you added the crappy sprites? Edited December 29, 2011 by KeiKun Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 (edited) well its your client you must know what diffs are added there ~~~~ Opo gumamit ako. So its mean kung ano yung nasa green ganun din sa resnametable? Thanks! Edited December 29, 2011 by laklaker Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 (edited) try to run unbollox then check the sprites name if they have changed convert it to ASCI check if the sprite name changed~ EDIT: i just noticed ACCESSSORY_SANTA_PORING_BALLOON= 1200, ACCESSSORY_BLACK_BUNNY_HOOD= 1201, ACCESSSORY_BLUE_BUNNY_HOOD= 1202, ACCESSSORY_BUNNY_HOOD= 1203, you forgot space between name and = it must be~ ACCESSSORY_SANTA_PORING_BALLOON = 1200, ACCESSSORY_BLACK_BUNNY_HOOD = 1201, ACCESSSORY_BLUE_BUNNY_HOOD = 1202, ACCESSSORY_BUNNY_HOOD = 1203, Edited December 29, 2011 by KeiKun Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 try to run unbollox then check the sprites name if they have changed convert it to ASCI check if the sprite name changed~ Bat po ganun pag clinick ko na yung ewan ko na keys yung sa left click is nagaganito siya. "¢®E¡Ëc¡Ë¢ç¢®¢¯u¢®E¡Ëc¡Ë¢ç¢®¢¯¡Ë¢çE¢®EcAIAU" Eh hindi naman dapat ganyan. Tapos dun sa grf pag merge ko nagiging korean yung language. Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 try to run unbollox then check the sprites name if they have changed convert it to ASCI check if the sprite name changed~ Bat po ganun pag clinick ko na yung ewan ko na keys yung sa left click is nagaganito siya. "¢®E¡Ëc¡Ë¢ç¢®¢¯u¢®E¡Ëc¡Ë¢ç¢®¢¯¡Ë¢çE¢®EcAIAU" Eh hindi naman dapat ganyan. Tapos dun sa grf pag merge ko nagiging korean yung language. check my edits @ post # 15 btw if you ran Unbollox and its destination is ROdata you will convert it too Korean or ASCII (Note: Korean = Box Box) Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 try to run unbollox then check the sprites name if they have changed convert it to ASCI check if the sprite name changed~ Bat po ganun pag clinick ko na yung ewan ko na keys yung sa left click is nagaganito siya. "¢®E¡Ëc¡Ë¢ç¢®¢¯u¢®E¡Ëc¡Ë¢ç¢®¢¯¡Ë¢çE¢®EcAIAU" Eh hindi naman dapat ganyan. Tapos dun sa grf pag merge ko nagiging korean yung language. check my edits @ post # 15 btw if you ran Unbollox and its destination is ROdata you will convert it too Korean or ASCII (Note: Korean = Box Box) My computer can read a korean language now LOL "아이템 , 악세사리 ". Trying it again. Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 EDIT: i just noticed ACCESSSORY_SANTA_PORING_BALLOON= 1200, ACCESSSORY_BLACK_BUNNY_HOOD= 1201, ACCESSSORY_BLUE_BUNNY_HOOD= 1202, ACCESSSORY_BUNNY_HOOD= 1203, you forgot space between name and = it must be~ ACCESSSORY_SANTA_PORING_BALLOON = 1200, ACCESSSORY_BLACK_BUNNY_HOOD = 1201, ACCESSSORY_BLUE_BUNNY_HOOD = 1202, ACCESSSORY_BUNNY_HOOD = 1203, check this one since have error with this~ btw another thing check your client if it reads lua before lub diff~ ~ Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 EDIT: i just noticed ACCESSSORY_SANTA_PORING_BALLOON= 1200, ACCESSSORY_BLACK_BUNNY_HOOD= 1201, ACCESSSORY_BLUE_BUNNY_HOOD= 1202, ACCESSSORY_BUNNY_HOOD= 1203, you forgot space between name and = it must be~ ACCESSSORY_SANTA_PORING_BALLOON = 1200, ACCESSSORY_BLACK_BUNNY_HOOD = 1201, ACCESSSORY_BLUE_BUNNY_HOOD = 1202, ACCESSSORY_BUNNY_HOOD = 1203, check this one since have error with this~ btw another thing check your client if it reads lua before lub diff~ ~ I already tried the ACCESSORY etc. unknown item again. What do you mean by btw another thingcheck your client if it reads lua before lub diff~ ~ ? Ok lang ba na maging korean yung language sa loob ng grf? Kasi gamit ko yung grfbuilder pag niextract ko na nagiging korean. :| Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 Here's the Thing Inside your Grf. It must be Converted to ASCI Or Korean. since your using a Renewal Client and a Korean based clientinfo ~__~ Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 Here's the Thing Inside your Grf. It must be Converted to ASCI Or Korean. since your using a Renewal Client and a Korean based clientinfo ~__~ Ok but it still unknown item . Could you please bump on your YM? Gonna ask someting Quote Link to comment Share on other sites More sharing options...
KeiKun Posted December 29, 2011 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 967 Reputation: 53 Joined: 11/13/11 Last Seen: Friday at 08:18 AM Share Posted December 29, 2011 (edited) i guess you have problems with your client~ try to use Updated Clients like 2011 clients and diff it with View id 2000 + Edited December 29, 2011 by KeiKun Quote Link to comment Share on other sites More sharing options...
laklaker Posted December 29, 2011 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 109 Reputation: 0 Joined: 12/27/11 Last Seen: February 25, 2020 Author Share Posted December 29, 2011 i guess you have problems with your client~ try to use Updated Clients like 2011 clients and diff it with View id 2000 + Gumana siya dati dun sa isang grf lang. Pero nung sineparate ko na nawala. And di ko po nasabi na hindi yung first letter nung mga sprite is capital letter puro sila small. Quote Link to comment Share on other sites More sharing options...
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