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Pano po maglagay ng panibagong grf?


laklaker

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Naiinis kasi ako pag nilagay ko sa default grf yung mga bagong custom items na ginawa ko. An tagal mag merge. Kaya napag isip isip ko kung pwede gumawa ng bagong grf. Puro lang naman kasi sample yung mga nilalagay ko. Pwede po ba kaya yon? Tinry ko na yung sa configgrf-files.txt i edit ganito po. (Yung name po ng ginawa kong bagong grf is CustomHeadgear.grf)

//-----------------------------------------
// GRF List
//-----------------------------------------
// grf: C:pathtoROdata.grf
// You may add more in this format
// grf: <data file="" path="">
grf: C:Program FilesROCustomHeadgear.grf


//------ Others ---------------------------

// Data Directory (without the actual data though)
// the below example would use C:pathtoROdata

So ganyan po yung nilagay ko.

Sa Data.ini naman po is:

[Data]
0=eathena.grf
1=CustomHeadgear.grf
2=bdata.grf
3=rdata.grf
4=data.grf

Nung pag run ko. Hindi gumana. :( parehos po yung setup ng mga nasa loob ng bago kong grf. Like the


dbitem_db2
datalua filesdatainfoaccessoryid.lua
datalua filesdatainfoaccname.lua

idnum2itemdesctable
idnum2itemdisplaynametable
idnum2itemresnametable
num2itemdisplaynametable
num2itemresnametable

Kaunting tulong po.

Edited by laklaker
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di mo na need galawin ung configgrf-files.txt for adding maps lang ata ginagamit yan

for Data.ini try mo

0=data.grf

1=rdata.grf

2=bdata.grf

3=bdata.grf

3=eathena.grf

4=Customheadgear.grf

Edited by JayPeeMateo
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di mo na need galawin ung configgrf-files.txt for adding maps lang ata ginagamit yan

for Data.ini try mo

0=data.grf

1=rdata.grf

2=bdata.grf

3=bdata.grf

3=eathena.grf

4=Customheadgear.grf

Unknown item parin po sakin :(

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Dapat meron ka client na read data folder 1st para dun mo muna ttry mga custom mo then bago mo merge sa grf.

Or kung na tatagalan ka mag merge ihiwalay mo ung palettes mo.

like this

1=yourro.grf
2=palettes.grf

Edited by WillRO
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Hi!

Here's the thing

ROdata.ini

[Data]
0=mainserver.grf
1=rdata.grf
2=data.grf

this is the default.

if you wanna add another thing

example palettes

[Data]
0=palettes.grf
1=mainserver.grf
2=rdata.grf
3=data.grf

here's the thing

unknown item maybe due to

improper idnum2itemresnametable.txt

~

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Hi!

Here's the thing

ROdata.ini

[Data]
0=mainserver.grf
1=rdata.grf
2=data.grf

this is the default.

if you wanna add another thing

example palettes

[Data]
0=palettes.grf
1=mainserver.grf
2=rdata.grf
3=data.grf

here's the thing

unknown item maybe due to

improper idnum2itemresnametable.txt

~

Unknown item paren :( post ko po rito mga nakalagay.

idnum2itemdesctable:

30001#
Sample custom[Description]
+9999 Stats [Effect Description]
Class :^777777 Headgear^000000
Defense :^777777 12^000000
Equipped On :^777777 Upper^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
30002#
Sample custom[Description]
+9999 Stats [Effect Description]
Class :^777777 Headgear^000000
Defense :^777777 12^000000
Equipped On :^777777 Upper^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
30003#
Sample custom[Description]
+9999 Stats [Effect Description]
Class :^777777 Headgear^000000
Defense :^777777 12^000000
Equipped On :^777777 Upper^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
3004#
Sample custom[Description]
+9999 Stats [Effect Description]
Class :^777777 Headgear^000000
Defense :^777777 12^000000
Equipped On :^777777 Upper^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#

idnum2itemdisplaynametable:


//--------
//
30001#Santa_Poring_Balloon#
30002#Black_Bunny_Hood#
30003#Blue_Bunny_Hood#
30004#Bunny_Hood#

idnum2itemresnametable:

//------
30001#santa_poring_balloon#
30002#black_bunny_hood#
30003#blue_bunny_hood#
30004#bunny_hood#

num2itemdisplaynametable:


//--- New
30001#Headgear#
30002#Headgear#
30003#Headgear#
30004#Headgear#

num2itemresnametable:

//--------------

30001#santa_poring_balloon#
30002#black_bunny_hood#
30003#blue_bunny_hood#
30004#bunny_hood#

accessoryid.lua

   ACCESSORY_SANTA_PORING_BALLOON= 1200,
   ACCESSORY_BLACK_BUNNY_HOOD= 1201,
   ACCESSORY_BLUE_BUNNY_HOOD= 1202,
   ACCESSORY_BUNNY_HOOD= 1203,

accname.lua

   [ACCESSORY_IDs.ACCESSORY_SANTA_PORING_BALLOON]= "_santa_poring_balloon",
   [ACCESSORY_IDs.ACCESSORY_BLACK_BUNNY_HOOD]= "_black_bunny_hood",
   [ACCESSORY_IDs.ACCESSORY_BLUE_BUNNY_HOOD]= "_blue_bunny_hood",
   [ACCESSORY_IDs.ACCESSORY_BUNNY_HOOD]= "_bunny_hood",

item_db.txt

30001,banta_poring_balloon,Santa Poring Balloon,5,10000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1200,{ bonus bAllStats,+1000; },{},{}
30002,black_bunny_hood,Black Bunny Hood,5,100000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1201,{ bonus bAllStats,+1000; },{},{}
30003,blue_bunny_hood,Blue Bunny Hood,5,100000000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1202,{ bonus bAllStats,+1000; },{},{}
30004,bunny_hood,bunny Hood,5,100000000000000,,10,,10,,4,0xFFFFFFFF,7,2,256,,0,0,1203,{ bonus bAllStats,+1000; },{},{}

Ayan na po. Yung code. Sana matulungan niyo po ako!!

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idnum2itemdisplaynametable.txt <-- Missing

this 3

num2itemdesctable.txt

num2itemdisplaynametable.txt

num2itemresnametable.txt

is used when item is not magnified~

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idnum2itemdisplaynametable.txt <-- Missing

this 3

num2itemdesctable.txt

num2itemdisplaynametable.txt

num2itemresnametable.txt

is used when item is not magnified~

Di ko po gets :(

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idnum2itemdisplaynametable.txt <-- Missing

this 3

num2itemdesctable.txt

num2itemdisplaynametable.txt

num2itemresnametable.txt

is used when item is not magnified~

Di ko po gets :(

those 3 items are used when the item is not magnified yet

since you can create item that isn't magnified

via @item2

and your missing one txt

that is idnum2itemdisplaynametable.txt

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idnum2itemdisplaynametable.txt <-- Missing

this 3

num2itemdesctable.txt

num2itemdisplaynametable.txt

num2itemresnametable.txt

is used when item is not magnified~

Di ko po gets :(

those 3 items are used when the item is not magnified yet

since you can create item that isn't magnified

via @item2

and your missing one txt

that is idnum2itemdisplaynametable.txt

idnum2itemdisplaynametable:

//--------
//
30001#Santa_Poring_Balloon#
30002#Black_Bunny_Hood#
30003#Blue_Bunny_Hood#
30004#Bunny_Hood#

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can you post a screenshot

of the unknown item

i wanna see

can you post the inventory look side

and the item after you right click it?

may i question

does your client support 2000 View ID? support multiple GRF?

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can you post a screenshot

of the unknown item

i wanna see

can you post the inventory look side

and the item after you right click it?

may i question

does your client support 2000 View ID? support multiple GRF?

How do i know if it can support a 2000 view id and multiple GRF?

About the item. Its a apple. It's just a apple can't equip. Droppable too.

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well its your client

you must know what diffs are added there

~~~~

EDIT:

did you use unbollox after you added the crappy sprites?

Edited by KeiKun
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well its your client

you must know what diffs are added there

~~~~

Opo gumamit ako.

So its mean kung ano yung nasa green ganun din sa resnametable? Thanks!

Edited by laklaker
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try to run unbollox

then check the sprites name if they have changed

convert it to ASCI

check if the sprite name changed~

EDIT:

i just noticed

ACCESSSORY_SANTA_PORING_BALLOON= 1200,
ACCESSSORY_BLACK_BUNNY_HOOD= 1201,
ACCESSSORY_BLUE_BUNNY_HOOD= 1202,
ACCESSSORY_BUNNY_HOOD= 1203,

you forgot space between name and =

it must be~

ACCESSSORY_SANTA_PORING_BALLOON = 1200,
ACCESSSORY_BLACK_BUNNY_HOOD = 1201,
ACCESSSORY_BLUE_BUNNY_HOOD = 1202,
ACCESSSORY_BUNNY_HOOD = 1203,

Edited by KeiKun
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try to run unbollox

then check the sprites name if they have changed

convert it to ASCI

check if the sprite name changed~

Bat po ganun pag clinick ko na yung ewan ko na keys yung sa left click is nagaganito siya. "¢®E¡Ëc¡Ë¢ç¢®¢¯u¢®E¡Ëc¡Ë¢ç¢®¢¯¡Ë¢çE¢®EcAIAU" Eh hindi naman dapat ganyan. Tapos dun sa grf pag merge ko nagiging korean yung language.

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try to run unbollox

then check the sprites name if they have changed

convert it to ASCI

check if the sprite name changed~

Bat po ganun pag clinick ko na yung ewan ko na keys yung sa left click is nagaganito siya. "¢®E¡Ëc¡Ë¢ç¢®¢¯u¢®E¡Ëc¡Ë¢ç¢®¢¯¡Ë¢çE¢®EcAIAU" Eh hindi naman dapat ganyan. Tapos dun sa grf pag merge ko nagiging korean yung language.

check my edits @ post # 15

btw

if you ran Unbollox and its destination is ROdata

you will convert it too Korean or ASCII (Note: Korean = Box Box)

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try to run unbollox

then check the sprites name if they have changed

convert it to ASCI

check if the sprite name changed~

Bat po ganun pag clinick ko na yung ewan ko na keys yung sa left click is nagaganito siya. "¢®E¡Ëc¡Ë¢ç¢®¢¯u¢®E¡Ëc¡Ë¢ç¢®¢¯¡Ë¢çE¢®EcAIAU" Eh hindi naman dapat ganyan. Tapos dun sa grf pag merge ko nagiging korean yung language.

check my edits @ post # 15

btw

if you ran Unbollox and its destination is ROdata

you will convert it too Korean or ASCII (Note: Korean = Box Box)

My computer can read a korean language now LOL :( "아이템 , 악세사리 ". Trying it again.

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EDIT:

i just noticed

ACCESSSORY_SANTA_PORING_BALLOON= 1200,
ACCESSSORY_BLACK_BUNNY_HOOD= 1201,
ACCESSSORY_BLUE_BUNNY_HOOD= 1202,
ACCESSSORY_BUNNY_HOOD= 1203,

you forgot space between name and =

it must be~

ACCESSSORY_SANTA_PORING_BALLOON = 1200,
ACCESSSORY_BLACK_BUNNY_HOOD = 1201,
ACCESSSORY_BLUE_BUNNY_HOOD = 1202,
ACCESSSORY_BUNNY_HOOD = 1203,

check this one

since have error with this~

btw another thing

check your client if it reads lua before lub diff~

~

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EDIT:

i just noticed

ACCESSSORY_SANTA_PORING_BALLOON= 1200,
ACCESSSORY_BLACK_BUNNY_HOOD= 1201,
ACCESSSORY_BLUE_BUNNY_HOOD= 1202,
ACCESSSORY_BUNNY_HOOD= 1203,

you forgot space between name and =

it must be~

ACCESSSORY_SANTA_PORING_BALLOON = 1200,
ACCESSSORY_BLACK_BUNNY_HOOD = 1201,
ACCESSSORY_BLUE_BUNNY_HOOD = 1202,
ACCESSSORY_BUNNY_HOOD = 1203,

check this one

since have error with this~

btw another thing

check your client if it reads lua before lub diff~

~

I already tried the ACCESSORY etc. unknown item again. What do you mean by

btw another thing

check your client if it reads lua before lub diff~

~

? Ok lang ba na maging korean yung language sa loob ng grf? Kasi gamit ko yung grfbuilder pag niextract ko na nagiging korean. :|
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Here's the Thing

Inside your Grf. It must be Converted to ASCI Or Korean.

since your using a Renewal Client and a Korean based clientinfo

~__~

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Here's the Thing

Inside your Grf. It must be Converted to ASCI Or Korean.

since your using a Renewal Client and a Korean based clientinfo

~__~

Ok but it still unknown item :(. Could you please bump on your YM? Gonna ask someting ;)

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i guess you have problems with your client~

try to use Updated Clients like 2011 clients

and diff it with View id 2000 +

Edited by KeiKun
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i guess you have problems with your client~

try to use Updated Clients like 2011 clients

and diff it with View id 2000 +

Gumana siya dati dun sa isang grf lang. Pero nung sineparate ko na nawala. And di ko po nasabi na hindi yung first letter nung mga sprite is capital letter puro sila small.

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