papol22 Posted December 20, 2011 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 70 Reputation: 1 Joined: 12/14/11 Last Seen: August 12, 2019 Share Posted December 20, 2011 how to use/apply the sprite to my custom mob? Quote Link to comment Share on other sites More sharing options...
jTynne Posted December 20, 2011 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted December 20, 2011 If you're using a Renewal Client, open data/lua files/datainfo/ and find npcidentity.lua and jobname.lua Make new entries for each following the examples below: npcidentity.lua ["JT_G_BANASPATY"] = 2157, ["JT_S_HORNET"] = 2158, ["JT_S_GIANT_HORNET"] = 2159, ["JT_S_LUCIOLA_VESPA"] = 2160, ["JT_I_HORN_SCARABA"] = 2161, Make the number on the right the mob ID # in your database. Add in a unique name on the left "JT_MY_MOB_NAME" and use it in.. jobname.lua [jobtbl.JT_G_BANASPATY] = "BANASPATY", [jobtbl.JT_4_M_ALCHE_E] = "4_M_ALCHE_E", [jobtbl.JT_S_HORNET] = "HORNET", [jobtbl.JT_S_GIANT_HORNET] = "GIANT_HORNET", [jobtbl.JT_S_LUCIOLA_VESPA] = "LUCIOLA_VESPA", [jobtbl.JT_I_HORN_SCARABA] = "I_HORN_SCARABA", On the right side is the name of the .spr file, left side is the same name used in the previous file. Trial and error a bit, and if you're still stumped, post back, or likely someone will write a more in-depth guide than my own. Quote Link to comment Share on other sites More sharing options...
papol22 Posted December 20, 2011 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 70 Reputation: 1 Joined: 12/14/11 Last Seen: August 12, 2019 Author Share Posted December 20, 2011 thank you sir=) DONE Quote Link to comment Share on other sites More sharing options...
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papol22
how to use/apply the sprite to my custom mob?
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