papol22 Posted December 20, 2011 Posted December 20, 2011 how to use/apply the sprite to my custom mob? Quote
jTynne Posted December 20, 2011 Posted December 20, 2011 If you're using a Renewal Client, open data/lua files/datainfo/ and find npcidentity.lua and jobname.lua Make new entries for each following the examples below: npcidentity.lua ["JT_G_BANASPATY"] = 2157, ["JT_S_HORNET"] = 2158, ["JT_S_GIANT_HORNET"] = 2159, ["JT_S_LUCIOLA_VESPA"] = 2160, ["JT_I_HORN_SCARABA"] = 2161, Make the number on the right the mob ID # in your database. Add in a unique name on the left "JT_MY_MOB_NAME" and use it in.. jobname.lua [jobtbl.JT_G_BANASPATY] = "BANASPATY", [jobtbl.JT_4_M_ALCHE_E] = "4_M_ALCHE_E", [jobtbl.JT_S_HORNET] = "HORNET", [jobtbl.JT_S_GIANT_HORNET] = "GIANT_HORNET", [jobtbl.JT_S_LUCIOLA_VESPA] = "LUCIOLA_VESPA", [jobtbl.JT_I_HORN_SCARABA] = "I_HORN_SCARABA", On the right side is the name of the .spr file, left side is the same name used in the previous file. Trial and error a bit, and if you're still stumped, post back, or likely someone will write a more in-depth guide than my own. Quote
Question
papol22
how to use/apply the sprite to my custom mob?
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.