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Taekwon Mission bugged


JeffShadow90

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In my server the taekwon ranker is doing the right kick and it should be ok.. but once the kicks combo starts the stances still trigger and stops the kicks combo.

I think this is the code:

case TK_MISSION:
 if( (sd->class_&MAPID_UPPERMASK) != MAPID_TAEKWON )
 {// Cannot be used by Non-Taekwon classes
  clif_skill_fail(sd,skill,0,0);
  return 0;
 }
 break;
case TK_READYCOUNTER:
case TK_READYDOWN:
case TK_READYSTORM:
case TK_READYTURN:
case TK_JUMPKICK:
 if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER )
 {// Soul Linkers cannot use this skill
  clif_skill_fail(sd,skill,0,0);
  return 0;
 }
 break;
case TK_TURNKICK:
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
 if ((sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
  return 0; //Anti-Soul Linker check in case you job-changed with Stances active.
 if(!(sc && sc->data[sC_COMBO]))
  return 0; //Combo needs to be ready
 if (pc_famerank(sd->status.char_id,MAPID_TAEKWON))
 { //Unlimited Combo
  if (skill == sd->skillid_old) {
status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER);
sd->skillid_old = sd->skilllv_old = 0;
return 0; //Can't repeat previous combo skill.
  }
  break;
 }
 if(sc->data[sC_COMBO]->val1 != skill)
 { //Cancel combo wait.
  unit_cancel_combo(&sd->bl);
  return 0;
 }

Is there something wrong? O.o

Edited by JeffShadow90
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Moving this to SRC Support (This isn't NPC Scripting)

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^

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bump how to fix thesse

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my problem too, can any one fix this? :(

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