In my server the taekwon ranker is doing the right kick and it should be ok.. but once the kicks combo starts the stances still trigger and stops the kicks combo.
I think this is the code:
case TK_MISSION:
if( (sd->class_&MAPID_UPPERMASK) != MAPID_TAEKWON )
{// Cannot be used by Non-Taekwon classes
clif_skill_fail(sd,skill,0,0);
return 0;
}
break;
case TK_READYCOUNTER:
case TK_READYDOWN:
case TK_READYSTORM:
case TK_READYTURN:
case TK_JUMPKICK:
if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER )
{// Soul Linkers cannot use this skill
clif_skill_fail(sd,skill,0,0);
return 0;
}
break;
case TK_TURNKICK:
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
return 0; //Anti-Soul Linker check in case you job-changed with Stances active.
if(!(sc && sc->data[sC_COMBO]))
return 0; //Combo needs to be ready
if (pc_famerank(sd->status.char_id,MAPID_TAEKWON))
{ //Unlimited Combo
if (skill == sd->skillid_old) {
status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER);
sd->skillid_old = sd->skilllv_old = 0;
return 0; //Can't repeat previous combo skill.
}
break;
}
if(sc->data[sC_COMBO]->val1 != skill)
{ //Cancel combo wait.
unit_cancel_combo(&sd->bl);
return 0;
}
Question
JeffShadow90
In my server the taekwon ranker is doing the right kick and it should be ok.. but once the kicks combo starts the stances still trigger and stops the kicks combo.
I think this is the code:
Is there something wrong? O.o
Edited by JeffShadow90Link to comment
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