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			//.woe_state_#[%] = $
			// # - state number
			// % - region number
			// $ - binary representation of castles that are active for that region in that state (
			//	 (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
			setarray .woe_state_0[0],0,0,0,0,0,1,0;
			setarray .woe_state_1[0],0,8,0,0,0,0,0;
			setarray .woe_state_2[0],4,0,0,0,0,0,0;

That's your code. Each day has a different castle configuration.

Change to:

			//.woe_state_#[%] = $
			// # - state number
			// % - region number
			// $ - binary representation of castles that are active for that region in that state (
			//	 (ie. 0 is no castles, 5 is castle 0 and 2  (2^0 + 2^2 = 5))
			setarray .woe_state_0[0],0,8,0,0,0,0,0;
			setarray .woe_state_1[0],0,8,0,0,0,0,0;
			setarray .woe_state_2[0],0,8,0,0,0,0,0;

Each should now use Sacred Altar. Correct?

If that wasnt what you wanted, try to regenerate the Script: http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php

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