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[Question] about adding Custom Classes to lua files


Rikimaru

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Hello rAthena Board,

I know that I already have made a topic on how to add Custom Classes,but now I have another Question :

How do I add the Custom Classes to Lua / Lub Files?

Thank you!

yours,

Rikimaru

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Hmm one file was "admin/pcidentity.lua/lub" and the other was "skillinfoz/jobinheritlist.lua/lub",

but don't ask me about adding skills, I failed at that point....

Regards,

Chris

Edited by llchrisll
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Okay,good I already edited them,but the Job Name is Poring and my Sprite doesn't change from Novice into my Custom Class.

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I've successfully added custom skills but, not animations for those skills my skill was poison bolt which I added cause i thought it was odd that sorcerers have a poison magic skill haha.

supposedly to actually add animations for those skills you have to hex a client but i thought that the latest lua/lub files have made it possible but i think its still being looked into. Anyway skill id's 699-1000 and 1019-2001 seem to be free for adding custom skills but as i said animations for those skills are a whole different story if anyone has any info on doing that without using xray client or hexing a client that'd be nice. There is however a basic guide on adding them in the wiki it seemed to work just fine for me.

RpGamerX

Edit

As far as i know same goes for custom class sprites you have to use xray unless you use/edit 3rd class sprites thats my understanding anyway, i personally was curious as to whether or not the baby classes can be replaced but I think they are just a scaled down version of the original class.

Edited by RpGamerX
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