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[SOLVED] enablenpc/disablenpc


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Posted

Hi guys,

momentally I'm working on an script which handles your NPC loadings (like the scripts_custom.conf),

which allows you to load/unload & enalbe/disable your npcs as you like via NPC.

(If you think that's a stupid idea, then I agree, I'm just scripting and testing in order to learn ohmy.png)

My question is now with the "#hidden" part of an NPC Name.

If I put something like this:

enablenpc "#test";

So would any script which holds the "#test" be enabled or not?

If this doesn't work I still have a another solution so no worries biggrin.png.

Thx and Regards,

Chris

2 answers to this question

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Posted

enablenpc "#test";

^ This would only enable the npc named "#test". For example:

prontera,155,188,0	script	#test	910,{
dispbottom "Hello world";
}

(it would not enable another npc named "something#test" )

Are you going to have multiple NPCs, and you want to enable/disable them all?

Maybe put OnEnable and OnDisable labels in all of them:

OnEnable:
enablenpc strnpcinfo(3);
end;
OnDisable:
disablenpc strnpcinfo(3);
end;

then use donpcevent "::OnEnable"; because that does trigger all npcs with the given label.

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