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Rebirth Script Modification


AinsLord

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/*
CREATE TABLE IF NOT EXISTS `rebirth_system` (
  `account_id` int(11) unsigned NOT NULL default '0',
  `name` varchar(255) NOT NULL DEFAULT 'NULL',
  `num_rebirth` int(11) unsigned NOT NULL default '0',
  `last_ip` varchar(100) NOT NULL default '',
  PRIMARY KEY  (`account_id`)
) ENGINE=MyISAM;
*/


prontera,141,179,5	script	Rebirth System	531,{
function checkItem;			// check if player have all item required
function colorItemrequired;	// color the text. Red : not enough item, green otherwise
function deleteItem;		// delete all items required
function displayItemneed;	// display all items need at start
function getItemReward;		// give the items reward
//function weightreq;			// check if your current weight is highter than weight high novice


	.@eac = eaclass();
	if ( num_rebirth == .reset_max ) {
		mes "You can only rebirth x"+ .reset_max +".";
		emotion e_gasp;
		close;
	}
	else if( BaseLevel < 255 || JobLevel < 120 || ( !( .@eac&EAJL_2 ) || !Upper ) && ( Class != Job_Ninja && Class != Job_Gunslinger && Class != Job_Soul_Linker && Class != Job_Star_Gladiator) ) {
		mes "You must be rebirth max level/max job level.";
		close;
	}

	mes "Items need :";
	displayItemneed();
	next;

	switch( select( "^777777~ Rebirth", "~ Informations", "~ Rebirth ranking", "~ Good bye^000000" ) ) {
		case 1:
			checkItem();
			deleteItem();
			break;
		case 2:
			mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000.";
			mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 status points and after ^ff0000"+ .change_reward +"^000000 rebirth, you get only some items.";
			close;
		case 4:
			mes "Bye.";
			close;
		case 3:
			mes "TOP 50 of rebirth.";
			mes "Name  -  Number of rebirth";
			.@size = query_sql( "select `name`, `num_rebirth` from `rebirth_system` order by `num_rebirth` desc limit 50", .@name$, .@value );
			if( .@size ) {
				for( .@i = 0; .@i < .@size; .@i++ )
					mes "^777777"+ ( .@i +1 ) +"^000000 : "+ .@name$[.@i] +" : ^FF0000"+ .@value[.@i] +"^000000";
			}
			else
				mes "^0000ff* the list is empty *^000000";
			close;
	}
	num_rebirth += 1;
	if ( Upper ) {	// just in case the user change the setting...
		lastJob = roclass( .@eac&EAJ_UPPERMASK );
		jobchange Job_Novice_High;
	}
	else
		jobchange Job_Novice;
	resetlvl 1;
	if ( num_rebirth < .change_reward ) {
		if ( Class == Job_Novice ) StatusPoint = 48;
		StatusPoint = StatusPoint + .num_status * num_rebirth;
	}
	else {
		StatusPoint = StatusPoint + .num_status * .change_reward;
		getItemReward();
	query_sql "insert into `rebirth_system` ( `account_id`, `name`, `num_rebirth`, `last_ip` ) select "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"',`login`.`last_ip` from `login` where `login`.`account_id` = "+ getcharid(3) +" on duplicate key update `rebirth_system`.`num_rebirth` = `rebirth_system`.`num_rebirth` +1";
	announce "[ Rebirth system ] : "+ strcharinfo(0) +" Successfully Rebirth!", 0;
	close;

}

function checkItem {
	for ( ; .@i < .size_item; .@i += 2 )
		if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) {
			mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000";
			close;
		}
	if ( num_rebirth >= .change_reward )
		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) {
			mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000";
			close;
		}
	return;
}

function colorItemrequired {
	if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000";
	return "^00ff00";
}

function deleteItem {
	for ( ; .@i < .size_item; .@i += 2 )
		delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth );
	if ( num_rebirth >= .change_reward )
		delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward );
	return;
}

function displayItemneed {
	for ( ; .@i < .size_item; .@i += 2 )
		mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] );
	if ( num_rebirth >= .change_reward ) {
		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) )
			.@color$ = "^ff0000";
		else
			.@color$ = "^00ff00";
		mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] );
	}
	return;
}

function getItemReward {
	for ( ; .@i < .size_reward; .@i += 2 )
		getitem .reward[.@i], .reward[ .@i+1 ];
	return;
}

function weightreq {
	if ( Weight > 50000 ) {
		mes "You have too much items on you. Your weight will be too high after rebirth.";
		close;
	}
	return;
}

OnInit:
	.reset_max = 200;		// how much reset max
	.change_reward = 150;	// after the set rebirth, change reward
	.num_status = 10;		// + X number of status points

// item required <item ID>, <number>
	setarray .item_req, 7179, 50,
						7227, 50,
						969, 300;
	.size_item = getarraysize( .item_req );

// additionnal items after rebirth >> .change_reward
// <item ID>, <number>
	setarray .add_item_req, 7179, 100;

// rewards <item ID>, <number>
	setarray .reward, 674, 50;
	.size_reward = getarraysize( .reward );
	end;
}

 

Can anyone help me modify this script I thin its from @Capuche

- After Rebirth the character will not go back to High Novice instead stay on same class but the stats will reset

- Doing Grand Rebirth all Rebirth Count will be back to 0

- Max Grand Rebirth can be modify

- After reaching  the Max Rebirth there will be a Grand Rebirth that gives a certain Items that can be modify

- Ranking for Highest Grand Rebirth

 

Thank you in advance

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Spoiler
/*
CREATE TABLE IF NOT EXISTS `rebirth_system` (
  `account_id` int(11) unsigned NOT NULL default 0,
  `name` varchar(255) NOT NULL DEFAULT 'NULL',
  `num_rebirth` int(11) unsigned NOT NULL default 0,
  `num_grand` int(11) unsigned NOT NULL default 0,
  `last_ip` varchar(100) NOT NULL default '',
  PRIMARY KEY  (`account_id`)
) ENGINE=MyISAM;
*/


prontera,141,179,5	script	Rebirth System	531,{
function checkItem;			// check if player have all item required
function colorItemrequired;	// color the text. Red : not enough item, green otherwise
function deleteItem;		// delete all items required
function displayItemneed;	// display all items need at start
function getItemReward;		// give the items reward
//function weightreq;			// check if your current weight is highter than weight high novice


	if (num_grand_rebirth >= .grand_reset_max) {
		mes "You can only grand rebirth x"+ .grand_reset_max +".";
		emotion e_gasp;
	}
	else {
		.@eac = eaclass();
		if( BaseLevel < 255 || JobLevel < 120 || ( !( .@eac&EAJL_2 ) || !Upper ) && ( Class != Job_Ninja && Class != Job_Gunslinger && Class != Job_Soul_Linker && Class != Job_Star_Gladiator) )
			mes "You must be rebirth max level/max job level.";
		else if ( num_rebirth == .reset_max ) {
			mes "You have reached the maximum rebirth.";
			emotion e_gasp;
			.@s2$ = "^777777~ Grand Rebirth";
		}
		else
			.@s1$ = "^777777~ Rebirth";
		mes "Items need :";
		displayItemneed();
	}
	next;
	switch( select( .@s1$, .@s2$, "^777777~ Informations", (.rebirth_ranking?"~ Rebirth ranking":""), (.grand_ranking?"~ Grand Rebirth ranking":""), "~ Good bye^000000" ) ) {
		case 1:
			checkItem();
			deleteItem();
			num_rebirth += 1;
			query_sql "insert into `rebirth_system` ( `account_id`, `name`, `num_rebirth`, `last_ip` ) select "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"',`login`.`last_ip` from `login` where `login`.`account_id` = "+ getcharid(3) +" on duplicate key update `rebirth_system`.`num_rebirth` = `rebirth_system`.`num_rebirth` +1";
			announce "[ Rebirth system ] : "+ strcharinfo(0) +" Successfully Rebirth!", 0;
			break;
		case 2:
			checkItem();
			deleteItem();
			num_grand_rebirth += 1;
			num_rebirth = 0;
			getItemReward();
			query_sql "insert into `rebirth_system` ( `account_id`, `name`, `num_grand`, `last_ip` ) select "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_grand_rebirth +"',`login`.`last_ip` from `login` where `login`.`account_id` = "+ getcharid(3) +" on duplicate key update `rebirth_system`.`num_grand` = `rebirth_system`.`num_grand` +1, `rebirth_system`.`num_rebirth` = 0";
			announce "[ Rebirth system ] : "+ strcharinfo(0) +" Successfully Grand Rebirth!", 0;
			break;
		case 3:
			mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000.";
			mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 status points and after ^ff0000"+ .change_reward +"^000000 rebirth, you get only some items.";
			close;
		case 4:
			mes "TOP " + .rebirth_ranking + " of rebirth.";
			mes "Name  -  Number of rebirth";
			.@size = query_sql( "select `name`, `num_rebirth` from `rebirth_system` WHERE num_rebirth > 0 ORDER BY `num_rebirth` desc limit " + .rebirth_ranking, .@name$, .@value );
			if( .@size ) {
				for( .@i = 0; .@i < .@size; .@i++ )
					mes "^777777"+ F_GetNumSuffix( .@i +1 ) +"^000000 : "+ .@name$[.@i] +" : ^FF0000"+ .@value[.@i] +"^000000";
			}
			else
				mes "^0000ff* the list is empty *^000000";
			close;
		case 5:
			mes "TOP " + .grand_ranking + " of grand rebirth.";
			mes "Name  -  Number of rebirth";
			.@size = query_sql( "select `name`, `num_grand` from `rebirth_system` WHERE num_grand > 0 ORDER BY `num_grand` desc limit " + .grand_ranking, .@name$, .@value );
			if( .@size ) {
				for( .@i = 0; .@i < .@size; .@i++ )
					mes "^777777"+ F_GetNumSuffix( .@i +1 ) +"^000000 : "+ .@name$[.@i] +" : ^FF0000"+ .@value[.@i] +"^000000";
			}
			else
				mes "^0000ff* the list is empty *^000000";
			close;
		case 6:
			mes "Bye.";
			close;
	}
	if (.reset_job) {
		if ( Upper ) {	// just in case the user change the setting...
			lastJob = roclass( .@eac&EAJ_UPPERMASK );
			jobchange Job_Novice_High;
		}
		else
			jobchange Job_Novice;
	}
	resetlvl 1;
	if ( Class == Job_Novice ) StatusPoint = 48;
	StatusPoint += .num_status * num_rebirth;
	StatusPoint += .num_status * (num_grand_rebirth * .reset_max);
	close;

function checkItem {
	for ( ; .@i < .size_item; .@i += 2 )
		if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) {
			mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000";
			close;
		}
	if ( num_rebirth >= .change_reward )
		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) {
			mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000";
			close;
		}
	return;
}

function colorItemrequired {
	if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000";
	return "^00ff00";
}

function deleteItem {
	for ( ; .@i < .size_item; .@i += 2 )
		delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth );
	if ( num_rebirth >= .change_reward )
		delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward );
	return;
}

function displayItemneed {
	for ( ; .@i < .size_item; .@i += 2 )
		mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ (PACKETVER>=20230302?"^i["+ .item_req[.@i] + "]":"") + getitemname( .item_req[.@i] );
	if ( num_rebirth >= .change_reward ) {
		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) )
			.@color$ = "^ff0000";
		else
			.@color$ = "^00ff00";
		mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ (PACKETVER>=20230302?"^i["+ .item_req[.@i] + "]":"") + getitemname( .add_item_req[0] );
	}
	return;
}

function getItemReward {
	for ( ; .@i < .size_reward; .@i += 2 )
		getitem .reward[.@i], .reward[ .@i+1 ];
	return;
}

function weightreq {
	if ( Weight > 50000 ) {
		mes "You have too much items on you. Your weight will be too high after rebirth.";
		close;
	}
	return;
}

OnInit:
	.reset_max = 9;		// how much reset max
	.grand_reset_max = 100;		// how much grand rebirth max
	.change_reward = 150;	// after the set rebirth, change reward
	.num_status = 10;		// + X number of status points
	.reset_job = false;		// character will go back to Novice?
	.rebirth_ranking = 0;	// How many tops in rebirth ranking? (0=disable)
	.grand_ranking = 5;		// How many tops in grand rebirhh ranking? (0=disable)


// item required <item ID>, <number>
	setarray .item_req, 7179, 50,
						7227, 50,
						969, 300;

// additionnal items after rebirth >> .change_reward
// <item ID>, <number>
	setarray .add_item_req, 7179, 100;

// rewards <item ID>, <number>
	setarray .reward, 674, 50;


	.size_item = getarraysize( .item_req );
	.size_reward = getarraysize( .reward );
	query_sql("CREATE TABLE IF NOT EXISTS `rebirth_system` ("
			+ " `account_id` int(11) unsigned NOT NULL default 0,"
			+ " `name` varchar(255) NOT NULL DEFAULT 'NULL',"
			+ " `num_rebirth` int(11) unsigned NOT NULL default 0,"
			+ " `num_grand` int(11) unsigned NOT NULL default 0,"
			+ " `last_ip` varchar(100) NOT NULL default '',"
			+ " PRIMARY KEY  (`account_id`)"
			+ " ) ENGINE=MyISAM;");
	end;
}

 

 

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42 minutes ago, Racaae said:
  Hide contents
/*
CREATE TABLE IF NOT EXISTS `rebirth_system` (
  `account_id` int(11) unsigned NOT NULL default 0,
  `name` varchar(255) NOT NULL DEFAULT 'NULL',
  `num_rebirth` int(11) unsigned NOT NULL default 0,
  `num_grand` int(11) unsigned NOT NULL default 0,
  `last_ip` varchar(100) NOT NULL default '',
  PRIMARY KEY  (`account_id`)
) ENGINE=MyISAM;
*/


prontera,141,179,5	script	Rebirth System	531,{
function checkItem;			// check if player have all item required
function colorItemrequired;	// color the text. Red : not enough item, green otherwise
function deleteItem;		// delete all items required
function displayItemneed;	// display all items need at start
function getItemReward;		// give the items reward
//function weightreq;			// check if your current weight is highter than weight high novice


	if (num_grand_rebirth >= .grand_reset_max) {
		mes "You can only grand rebirth x"+ .grand_reset_max +".";
		emotion e_gasp;
	}
	else {
		.@eac = eaclass();
		if( BaseLevel < 255 || JobLevel < 120 || ( !( .@eac&EAJL_2 ) || !Upper ) && ( Class != Job_Ninja && Class != Job_Gunslinger && Class != Job_Soul_Linker && Class != Job_Star_Gladiator) )
			mes "You must be rebirth max level/max job level.";
		else if ( num_rebirth == .reset_max ) {
			mes "You have reached the maximum rebirth.";
			emotion e_gasp;
			.@s2$ = "^777777~ Grand Rebirth";
		}
		else
			.@s1$ = "^777777~ Rebirth";
		mes "Items need :";
		displayItemneed();
	}
	next;
	switch( select( .@s1$, .@s2$, "^777777~ Informations", (.rebirth_ranking?"~ Rebirth ranking":""), (.grand_ranking?"~ Grand Rebirth ranking":""), "~ Good bye^000000" ) ) {
		case 1:
			checkItem();
			deleteItem();
			num_rebirth += 1;
			query_sql "insert into `rebirth_system` ( `account_id`, `name`, `num_rebirth`, `last_ip` ) select "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"',`login`.`last_ip` from `login` where `login`.`account_id` = "+ getcharid(3) +" on duplicate key update `rebirth_system`.`num_rebirth` = `rebirth_system`.`num_rebirth` +1";
			announce "[ Rebirth system ] : "+ strcharinfo(0) +" Successfully Rebirth!", 0;
			break;
		case 2:
			checkItem();
			deleteItem();
			num_grand_rebirth += 1;
			num_rebirth = 0;
			getItemReward();
			query_sql "insert into `rebirth_system` ( `account_id`, `name`, `num_grand`, `last_ip` ) select "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_grand_rebirth +"',`login`.`last_ip` from `login` where `login`.`account_id` = "+ getcharid(3) +" on duplicate key update `rebirth_system`.`num_grand` = `rebirth_system`.`num_grand` +1, `rebirth_system`.`num_rebirth` = 0";
			announce "[ Rebirth system ] : "+ strcharinfo(0) +" Successfully Grand Rebirth!", 0;
			break;
		case 3:
			mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000.";
			mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 status points and after ^ff0000"+ .change_reward +"^000000 rebirth, you get only some items.";
			close;
		case 4:
			mes "TOP " + .rebirth_ranking + " of rebirth.";
			mes "Name  -  Number of rebirth";
			.@size = query_sql( "select `name`, `num_rebirth` from `rebirth_system` WHERE num_rebirth > 0 ORDER BY `num_rebirth` desc limit " + .rebirth_ranking, .@name$, .@value );
			if( .@size ) {
				for( .@i = 0; .@i < .@size; .@i++ )
					mes "^777777"+ F_GetNumSuffix( .@i +1 ) +"^000000 : "+ .@name$[.@i] +" : ^FF0000"+ .@value[.@i] +"^000000";
			}
			else
				mes "^0000ff* the list is empty *^000000";
			close;
		case 5:
			mes "TOP " + .grand_ranking + " of grand rebirth.";
			mes "Name  -  Number of rebirth";
			.@size = query_sql( "select `name`, `num_grand` from `rebirth_system` WHERE num_grand > 0 ORDER BY `num_grand` desc limit " + .grand_ranking, .@name$, .@value );
			if( .@size ) {
				for( .@i = 0; .@i < .@size; .@i++ )
					mes "^777777"+ F_GetNumSuffix( .@i +1 ) +"^000000 : "+ .@name$[.@i] +" : ^FF0000"+ .@value[.@i] +"^000000";
			}
			else
				mes "^0000ff* the list is empty *^000000";
			close;
		case 6:
			mes "Bye.";
			close;
	}
	if (.reset_job) {
		if ( Upper ) {	// just in case the user change the setting...
			lastJob = roclass( .@eac&EAJ_UPPERMASK );
			jobchange Job_Novice_High;
		}
		else
			jobchange Job_Novice;
	}
	resetlvl 1;
	if ( Class == Job_Novice ) StatusPoint = 48;
	StatusPoint += .num_status * num_rebirth;
	StatusPoint += .num_status * (num_grand_rebirth * .reset_max);
	close;

function checkItem {
	for ( ; .@i < .size_item; .@i += 2 )
		if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) {
			mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000";
			close;
		}
	if ( num_rebirth >= .change_reward )
		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) {
			mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000";
			close;
		}
	return;
}

function colorItemrequired {
	if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000";
	return "^00ff00";
}

function deleteItem {
	for ( ; .@i < .size_item; .@i += 2 )
		delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth );
	if ( num_rebirth >= .change_reward )
		delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward );
	return;
}

function displayItemneed {
	for ( ; .@i < .size_item; .@i += 2 )
		mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ (PACKETVER>=20230302?"^i["+ .item_req[.@i] + "]":"") + getitemname( .item_req[.@i] );
	if ( num_rebirth >= .change_reward ) {
		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) )
			.@color$ = "^ff0000";
		else
			.@color$ = "^00ff00";
		mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ (PACKETVER>=20230302?"^i["+ .item_req[.@i] + "]":"") + getitemname( .add_item_req[0] );
	}
	return;
}

function getItemReward {
	for ( ; .@i < .size_reward; .@i += 2 )
		getitem .reward[.@i], .reward[ .@i+1 ];
	return;
}

function weightreq {
	if ( Weight > 50000 ) {
		mes "You have too much items on you. Your weight will be too high after rebirth.";
		close;
	}
	return;
}

OnInit:
	.reset_max = 9;		// how much reset max
	.grand_reset_max = 100;		// how much grand rebirth max
	.change_reward = 150;	// after the set rebirth, change reward
	.num_status = 10;		// + X number of status points
	.reset_job = false;		// character will go back to Novice?
	.rebirth_ranking = 0;	// How many tops in rebirth ranking? (0=disable)
	.grand_ranking = 5;		// How many tops in grand rebirhh ranking? (0=disable)


// item required <item ID>, <number>
	setarray .item_req, 7179, 50,
						7227, 50,
						969, 300;

// additionnal items after rebirth >> .change_reward
// <item ID>, <number>
	setarray .add_item_req, 7179, 100;

// rewards <item ID>, <number>
	setarray .reward, 674, 50;


	.size_item = getarraysize( .item_req );
	.size_reward = getarraysize( .reward );
	query_sql("CREATE TABLE IF NOT EXISTS `rebirth_system` ("
			+ " `account_id` int(11) unsigned NOT NULL default 0,"
			+ " `name` varchar(255) NOT NULL DEFAULT 'NULL',"
			+ " `num_rebirth` int(11) unsigned NOT NULL default 0,"
			+ " `num_grand` int(11) unsigned NOT NULL default 0,"
			+ " `last_ip` varchar(100) NOT NULL default '',"
			+ " PRIMARY KEY  (`account_id`)"
			+ " ) ENGINE=MyISAM;");
	end;
}

 

 

Thanks man i'll try this one out ❤️

appreciate it so much

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