Andre Posted Thursday at 07:05 PM Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 20 Reputation: 3 Joined: 12/16/11 Last Seen: 2 hours ago Share Posted Thursday at 07:05 PM (edited) is there a way to fix the lightmaps? normally u have to use: http://nemo.herc.ws/patches/IncreaseMapQuality/ this patch. EDIT: okay got it! look for this 6A 00 6A 00 6A 01 8D 85 FC FF FB FF B9 54 41 22 and change it to: 6A 00 6A 00 6A 04 8D 85 FC FF FB FF B9 54 41 22 means 01 to 04 Edited Thursday at 07:38 PM by Andre 1 Quote Link to comment Share on other sites More sharing options...
amm0nition Posted Thursday at 07:47 PM Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 13 Reputation: 4 Joined: 08/31/21 Last Seen: 1 minute ago Share Posted Thursday at 07:47 PM 1 hour ago, Santheus said: So I found the line of code : clif_changelook(&sd->bl,LOOK_BODY2,0); inside PC.CPP instead of battle.hpp. So basically, edit the line of code to : clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body); and then recompile rAthena again, is that correct? Yes, you replace that line inside pc.cpp and then recompile the server. Quote Link to comment Share on other sites More sharing options...
amm0nition Posted Thursday at 08:56 PM Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 13 Reputation: 4 Joined: 08/31/21 Last Seen: 1 minute ago Share Posted Thursday at 08:56 PM Can someone tell me how to disable Enable 44khz Audio because this patch worsens the audio quality of newer BGMs instead of improving anything. Quote Link to comment Share on other sites More sharing options...
hendra814 Posted 10 hours ago Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1286 Reputation: 170 Joined: 06/12/12 Last Seen: 3 minutes ago Share Posted 10 hours ago On 5/4/2025 at 7:06 AM, Skylove said: Download x64dbg from: https://x64dbg.com/ Run x32dbg as Administrator. Load the 2025-03-19 client in x32dbg. In x32dbg, go to the Patch menu (Shortcut: Ctrl + P). Click Import, then load the downloaded patch file ExtendCashShopPreview.1337. Choose Patch File to create a new patched client! video : https://drive.google.com/file/d/1gjFYTEHKpUnUA-gbThLNOKlIVxZSj0zY/view?usp=drive_link please help need permission to see the video, i'm have issue like this Quote Link to comment Share on other sites More sharing options...
hendra814 Posted 10 hours ago Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1286 Reputation: 170 Joined: 06/12/12 Last Seen: 3 minutes ago Share Posted 10 hours ago On 5/7/2025 at 10:02 PM, Newbiey said: Yes just diff by manual. so sad, so many error after do manually. Quote Link to comment Share on other sites More sharing options...
Newbiey Posted 10 hours ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 18 Reputation: 2 Joined: 04/27/25 Last Seen: 10 hours ago Share Posted 10 hours ago 33 minutes ago, hendra814 said: please help need permission to see the video, i'm have issue like this If you hex another code in ragexe original from Skylove maybe you can't patch it. Quote Link to comment Share on other sites More sharing options...
Newbiey Posted 10 hours ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 18 Reputation: 2 Joined: 04/27/25 Last Seen: 10 hours ago Share Posted 10 hours ago 18 minutes ago, hendra814 said: so sad, so many error after do manually. That's not bodystyle diff? Quote Link to comment Share on other sites More sharing options...
Santheus Posted 9 hours ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 1 Joined: 01/05/18 Last Seen: 6 hours ago Share Posted 9 hours ago 32 minutes ago, hendra814 said: so sad, so many error after do manually. A a lot of lines of code in the Github commit (BODY Style Fix DIFF) do no match the same starting point of where to edit those changes. You have to compare and reference where those lines of code are placed inside of the latest rAthena commits in order to know where to DIFF those changes manually. Thus your seeing those errors while rebuilding your rAthena.sln in Visual Studio Quote Link to comment Share on other sites More sharing options...
Santheus Posted 9 hours ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 1 Joined: 01/05/18 Last Seen: 6 hours ago Share Posted 9 hours ago 20 hours ago, amm0nition said: Yes, you replace that line inside pc.cpp and then recompile the server. So, I have DIFFed manually all the associated files from this github commit : https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Applied the change you made on pc.cpp Patched my kRO client And yet all my characters are still displaying as Novices There must be something I skipped My brain is seriously racked right now trying to fix this error I'll give it a rest for today. I'll wait for future assistance. 1 Quote Link to comment Share on other sites More sharing options...
dark elf Posted 1 hour ago Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 05/09/25 Last Seen: 1 hour ago Share Posted 1 hour ago (edited) 8 hours ago, Santheus said: So, I have DIFFed manually all the associated files from this github commit : https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Applied the change you made on pc.cpp Patched my kRO client And yet all my characters are still displaying as Novices There must be something I skipped My brain is seriously racked right now trying to fix this error I'll give it a rest for today. I'll wait for future assistance. https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff I applied the diff patch from here, and it seems to be working well! I noticed that there are differences in the pc.cpp file. Edited 1 hour ago by dark elf Quote Link to comment Share on other sites More sharing options...
amm0nition Posted 1 hour ago Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 13 Reputation: 4 Joined: 08/31/21 Last Seen: 1 minute ago Share Posted 1 hour ago 8 hours ago, Santheus said: So, I have DIFFed manually all the associated files from this github commit : https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Applied the change you made on pc.cpp Patched my kRO client And yet all my characters are still displaying as Novices There must be something I skipped My brain is seriously racked right now trying to fix this error I'll give it a rest for today. I'll wait for future assistance. That is because the client now uses bodystyle to display job sprites instead of job. Run a query script in your database table "char" to copy the job column into the body column. Before 2023 clients, bodystyle's only used up to value 1 for alternate costumes. Now they can be filled with whatever the job ID and the sprite will display that. Your previous chars were still using bodystyle 0 or 1 -- which are Sprite ID of Novice and Swordsman UPDATE `char` SET body = class; Run this in query. Quote Link to comment Share on other sites More sharing options...
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