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Weird monster movement


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Posted

Looks like you're sending a wrong movement packet to the client. Maybe you defined the wrong packet version when compiling. It needs to match with the client version you're using.

See instruction here:

#ifndef PACKETVER
	/// Do NOT edit this line! To set your client version, please do this instead:
	/// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD
	/// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD
	#define PACKETVER 20211103
#endif

 

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Posted
4 hours ago, Playtester said:

Looks like you're sending a wrong movement packet to the client. Maybe you defined the wrong packet version when compiling. It needs to match with the client version you're using.

See instruction here:

#ifndef PACKETVER
	/// Do NOT edit this line! To set your client version, please do this instead:
	/// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD
	/// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD
	#define PACKETVER 20211103
#endif

 

Already checked it and it's correct. Still got the problem

 

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Posted
10 hours ago, SpOOn said:

Already checked it and it's correct. Still got the problem

 

Is your server hosted?

I had a similar problem... but not with monsters, the skill had two hits,
examples: occult impact, holy light etc..
I used a host with hosting in the United States.
I switched to a host with hosting in my country and this stopped.

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Posted
1 hour ago, Yukaiii said:

Is your server hosted?

I had a similar problem... but not with monsters, the skill had two hits,
examples: occult impact, holy light etc..
I used a host with hosting in the United States.
I switched to a host with hosting in my country and this stopped.

No, it's local

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