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server balancing


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image.thumb.png.405c1511edb7645f372ab07cff32e4dd.png

Good afternoon everybody 
I started playing with the rathena server balances and would like to understand more about

the doubts are a follow-up.

I wanted to know how to balance the server in a global or total way, like if I increase the damage of the cross assassin by hitting the hand with daggers, all classes that use daggers will stay at the same level, etc. for other classes

How does the percentage question work? 

example 

"bonus2 bSubRace,RC_DemiHuman,70;"

This script was to give humanoids defense by 7%
I would like to know if this whole number really represents 70=7%

3 answers to this question

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Posted
6 hours ago, maciel said:

 

 

 

 

image.thumb.png.405c1511edb7645f372ab07cff32e4dd.png

Good afternoon everybody 
I started playing with the rathena server balances and would like to understand more about

the doubts are a follow-up.

I wanted to know how to balance the server in a global or total way, like if I increase the damage of the cross assassin by hitting the hand with daggers, all classes that use daggers will stay at the same level, etc. for other classes

How does the percentage question work? 

example 

"bonus2 bSubRace,RC_DemiHuman,70;"

This script was to give humanoids defense by 7%
I would like to know if this whole number really represents 70=7%

image.thumb.png.ccef934a9cdb715f124ff44ddc72ec02.png

I found this and tested it, it is increasing skill damage as I wanted.

Now I want to know how to increase melee damage like the Assassin Cross class, Taekwons Masters, etc.

image.png

  • 0
Posted
6 hours ago, maciel said:

 

 

 

 

image.thumb.png.405c1511edb7645f372ab07cff32e4dd.png

Good afternoon everybody 
I started playing with the rathena server balances and would like to understand more about

the doubts are a follow-up.

I wanted to know how to balance the server in a global or total way, like if I increase the damage of the cross assassin by hitting the hand with daggers, all classes that use daggers will stay at the same level, etc. for other classes

How does the percentage question work? 

example 

"bonus2 bSubRace,RC_DemiHuman,70;"

This script was to give humanoids defense by 7%
I would like to know if this whole number really represents 70=7%

maybe using skilldamagedb here https://github.com/rathena/rathena/blob/master/db/skill_damage_db.txt

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