Yaziid91 Posted April 25 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 17 Reputation: 0 Joined: 04/20/19 Last Seen: May 28 Share Posted April 25 (edited) Hello and Good day, I need help regarding about adding a restriction to the Quest NPC we are currently working on. I would like the npc to be limited to only once per day and per account. Our server is currently running on rAthena. Thank you so much for the help! Here is the script: askald,42,102,3 script Claude#01 62,{ set @npc$,"[ ^0000FFClaude^000000 ]"; if ($@bbgum_found >= 5) { mes @npc$; mes "nice one!."; mes "Since you found us all, here's your reward."; getitem 12210,1; set $@bbgum_ongoing,0; set $@bbgum_found,0; disablenpc "Claude#02"; disablenpc "Claude#03"; disablenpc "Claude#04"; disablenpc "Claude#05"; disablenpc "Claude#06"; disablenpc "Francois#02"; disablenpc "Francois#03"; disablenpc "Francois#04"; disablenpc "Francois#05"; disablenpc "Francois#06"; disablenpc "Annie#02"; disablenpc "Annie#03"; disablenpc "Annie#04"; disablenpc "Annie#05"; disablenpc "Annie#06"; disablenpc "Dagobert#02"; disablenpc "Dagobert#03"; disablenpc "Dagobert#04"; disablenpc "Dagobert#05"; disablenpc "Dagobert#06"; disablenpc "Mick#02"; disablenpc "Mick#03"; disablenpc "Mick#04"; disablenpc "Mick#05"; disablenpc "Mick#06"; close; } if ($@bbgum_ongoing == 1) { mes @npc$; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } mes @npc$; mes "Hello "+strcharinfo(0)+"."; mes "We want to play Hide and Seek."; mes "I'll give you reward if you find us all."; menu "Let's play Hide and seek",bbgum_yes,"Maybe next time...",bbgum_no; bbgum_no: next; mes @npc$; mes "Ok nice seeing you."; close; bbgum_yes: next; mes @npc$; mes "We'll be hiding somewhere in askald."; mes "Ready?"; close2; set $@bbgum_ongoing,1; mapannounce "askald","[Club of 5]: 1",0; sleep2 1000; mapannounce "askald","[Club of 5]: 2",0; sleep2 1000; mapannounce "askald","[Club of 5]: 3",0; sleep2 1000; mapannounce "askald","[Club of 5]: 4",0; sleep2 1000; mapannounce "askald","[Club of 5]: 5 !! Hide and Seek started",0; disablenpc "Claude#01"; disablenpc "Annie#01"; disablenpc "Dagobert#01"; disablenpc "Francois#01"; disablenpc "Mick#01"; set .a,rand(5); if (.@a == 0) enablenpc "Claude#02"; if (.@a == 1) enablenpc "Claude#03"; if (.@a == 2) enablenpc "Claude#04"; if (.@a == 3) enablenpc "Claude#05"; if (.@a == 4) enablenpc "Claude#06"; set .@b,rand(5); if (.@b == 0) enablenpc "Francois#02"; if (.@b == 1) enablenpc "Francois#03"; if (.@b == 2) enablenpc "Francois#04"; if (.@b == 3) enablenpc "Francois#05"; if (.@b == 4) enablenpc "Francois#06"; set .@c,rand(5); if (.@c == 0) enablenpc "Annie#02"; if (.@c == 1) enablenpc "Annie#03"; if (.@c == 2) enablenpc "Annie#04"; if (.@c == 3) enablenpc "Annie#05"; if (.@c == 4) enablenpc "Annie#06"; set .@d,rand(5); if (.@d == 0) enablenpc "Dagobert#02"; if (.@d == 1) enablenpc "Dagobert#03"; if (.@d == 2) enablenpc "Dagobert#04"; if (.@d == 3) enablenpc "Dagobert#05"; if (.@d == 4) enablenpc "Dagobert#06"; set .e,rand(5); if (.@e == 0) enablenpc "Mick#02"; if (.@e == 1) enablenpc "Mick#03"; if (.@e == 2) enablenpc "Mick#04"; if (.@e == 3) enablenpc "Mick#05"; if (.@e == 4) enablenpc "Mick#06"; end; //-----------------Disable on Init----------------------- OnInit: set $@bbgum_ongoing,0; set $@bbgum_found,0; disablenpc "Claude#02"; disablenpc "Claude#03"; disablenpc "Claude#04"; disablenpc "Claude#05"; disablenpc "Claude#06"; disablenpc "Francois#02"; disablenpc "Francois#03"; disablenpc "Francois#04"; disablenpc "Francois#05"; disablenpc "Francois#06"; disablenpc "Annie#02"; disablenpc "Annie#03"; disablenpc "Annie#04"; disablenpc "Annie#05"; disablenpc "Annie#06"; disablenpc "Dagobert#02"; disablenpc "Dagobert#03"; disablenpc "Dagobert#04"; disablenpc "Dagobert#05"; disablenpc "Dagobert#06"; disablenpc "Mick#02"; disablenpc "Mick#03"; disablenpc "Mick#04"; disablenpc "Mick#05"; disablenpc "Mick#06"; end; } askald,42,105,3 script Annie#01 96,{ if ($@bbgum_ongoing == 1) { mes "[ ^0000FFAnnie^000000 ]"; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } end; } askald,42,109,3 script Dagobert#01 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close; } askald,42,112,3 script Francois#01 46,{ if ($@bbgum_ongoing == 1) { mes "[ ^0000FFFrancois^000000 ]"; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } end; } askald,42,115,3 script Mick#01 962,{ if ($@bbgum_ongoing == 1) { mes "[ ^0000FFMick^000000 ]"; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } end; } //-----------------Hidden NPC's-------------------------- //------------------------------Claude------------------------------ askald,42,119,3 script Claude#02 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#02"; enablenpc "Claude#01"; end; } askald,42,123,3 script Claude#03 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#03"; enablenpc "Claude#01"; end; } askald,42,126,3 script Claude#04 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#04"; enablenpc "Claude#01"; end; } askald,42,129,3 script Claude#05 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#05"; enablenpc "Claude#01"; end; } askald,42,132,3 script Claude#06 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#06"; enablenpc "Claude#01"; end; } //-------------------------------Francois------------------------------ askald,42,135,3 script Francois#02 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#02"; enablenpc "Francois#01"; end; } askald,42,136,3 script Francois#03 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#03"; enablenpc "Francois#01"; end; } askald,42,139,3 script Francois#04 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#04"; enablenpc "Francois#01"; end; } askald,42,143,3 script Francois#05 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#05"; enablenpc "Francois#01"; end; } askald,42,147,3 script Francois#06 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#06"; enablenpc "Francois#01"; end; } //-------------------------------Annie-------------------------------- askald,42,150,3 script Annie#02 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#02"; enablenpc "Annie#01"; end; } askald,39,150,3 script Annie#03 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#03"; enablenpc "Annie#01"; end; } askald,39,147,3 script Annie#04 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#04"; enablenpc "Annie#01"; end; } askald,39,144,3 script Annie#05 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#05"; enablenpc "Annie#01"; end; } askald,39,140,3 script Annie#06 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#06"; enablenpc "Annie#01"; end; } //-------------------------------Dagobert-------------------------------- askald,39,137,3 script Dagobert#02 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#02"; enablenpc "Dagobert#01"; end; } askald,39,134,3 script Dagobert#03 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#03"; enablenpc "Dagobert#01"; end; } askald,39,130,3 script Dagobert#04 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#04"; enablenpc "Dagobert#01"; end; } askald,39,127,3 script Dagobert#05 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#05"; enablenpc "Dagobert#01"; end; } askald,39,120,3 script Dagobert#06 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#06"; enablenpc "Dagobert#01"; end; } //-------------------------------Mick-------------------------------- askald,35,140,3 script Mick#02 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#02"; enablenpc "Mick#01"; end; } askald,35,135,3 script Mick#03 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#03"; enablenpc "Mick#01"; end; } askald,35,130,3 script Mick#04 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#04"; enablenpc "Mick#01"; end; } askald,35,127,3 script Mick#05 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#05"; enablenpc "Mick#01"; end; } askald,35,125,3 script Mick#06 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#06"; enablenpc "Mick#01"; end; } Edited May 2 by Emistry SOLVED Quote Link to comment Share on other sites More sharing options...
1 Racaae Posted April 26 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 138 Reputation: 54 Joined: 06/02/12 Last Seen: 20 hours ago Share Posted April 26 Hi. Find this line: set @npc$,"[ ^0000FFClaude^000000 ]" And insert below: if (#hideseek_cd == gettime(DT_YYYYMMDD)) { mes @npc$; mes "You can come back to play again tomorrow."; close; } Find the line with getitem and insert below: #hideseek_cd = gettime(DT_YYYYMMDD); Quote Link to comment Share on other sites More sharing options...
0 Rynbef Posted April 25 Group: Forum Moderator Topic Count: 44 Topics Per Day: 0.01 Content Count: 898 Reputation: 120 Joined: 05/23/12 Last Seen: May 2 Share Posted April 25 (edited) Please attach ur script as file and not directly into the post when it ve so much lines. Rynbef~ Edited April 25 by Rynbef Quote Link to comment Share on other sites More sharing options...
0 Yaziid91 Posted April 27 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 17 Reputation: 0 Joined: 04/20/19 Last Seen: May 28 Author Share Posted April 27 On 4/26/2024 at 2:22 AM, Racaae said: Hi. Find this line: set @npc$,"[ ^0000FFClaude^000000 ]" And insert below: if (#hideseek_cd == gettime(DT_YYYYMMDD)) { mes @npc$; mes "You can come back to play again tomorrow."; close; } Find the line with getitem and insert below: #hideseek_cd = gettime(DT_YYYYMMDD); Thanks work Quote Link to comment Share on other sites More sharing options...
Question
Yaziid91
Hello and Good day,
I need help regarding about adding a restriction to the Quest NPC we are currently working on.
I would like the npc to be limited to only once per day and per account.
Our server is currently running on rAthena.
Thank you so much for the help!
Here is the script:
askald,42,102,3 script Claude#01 62,{ set @npc$,"[ ^0000FFClaude^000000 ]"; if ($@bbgum_found >= 5) { mes @npc$; mes "nice one!."; mes "Since you found us all, here's your reward."; getitem 12210,1; set $@bbgum_ongoing,0; set $@bbgum_found,0; disablenpc "Claude#02"; disablenpc "Claude#03"; disablenpc "Claude#04"; disablenpc "Claude#05"; disablenpc "Claude#06"; disablenpc "Francois#02"; disablenpc "Francois#03"; disablenpc "Francois#04"; disablenpc "Francois#05"; disablenpc "Francois#06"; disablenpc "Annie#02"; disablenpc "Annie#03"; disablenpc "Annie#04"; disablenpc "Annie#05"; disablenpc "Annie#06"; disablenpc "Dagobert#02"; disablenpc "Dagobert#03"; disablenpc "Dagobert#04"; disablenpc "Dagobert#05"; disablenpc "Dagobert#06"; disablenpc "Mick#02"; disablenpc "Mick#03"; disablenpc "Mick#04"; disablenpc "Mick#05"; disablenpc "Mick#06"; close; } if ($@bbgum_ongoing == 1) { mes @npc$; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } mes @npc$; mes "Hello "+strcharinfo(0)+"."; mes "We want to play Hide and Seek."; mes "I'll give you reward if you find us all."; menu "Let's play Hide and seek",bbgum_yes,"Maybe next time...",bbgum_no; bbgum_no: next; mes @npc$; mes "Ok nice seeing you."; close; bbgum_yes: next; mes @npc$; mes "We'll be hiding somewhere in askald."; mes "Ready?"; close2; set $@bbgum_ongoing,1; mapannounce "askald","[Club of 5]: 1",0; sleep2 1000; mapannounce "askald","[Club of 5]: 2",0; sleep2 1000; mapannounce "askald","[Club of 5]: 3",0; sleep2 1000; mapannounce "askald","[Club of 5]: 4",0; sleep2 1000; mapannounce "askald","[Club of 5]: 5 !! Hide and Seek started",0; disablenpc "Claude#01"; disablenpc "Annie#01"; disablenpc "Dagobert#01"; disablenpc "Francois#01"; disablenpc "Mick#01"; set .a,rand(5); if (.@a == 0) enablenpc "Claude#02"; if (.@a == 1) enablenpc "Claude#03"; if (.@a == 2) enablenpc "Claude#04"; if (.@a == 3) enablenpc "Claude#05"; if (.@a == 4) enablenpc "Claude#06"; set .@b,rand(5); if (.@b == 0) enablenpc "Francois#02"; if (.@b == 1) enablenpc "Francois#03"; if (.@b == 2) enablenpc "Francois#04"; if (.@b == 3) enablenpc "Francois#05"; if (.@b == 4) enablenpc "Francois#06"; set .@c,rand(5); if (.@c == 0) enablenpc "Annie#02"; if (.@c == 1) enablenpc "Annie#03"; if (.@c == 2) enablenpc "Annie#04"; if (.@c == 3) enablenpc "Annie#05"; if (.@c == 4) enablenpc "Annie#06"; set .@d,rand(5); if (.@d == 0) enablenpc "Dagobert#02"; if (.@d == 1) enablenpc "Dagobert#03"; if (.@d == 2) enablenpc "Dagobert#04"; if (.@d == 3) enablenpc "Dagobert#05"; if (.@d == 4) enablenpc "Dagobert#06"; set .e,rand(5); if (.@e == 0) enablenpc "Mick#02"; if (.@e == 1) enablenpc "Mick#03"; if (.@e == 2) enablenpc "Mick#04"; if (.@e == 3) enablenpc "Mick#05"; if (.@e == 4) enablenpc "Mick#06"; end; //-----------------Disable on Init----------------------- OnInit: set $@bbgum_ongoing,0; set $@bbgum_found,0; disablenpc "Claude#02"; disablenpc "Claude#03"; disablenpc "Claude#04"; disablenpc "Claude#05"; disablenpc "Claude#06"; disablenpc "Francois#02"; disablenpc "Francois#03"; disablenpc "Francois#04"; disablenpc "Francois#05"; disablenpc "Francois#06"; disablenpc "Annie#02"; disablenpc "Annie#03"; disablenpc "Annie#04"; disablenpc "Annie#05"; disablenpc "Annie#06"; disablenpc "Dagobert#02"; disablenpc "Dagobert#03"; disablenpc "Dagobert#04"; disablenpc "Dagobert#05"; disablenpc "Dagobert#06"; disablenpc "Mick#02"; disablenpc "Mick#03"; disablenpc "Mick#04"; disablenpc "Mick#05"; disablenpc "Mick#06"; end; } askald,42,105,3 script Annie#01 96,{ if ($@bbgum_ongoing == 1) { mes "[ ^0000FFAnnie^000000 ]"; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } end; } askald,42,109,3 script Dagobert#01 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close; } askald,42,112,3 script Francois#01 46,{ if ($@bbgum_ongoing == 1) { mes "[ ^0000FFFrancois^000000 ]"; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } end; } askald,42,115,3 script Mick#01 962,{ if ($@bbgum_ongoing == 1) { mes "[ ^0000FFMick^000000 ]"; mes "^FF0000"+(5-$@bbgum_found)+"^000000 of my friends "+($@bbgum_found < 4 ? "are":"is")+" still hiding."; mes "Keep searching."; close; } end; } //-----------------Hidden NPC's-------------------------- //------------------------------Claude------------------------------ askald,42,119,3 script Claude#02 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#02"; enablenpc "Claude#01"; end; } askald,42,123,3 script Claude#03 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#03"; enablenpc "Claude#01"; end; } askald,42,126,3 script Claude#04 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#04"; enablenpc "Claude#01"; end; } askald,42,129,3 script Claude#05 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#05"; enablenpc "Claude#01"; end; } askald,42,132,3 script Claude#06 62,{ mes "[ ^0000FFClaude^000000 ]"; mes "OMG! you found me"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Claude#06"; enablenpc "Claude#01"; end; } //-------------------------------Francois------------------------------ askald,42,135,3 script Francois#02 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#02"; enablenpc "Francois#01"; end; } askald,42,136,3 script Francois#03 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#03"; enablenpc "Francois#01"; end; } askald,42,139,3 script Francois#04 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#04"; enablenpc "Francois#01"; end; } askald,42,143,3 script Francois#05 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#05"; enablenpc "Francois#01"; end; } askald,42,147,3 script Francois#06 46,{ mes "[ ^0000FFFrancois^000000 ]"; mes "Nice job."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Francois#06"; enablenpc "Francois#01"; end; } //-------------------------------Annie-------------------------------- askald,42,150,3 script Annie#02 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#02"; enablenpc "Annie#01"; end; } askald,39,150,3 script Annie#03 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#03"; enablenpc "Annie#01"; end; } askald,39,147,3 script Annie#04 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#04"; enablenpc "Annie#01"; end; } askald,39,144,3 script Annie#05 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#05"; enablenpc "Annie#01"; end; } askald,39,140,3 script Annie#06 96,{ mes "[ ^0000FFAnnie^000000 ]"; mes "Your good."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Annie#06"; enablenpc "Annie#01"; end; } //-------------------------------Dagobert-------------------------------- askald,39,137,3 script Dagobert#02 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#02"; enablenpc "Dagobert#01"; end; } askald,39,134,3 script Dagobert#03 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#03"; enablenpc "Dagobert#01"; end; } askald,39,130,3 script Dagobert#04 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#04"; enablenpc "Dagobert#01"; end; } askald,39,127,3 script Dagobert#05 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#05"; enablenpc "Dagobert#01"; end; } askald,39,120,3 script Dagobert#06 81,{ mes "[ ^0000FFDagobert^000000 ]"; mes "arf arf!."; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Dagobert#06"; enablenpc "Dagobert#01"; end; } //-------------------------------Mick-------------------------------- askald,35,140,3 script Mick#02 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#02"; enablenpc "Mick#01"; end; } askald,35,135,3 script Mick#03 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#03"; enablenpc "Mick#01"; end; } askald,35,130,3 script Mick#04 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#04"; enablenpc "Mick#01"; end; } askald,35,127,3 script Mick#05 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#05"; enablenpc "Mick#01"; end; } askald,35,125,3 script Mick#06 962,{ mes "[ ^0000FFMick^000000 ]"; mes "Finally!"; close2; set $@bbgum_found,$@bbgum_found+1; disablenpc "Mick#06"; enablenpc "Mick#01"; end; }
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