w0wZukuBg Posted April 24 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 85 Reputation: 271 Joined: 06/07/17 Last Seen: Thursday at 09:17 PM Share Posted April 24 A new large map for group events with many players. This map contains three parts of Fortress Saint Darmain and Beacon Island with Pharos Lighthouse. It is also surrounded by parts of neighboring locations for ambience. And the main innovation is that you can enter all houses and caves without switching to another map. The map size is 450x450 tiles or 900x900 cells. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. st_darmain Video: Since the four main maps cmd_fild06(07,08,09) were united by one theme, they were ideal for connection. They represent four different zones - jungle, desert, island, mountain ranges. And in the mountains there are a lot of obstacles in the form of fort ruins. The map is suitable for group events such as Battle Royale and etc. In the south and east of the map there are houses and caves available for visiting. The lighthouse rooms were designed by me, the rest of the rooms were taken from the maps in_rogue, job3_guil01(02), que_job01, alb_ship, and anthell01(02). Here you can place loot or simply hide from other players. Spoiler In the second half of the video you can see a visit to all the premises. Also added climbs to the gazebos in the small green area, many passages and added the ability to use skills and shoot from lowlands and hills as usual. Shadows and lighting recreated. P.S. When creating the map, difficulties arose with different water levels in different maps, so I had to take the average water level as a basis. 1 2 Quote Link to comment Share on other sites More sharing options...
Sapito Sucio Posted April 25 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 171 Reputation: 87 Joined: 04/10/12 Last Seen: 30 minutes ago Share Posted April 25 Looks amazing, thanks for sharing 1 Quote Link to comment Share on other sites More sharing options...
Rynbef Posted April 25 Group: Forum Moderator Topic Count: 44 Topics Per Day: 0.01 Content Count: 898 Reputation: 119 Joined: 05/23/12 Last Seen: Thursday at 07:59 AM Share Posted April 25 Wow what a big map. I love Ur works always. It looks amazing. Rumors suggest that the developers of Ragnarok Online also created maps such as fields and dungeons that are interconnected in very high resolution, and then split them into smaller individual maps. This is how the transition was created, where you can still see into the previous map after warping Rynbef~ 1 Quote Link to comment Share on other sites More sharing options...
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