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How to reduce Hp player if out of safe zone ?


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Posted
//REDUCE HP PLAYER OUT OF ZONE
prontera,1,1,1	script	AutoReduceHP	HIDDEN_NPC,{
	end;

OnTimer2000:
	.@percent = -30;
	.@size = getareaunits(BL_PC,"prontera",145,83,164,69,.@aid);
	
	if (.@size > 0) {
		for (.@i = 0; .@i < .@size; .@i++) {
			if (attachrid(.@aid[.@i])) {
				if (Hp <= MaxHp) {
					specialeffect2 107;
					percentheal .@percent, .@percent;
					if (Hp < 5) {
						warp "SavePoint",0,0;
					}
				}
				detachrid;
			}
		}
	}
	initnpctimer;
	end;

OnInit:
	initnpctimer;
	end;
}

hi rathena i have script from rathena, but i need to convert script if player out of area hp - 30 % every 2 second

can anyone help me please

3 answers to this question

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Posted (edited)
On 3/8/2024 at 12:46 PM, MyNoobScriptz said:

can you share some example script like you comment, please 

Hello.

Use getareaunits to get everyone who is in the "safe zone". Then use getmapunits to get everyone on the map. Compare the two lists and attach the players who aren't on both arrays since this means they are out the area.

//REDUCE HP PLAYER OUT OF ZONE
prontera,1,1,1	script	AutoReduceHP	HIDDEN_NPC,{
	end;

OnTimer2000:
	.@percent = -30;
	.@SafeArea = getareaunits(BL_PC,"prontera",145,83,164,69,.@safe_aid);
	.@size = getmapunits(BL_PC,"prontera",.@aid);
	
	if (.@size > 0) {
		for (.@i = 0; .@i < .@size; .@i++) {
			if (inarray(.@safe_aid, .@aid[.@i]) < 0) {
				if (attachrid(.@aid[.@i])) {
					if (Hp <= MaxHp) {
						specialeffect2 107;
						percentheal .@percent, .@percent;
						if (Hp < 5) {
							warp "SavePoint",0,0;
						}
					}
					detachrid;
				}
			}
		}
	}
	initnpctimer;
	end;

OnInit:
	initnpctimer;
	end;
}

 

Edited by Racaae
Added script
  • Love 1
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Posted
3 hours ago, Rynbef said:

Add a getmapxy and check for the range by if statements. If Player ist out of the zone reduce HP and sp.

 

Rynbef~

can you share some example script like you comment, please 

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