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valkyrie npc require heroic stone


Ahoy

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Hello rAthena and everyone,

I have a question about my script below. So, before the rebirth, I want players to have an item called Heroic Stone (ID: 7825). Can anyone help me edit this NPC? Thank you.

 

Quote

//===== rAthena Script ======================================= 
//= Valkyrie Realm
//===== By: ==================================================
//= Nana, fixes by Poki
//= finished, optimized and tested by Lupus
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 3.1
//===== Compatible With: ===================================== 
//= rAthena Project
//===== Description: ========================================= 
//= [Official Conversion]
//= Quest to become a Tranceded Class. (Advanced/Rebirthed)
//===== Additional Comments: ================================= 
//= 1.1 Made all into functions,additional checks,quest skills,now Valhallana can return you back. She also makes reborn process only when you got no Zeny/items (as in kRO) [Lupus]
//= 1.2 now alternative classes can use their 1-1 job NPC to become Advanced 1st Class [Lupus]
//= 1.4 added Baby Class support [Lupus]
//= 1.5 Fixed loads of gramatical errors. [Mass Zero]
//= 1.6 Added a func which prevent advanced classes passing 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
//= 1.7 On reborn reset some Job Quest Vars and Reset Girls Counter [Lupus]
//= 1.8 Added Taekwondo classes check [Lupus]
//= 1.9 Added support for Job NPC Fase pics, sorrected one dialogue stuff [Lupus]
//= 2.0 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 2.1 Changed all numbers into constants. [Vicious]
//= 2.2 Now ALL quests skills are saved/restored [Lupus]
//= 2.3 Removed Duplicates [Silent]
//= 2.4 Fixed typos, optimized [Lupus]
//= 2.5 Fixed a stuck bug [Lupus]
//= 2.6a Adding proper dialogues [Lupus]
//= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0;f]
//=     Removed all functions as they are no longer required.
//=     Correct job level requirements for 1-1 -> 2-x.
//= 2.7a Added Function "F_BlockHigh" back in until rewriteing of the 2-x [L0ne_W0lf]
//=     scripts are comepleted.
//= 2.7b Removed function "F_BlockHigh" as it's no longer used. [L0ne_W0lf]
//= 2.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.9 Corrected Valkyrie case spicifying where to warp after rebirthing. [L0ne_W0lf]
//= 2.9b Fixed Verdandi typo, fixed resetting vars [Lupus]
//= 3.0 Added quest log commands. [L0ne_W0lf]
//= 3.1 Added Izlude Renewal coordinates.
//============================================================ 

valkyrie,48,86,4    script    Valkyrie#    811,{
    if (ADVJOB != 0 || Upper == 1) {
        mes "[Valkyrie]";
        mes "Welcome";
        mes "to Valhalla,";
        mes "the Hall of Honor.";
        next;
        mes "[Valkyrie]";
        mes "Please make";
        mes "yourself comfortable";
        mes "while you are here.";
        mes "Honor to the warriors!";
        close;
    }
    else if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
        mes "[Valkyrie]";
        mes "Welcome";
        mes "to Valhalla,";
        mes "the Hall of Honor.";
        next;
        mes "[Valkyrie]";
        mes "You will now end";
        mes "your present life and";
        mes "begin an entirely new life.";
        mes "Honor to the warriors!";
        next;
        if (Weight > 0 || Zeny > 0 || checkcart() != 0 || checkfalcon() != 0 || checkriding() != 0) {
            mes "[Valkyrie]";
            mes "There are a few things you must";
            mes "do before we start. You must";
            mes "first empty your mind and body.";
            mes "Honor comes when you abandon";
            mes "all your selfish desires...";
            next;
            mes "[Valkyrie]";
            mes "You cannot take anything with you to the next life. Your items, zeny, pets and Pushcart all have to be left behind.";
            next;
            mes "[Valkyrie]";
            mes "When you are ready";
            mes "please return to me,";
            mes "brave adventurer.";
            close2;
            warp "yuno_in02",93,205;
            end;
        }
        else {
            mes "[Valkyrie]";
            mes "I see you've already";
            mes "released yourself from";
            mes "all worldy attachments,";
            mes ""+ strcharinfo(0) +".";
            next;
            mes "[Valkyrie]";
            mes "That's an admirable attitude for an adventurer such as yourself. Honor comes when you abandon all personal desires for the sake of mankind.";
            next;
            if (SkillPoint) {
                mes "[Valkyrie]";
                mes "Hmm... I sense that you have";
                mes "some lingering attachment or";
                mes "unfinished business in your";
                mes "current life. Take care of that,";
                mes "and bring closure to your present life.";
                close2;
                warp "yuno_in02",93,205;
                end;
            }
            mes "[Valkyrie]";
            mes "Now, let me remove all";
            mes "of your present memories...";
            mes "However, you will be able to";
            mes "remember the most honorable";
            mes "moments of this life.";
            next;
            mes "[Valkyrie]";
            mes "With one,";
            mes "I will ask the";
            mes "goddess Urd to remove";
            mes "all of your present";
            mes "memories.";
            next;
            mes "[Valkyrie]";
            mes "With two,";
            mes "I will ask the";
            mes "goddess Verdandi to keep";
            mes "and record the most honorable moments of your present life.";
            next;
            mes "[Valkyrie]";
            mes "With three,";
            mes "I will ask the";
            mes "goddess Skuld to";
            mes "guide you to your";
            mes "next life.";
            next;
            mes "[Valkyrie]";
            mes "One...";
            callfunc "F_ClearJobVar";
            next;
            mes "[Valkyrie]";
            mes "One...";
            mes "Two......";
            next;
            mes "[Valkyrie]";
            mes "One...";
            mes "Two......";
            mes "And Three.";
            set ADVJOB, Class+Job_Novice_High; //memo the target 3rd Job ID
            if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
            if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
            jobchange Job_Novice_High;
            resetlvl(1);
            set MISC_QUEST,MISC_QUEST & ~1024;//<-reset Skill Reset Event
            skill "NV_FIRSTAID",1,SKILL_PERM;
            skill "NV_TRICKDEAD",1,SKILL_PERM;
            completequest 1000;
            next;
            mes "[Valkyrie]";
            mes "Congratulations.";
            mes "You are now reborn";
            mes "into a brand new life.";
            mes "Please take these small gifts";
            mes "in preparation for your new adventures.";
            getitem 1202,1; //Knife_
            getitem 2302,1; //Cotton_Shirt_
            next;
            mes "[Valkyrie]";
            mes "I wish that the release the goddess Urd has granted you proves to be a blessing. I hope that the memories Verdandi has recorded will always honor you.";
            next;
            mes "[Valkyrie]";
            mes "And I pray that the new life to which the goddess Skuld will guide you will be even more honorable than your last.";
            close2;
            switch (ADVJOB) {
            case 4008:
            case 4015:
                if (checkre(0)) warp "izlude",129,97;
                else warp "izlude",94,103;
                break;
            case 4009:
            case 4016:
                warp "prontera",273,354; break;
            case 4010:
            case 4017:
                warp "geffen",120,60; break;
            case 4011:
            case 4019:
                warp "alberta",116,57; break;
            case 4012:
            case 4020:
            case 4021:
                warp "payon",69,100; break;
            case 4013:
            case 4018:
                warp "morocc",154,50; break;
            default:
                warp "yuno_in02",93,205; break;
            }
            end;
        }
    }
    else {
        mes "[Valkyrie]";
        mes "Welcome";
        mes "to Valhalla,";
        mes "the Hall of Honor.";
        next;
        mes "[Valkyrie]";
        mes "Unfortunately, you have not yet been invited here. I ask you to leave immediately. Honor to the warriors!";
        close2;
        warp "yuno_in02",93,205;
        end;
    }
}

yuno_in02,88,164,5    script    Metheus Sylphe#Library    742,{
    if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
        if (valkyrie_Q == 0) {
            mes "[Metheus Sylphe]";
            mes "Welcome to the Library of the Schweicherbil Magic Academy.";
            mes "I assume you have come here";
            mes "to read the 'Book of Ymir.'";
            next;
            mes "[Metheus Sylphe]";
            mes "Unfortunately, the original copy of the book has been damaged over time. We currently only allow the public to view a copy of the book.";
            next;
            mes "[Metheus Sylphe]";
            mes "Also, in order to preserve the original 'Book of Ymir,' we have decided to accept donations from people who wish to read the copy we have provided.";
            next;
            mes "[Metheus Sylphe]";
            mes "The suggested";
            mes "donation amount is";
            mes "1,285,000 zeny.";
            next;
            if (select("Donate.:Cancel.") == 1) {
                if (Zeny >= 1285000) {
                    set Zeny, Zeny-1285000;
                    set valkyrie_Q,1;
                    mes "[Metheus Sylphe]";
                    mes "Thank you, your donation will be used for a good cause. You may";
                    mes "now go in and read the book.";
                    close;
                }
                mes "[Metheus Sylphe]";
                mes "Unfortunately, you don't seem to possess enough zeny at the moment. Please check your funds and come back again.";
                close;
            }
            mes "[Metheus Sylphe]";
            mes "Take your time, and";
            mes "enjoy your travels.";
            close;
        }
        mes "[Metheus Sylphe]";
        mes "Once again, thank you for your generous donation. Feel free to read a carbon copy of the 'Book of Ymir' at your leisure.";
        close;
    }
    mes "[Metheus Sylphe]";
    mes "Welcome to the Library of the Schweicherbil Magic Academy.";
    mes "Here, we have a countless number of books. Please take your time and look around.";
    close;
}

yuno_in02,93,207,1    script    Book of Ymir    111,{
    if (ADVJOB != 0 || Upper == 1) {
        mes "[The Book of Ymir]";
        mes "...The entrance to the Hall of Honor is open to anyone who has moved forward into their next life. It is there to help heroes decide what they want to do, and can lead them to anywhere in this world.";
        next;
        mes "[The Book of Ymir]";
        mes "In the Hall of Honor, everything is prepared for heroes. It is rumored that any wish that cannot be fulfilled in our reality can be realized in the Hall of Honor.";
        next;
        if (select("Stop reading.:Continue reading.") == 1) {
            mes "[The Book of Ymir]";
            mes ".....";
            close;
        }
        mes "[The Book of Ymir]";
        mes "There is a forgotten path which leads to the Hall of Honor, the closest place to the heavens. The ordinary will never discover this place...";
        close2;
        warp "valkyrie",48,8;
        end;
    }
    else if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
        if (valkyrie_Q != 0) {
            mes "[The Book of Ymir]";
            mes "...Therefore, ancient heroes were";
            mes "always in anguish, knowing that";
            mes "eventually, they were mortal and";
            mes "would pass from this realm...";
            next;
            mes "[The Book of Ymir]";
            mes "There were no documents,";
            mes "songs, or remaining folklore that had any information on life after death. However, I recently uncovered an old scroll";
            mes "about Valkyrie...";
            next;
            mes "[The Book of Ymir]";
            mes "Valkyrie...";
            mes "The legendary";
            mes "guardian angel.";
            mes "Angel of Ragnarok.";
            next;
            mes "[The Book of Ymir]";
            mes "Adventurers of great strength";
            mes "and bravery will be lead by";
            mes "Valkyrie to Valhalla, the Hall";
            mes "of Honor. There, they will be";
            mes "given a new life.";
            next;
            mes "[The Book of Ymir]";
            mes "Reborn, they will live again as";
            mes "even greater heroes that will";
            mes "brighten the world. Bodies that";
            mes "were exhausted will be filled";
            mes "with energy...";
            next;
            mes "[The Book of Ymir]";
            mes "And their souls will be given abilities with the heart of Ymir. However, the heart of Ymir was totally destroyed and scattered all over the world after the battle for Rune-Midgarts.";
            next;
            mes "[The Book of Ymir]";
            mes "I have found a small amount of";
            mes "Ymir heart pieces over a long";
            mes "long period of time. But I can't";
            mes "confirm if the story of Valkyrie";
            mes "and Valhalla is true just";
            mes "through scientific tests.";
            next;
            mes "[The Book of Ymir]";
            mes "So, I am leaving this record in hope that someone in the future";
            mes "can confirm that Valkyrie and Valhalla actually exist...";
            next;
            set valkyrie_Q,2;
            if(checkquest(1000) == -1) {
                setquest 1000;
            }
            mes "[The Book of Ymir]";
            mes "Let the heroes live new lives";
            mes "so they can protect the world";
            mes "from danger. And then...";
            close;
        }
        mes "[The Book of Ymir]";
        mes "...";
        close;
    }
    mes "[The Book of Ymir]";
    mes "...";
    close;
}

yuno_in05,49,43,1    script    Heart of Ymir    111,{
    if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) {
        if (valkyrie_Q == 2) warp "valkyrie",48,8;
    }
    end;
}

valkyrie,44,33,5    script    Teleporter    124,{
    if (Upper != 1) {
        set .@karma_d,rand(1,10);
        if (.@karma_d > 4) {
            mes "[Teleporter]";
            mes "Congratulations.";
            mes "Honor to the warriors!";
            close;
        }
        mes "[Teleporter]";
        mes "Please refrain";
        mes "from touching any";
        mes "of the exhibitions.";
        mes "..........";
        close;
    }
    else {
        mes "[Teleporter]";
        mes "Honorable one,";
        mes "which place do you wish to go?";
        next;
        switch(select("Prontera:Morroc:Payon:Geffen:Alberta:Izlude:Al De Baran:Comodo:Juno")) {
        case 1: callsub S_Warpchar,"prontera",116,72;
        case 2: callsub S_Warpchar,"morocc",156,46;
        case 3: callsub S_Warpchar,"payon",69,100;
        case 4: callsub S_Warpchar,"geffen",120,39;
        case 5: callsub S_Warpchar,"alberta",117,56;
        case 6:
            if (checkre(0)) callsub S_Warpchar,"izlude",129,97;
            else callsub S_Warpchar,"izlude",94,103;
        case 7: callsub S_Warpchar,"aldebaran",91,105;
        case 8: callsub S_Warpchar,"comodo",209,143;
        case 9: callsub S_Warpchar,"yuno",328,101;
        }
    }
S_WarpChar:
    mes "[Teleporter]";
    mes "Have a nice trip.";
    close2;
    savepoint getarg(0),getarg(1),getarg(2),1,1;
    warp getarg(0),getarg(1),getarg(2);
    end;
}

// Warps
//============================================================ 
valkyrie,48,73,0    warp    valk01#1    1,1,valkyrie,48,64
valkyrie,48,66,0    warp    valk01#2    1,1,valkyrie,48,75

 

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mes "[Valkyrie]";
mes "One...";
mes "Two......";
mes "And Three.";
if (!countitem(7825)) {
    mes "You don't have "+getitemname(7825);
    close;
}
delitem 7825, 1;

 

Edited by Emistry
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delitem 7825,1;

?

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14 hours ago, Emistry said:
mes "[Valkyrie]";
mes "One...";
mes "Two......";
mes "And Three.";
if (!countitem(7825)) {
    mes "You don't have "+getitemname(7825);
    close;
}
delitem 7825;

 

hello ty for the reply , i got this error , can you help me?
 

Quote

[Error]:  Loading NPC file: npc/jobs/valkyrie.txt
script error on npc/jobs/valkyrie.txt line 152
    parse_callfunc: not enough arguments, expected ','
   147 :                        mes "And Three.";
   148 :                        if (!countitem(7825)) {
   149 :                                mes "You don't have "+getitemname(7825);
   150 :                                close;
   151 :                        }
*  152 :                        delitem 7825';'
   153 :                        set ADVJOB, Class+Job_Novice_High; //memo the target 3rd Job ID
   154 :                        if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
   155 :                        if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
   156 :                        jobchange Job_Novice_High;
   157 :                        resetlvl(1);
 

 

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solved thanks

 

Quote
mes "[Valkyrie]";
mes "One...";
mes "Two......";
mes "And Three.";
if (!countitem(7825)) {
    mes "You don't have "+getitemname(7825);
    close;
}
delitem 7825,1;

 

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