eloscar23 Posted November 26, 2023 Posted November 26, 2023 Hello, what is the correct usage of Correct Use of Gettimetick(2)? does it start counting whenever you talk to the NPC? or what? Quote
0 Emistry Posted November 27, 2023 Posted November 27, 2023 *gettimetick(<tick type>) This function will return a tick depending on <tick type>: 0: The server's tick, a measurement in milliseconds used by the server's timer system. This tick is an unsigned int which loops every ~50 days. 1: The time, in seconds, since the start of the current day. 2: The system time in UNIX epoch time, or the number of seconds elapsed since January 1st, 1970. Useful for reliably measuring time intervals. it return your server time tick, not your npc time Quote
0 eloscar23 Posted November 28, 2023 Author Posted November 28, 2023 On 11/27/2023 at 12:41 AM, Emistry said: *gettimetick(<tick type>) This function will return a tick depending on <tick type>: 0: The server's tick, a measurement in milliseconds used by the server's timer system. This tick is an unsigned int which loops every ~50 days. 1: The time, in seconds, since the start of the current day. 2: The system time in UNIX epoch time, or the number of seconds elapsed since January 1st, 1970. Useful for reliably measuring time intervals. it return your server time tick, not your npc time I do not understand? it takes the exact time since I interact to npc or whatever holding the variable? Quote
0 Winterfox Posted November 29, 2023 Posted November 29, 2023 10 hours ago, eloscar23 said: I do not understand? it takes the exact time since I interact to npc or whatever holding the variable? It takes a number from 0 to 2 and depending on which number you give it, it returns one of the described values. Quote
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eloscar23
Hello, what is the correct usage of Correct Use of Gettimetick(2)?
does it start counting whenever you talk to the NPC? or what?
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