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How can TRAIT POINTS be activated in the 3rd job?


takechi

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I need to activate the Trait points in the 3rd job, since it is only active in the 4th, thank you very much

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This would be nice to know, same for 2nd class. 😄

 

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There's this line in pc.cpp

void PlayerStatPointDatabase::loadingFinished(){
	const uint16 trait_start_level = 200;
	std::shared_ptr<s_statpoint_entry> level_one = this->find( 1 );

Maybe change the 200 to any level ? 🤔
------------------------------------------------------------------------------------------------------------------------------------
Also in statpoint.yml starting from 201 we can see there's TraitPoints: x .

  - Level: 200
    Points: 4099
  - Level: 201
    Points: 4099
    TraitPoints: 3
  - Level: 202
    Points: 4099
    TraitPoints: 6
  - Level: 203
    Points: 4099
    TraitPoints: 9

Maybe also insert the TraitPoints: x to desired level ? 🤔

Edited by aspd197
adding more thoughts
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Just changing the trait_start_level and the statpoint.yml didn't work for me. Therefore, I looked through the code and found a way to do this. However, I am not sure if all of these changes are necessary.

First, I added TraitPoints: x in statpoint.yml from level 101 onward and changed the trait_start_level to 100 like mentioned above:

void PlayerStatPointDatabase::loadingFinished(){
	const uint16 trait_start_level = 100;

Then in pc.cpp, you can find JOBL_FOURTH branches and remove the JOBL_FOURTH check. Here are the ones that I changed:

if ((sd->class_&JOBL_FOURTH) != 0) {
	sd->status.trait_point += battle_config.trait_points_job_change;
}
if ((b_class & JOBL_FOURTH) && !(previous_class & JOBL_FOURTH)) {// Change to a 4th job.
    sd->status.trait_point += battle_config.trait_points_job_change;
    clif_updatestatus(sd, SP_TRAITPOINT);
    clif_updatestatus(sd, SP_UPOW);
    clif_updatestatus(sd, SP_USTA);
    clif_updatestatus(sd, SP_UWIS);
    clif_updatestatus(sd, SP_USPL);
    clif_updatestatus(sd, SP_UCON);
    clif_updatestatus(sd, SP_UCRT);
}
if( class_ & JOBL_FOURTH ){
    max = battle_config.max_fourth_parameter;
    break;
}
// Set trait status limit
if( class_ & JOBL_FOURTH ){
	max = battle_config.max_trait_parameter;
}else{
  	max = 0;
}
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