takechi Posted September 25, 2023 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 08/30/13 Last Seen: 3 hours ago Share Posted September 25, 2023 I need to activate the Trait points in the 3rd job, since it is only active in the 4th, thank you very much Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted December 3, 2023 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 461 Reputation: 61 Joined: 08/28/12 Last Seen: Tuesday at 08:01 PM Share Posted December 3, 2023 This would be nice to know, same for 2nd class. Quote Link to comment Share on other sites More sharing options...
aspd197 Posted March 2 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 05/02/18 Last Seen: March 29 Share Posted March 2 (edited) There's this line in pc.cpp void PlayerStatPointDatabase::loadingFinished(){ const uint16 trait_start_level = 200; std::shared_ptr<s_statpoint_entry> level_one = this->find( 1 ); Maybe change the 200 to any level ? ------------------------------------------------------------------------------------------------------------------------------------ Also in statpoint.yml starting from 201 we can see there's TraitPoints: x . - Level: 200 Points: 4099 - Level: 201 Points: 4099 TraitPoints: 3 - Level: 202 Points: 4099 TraitPoints: 6 - Level: 203 Points: 4099 TraitPoints: 9 Maybe also insert the TraitPoints: x to desired level ? Edited March 2 by aspd197 adding more thoughts Quote Link to comment Share on other sites More sharing options...
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