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Display pickup animation and progressbar cancel check


WhiteEagle

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I know that there was a function that let the player play the pick up animation via a script.
Unfortunately, I can not remember what it was called.
I would also appreciate a solution how I could display an attack animation on an NPC. Like for example with skilleffect Skillid,1,
but I would like to get only the normal attack animated and no skill.

To the part with the progressbar,
is there a function that checks that the player has canceled the progressbar?

Would be nice if someone can help me out here.

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I am not sure, but I believe you can't use it via script, although you can add it.

 

The SRC function which triggers the pick up animation is clif_takeitem

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