Rhymaestro Posted August 28, 2023 Group: Members Topic Count: 5 Topics Per Day: 0.01 Content Count: 2 Reputation: 0 Joined: 08/23/23 Last Seen: December 2, 2024 Share Posted August 28, 2023 Yes all of us here so enjoy modding(idk if that's the right term to use) Ragnarok Online, But is there other software you are indulging in while in game making also? I used to dabble abit with RPG Maker, I'm thinking of giving it a go again, you know, to wet my feet in architectural game design..but I think Godot, Coco and Unity deserve a go too. Unreal's way too demanding in size.. Quote Link to comment
strutheadscarf Posted March 4, 2024 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 0 Reputation: 0 Joined: 03/04/24 Last Seen: March 4, 2024 Share Posted March 4, 2024 I recommend you give Unity a try tunnel rush Quote Link to comment
Akkarin Posted May 13, 2024 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: Yesterday at 10:17 AM Share Posted May 13, 2024 I agree with the Unreal statement. I used to write mods for Skyrim about 10 years ago, then I got bored and started to learn Java properly and ended up building my own modpack for Minecraft. These days when I have time (which sadly is rarely) I use Unity to develop PC games and Construct3 for mobile apps. My RPGMaker days are back in the early 2010's where they should stay Quote Link to comment
Playtester Posted May 13, 2024 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 896 Reputation: 248 Joined: 01/30/13 Last Seen: Saturday at 08:29 PM Share Posted May 13, 2024 I used to use OHRRPGCE (kinda like RPG maker, but more niche and less handholding). And I helped out with some Shining Force 1 mods using SF1Edit. I also used C++ Builder for the two coffeebreak roguelikes I made. But mostly I develop text-based games using pure c++. Quote Link to comment
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