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pc_setstand with idle animation?


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Posted (edited)

Hello everyone,

 

I am currently squishing my brain out to analyze source codes relate to pc_setstand so that I can assign animation for it.

I want to set IDLE animation so that every time a character is in this state(pc_setstand) it will do IDLE animation, not just a static sprite.

I hope it's possible. Or even only after a character stops walking state.

Thank you so much,

 

 

Edited by namerpus18

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