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increasing inventory capacity


AinsLord

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so i tried to increase the inventory capacity

i did diff like 200 cap it shows however

it stills carry 100/100 items doesnt exceed to

or reach even 101 ive checked src file

i dunno what to edit there

can i anyone help me?

PS:

this is the mmo.hpp

#if PACKETVER_MAIN_NUM >= 20190522 || PACKETVER_RE_NUM >= 20190508 || PACKETVER_ZERO_NUM >= 20190605
	#define MAX_HOTKEYS_DB ((MAX_HOTKEYS) * 2)
#else
	#define MAX_HOTKEYS_DB MAX_HOTKEYS
#endif

#define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server

#ifndef INVENTORY_BASE_SIZE
	#define INVENTORY_BASE_SIZE 150 // Amount of inventory slots each player has
#endif

#ifndef INVENTORY_EXPANSION_SIZE
	#if PACKETVER_MAIN_NUM >= 20181031 || PACKETVER_RE_NUM >= 20181031 || PACKETVER_ZERO_NUM >= 20181114
		#define INVENTORY_EXPANSION_SIZE 100 // Amount of additional inventory slots a player can have
	#else
		#define INVENTORY_EXPANSION_SIZE 0
	#endif
#endif

#ifndef MAX_INVENTORY
	#define MAX_INVENTORY ( INVENTORY_BASE_SIZE + INVENTORY_EXPANSION_SIZE ) // Maximum items in player inventory (in total)
#else
	#if MAX_INVENTORY < ( INVENTORY_BASE_SIZE + INVENTORY_EXPANSION_SIZE )
		#error Your custom MAX_INVENTORY define is too low
	#endif
#endif

i tried 150 still cant

thanks

image_2023-04-28_184404427.png

Edited by AinsLord
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i'm sure you already found the answer despite at such late reply. if that's not the case... here it is:
you may set INVENTORY_BASE_SIZE to 150 then re-compile. It works, it's just the inventory display wrong because of hard-coded client site. you can patch client and set the maximum inventory base on your mmo.hpp setting.
please beware that the total of MAX_INVENTORY never go exceed at around 250 due to the 'packet size'? else your server would freezed out of existent.

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