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H>creating a costume trans palettes and getting some problem


AinsLord

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so im actually trying to make a @bodystyle working in trans class like paladin etch

so i succeed doing it as per image

image.png.f463724c59f8f392c21efc3dc9e237b1.png

now i also did the palette thing so im not impressed of what is the output as per image

thats @ccolor 1

image.png.6cdcfc6b935c4f67d07e843040075f48.png

image.png.2a232d43dcb18308faca206303c97649.png

i rename the palettes for jRO sprites as i rename the jRO sprites for trans costume_1

the palettes are like that

so i think of something else why not make the jRO sprites as a 3rd job sprite

then i succeeded again as per image

image.png.9209fce42233bf5bdf3eaa462cdcc709.png

then i tried the @ccolor 1 and its fine however as the color goes up its getting worst as per image

this show only @ccolor 2

image.png.7dadcaf46074441f49a6945be81b5597.png

so i made an item that changebase to 3rd job for costume purposes still the palette are not pleasing

how ever when i ride a mount as per pic

image.png.71958c1d70794c1a99a7b1d968bebf57.png

the palettes show perfectly fine?

i dont know whats wrong or anything wrong

the reason why i want to have a @bodystyle command in trans cos it actually shows in the 

login screen unlike changebase script for item

 

anyone can help me with this one i really i appreciate it

i can provide the GRF i made for the costumes_1 with the trans edit

also the palette i used

 

thanks in advance

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@Bodystyle for all Class, change in src/map/atcommand.cpp

Search:
	if ( (sd->class_ & JOBL_FOURTH) || !(sd->class_ & JOBL_THIRD) || (sd->class_ & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E || (sd->class_ & MAPID_THIRDMASK) == MAPID_STAR_EMPEROR || (sd->class_ & MAPID_THIRDMASK) == MAPID_SOUL_REAPER) {
		clif_displaymessage(fd, msg_txt(sd,740));	// This job has no alternate body styles.
		return -1;
	}

Replace:
	/*if ( (sd->class_ & JOBL_FOURTH) || !(sd->class_ & JOBL_THIRD) || (sd->class_ & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E || (sd->class_ & MAPID_THIRDMASK) == MAPID_STAR_EMPEROR || (sd->class_ & MAPID_THIRDMASK) == MAPID_SOUL_REAPER) {
		clif_displaymessage(fd, msg_txt(sd,740));	// This job has no alternate body styles.
		return -1;
	}*/

 

Pallete color for bodystyle 1 copy in Data/palette/¸ö/costume_1:

Example Paladin: copy pallete Royal Guard and change name for sprite Paladin.

Male: Basic + Mount Lion
Æȶóµò_³²_0_1.pal
Æȶóµò_³²_1_1.pal
Æȶóµò_³²_2_1.pal
Æȶóµò_³²_3_1.pal

Female: Basic + Mount Lion
Æȶóµò_¿©_0_1.pal
Æȶóµò_¿©_1_1.pal
Æȶóµò_¿©_2_1.pal
Æȶóµò_¿©_3_1.pal


Male: Peco Mount
ÆäÄÚÆȶóµò_³²_0_1.pal
ÆäÄÚÆȶóµò_³²_1_1.pal
ÆäÄÚÆȶóµò_³²_2_1.pal
ÆäÄÚÆȶóµò_³²_3_1.pal

Female: Peco Mount
ÆäÄÚÆȶóµò_¿©_0_1.pal
ÆäÄÚÆȶóµò_¿©_1_1.pal
ÆäÄÚÆȶóµò_¿©_2_1.pal
ÆäÄÚÆȶóµò_¿©_3_1.pal

 

Name Sprite Bible

Edited by khyle650
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13 hours ago, khyle650 said:

@Bodystyle for all Class, change in src/map/atcommand.cpp

Search:
	if ( (sd->class_ & JOBL_FOURTH) || !(sd->class_ & JOBL_THIRD) || (sd->class_ & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E || (sd->class_ & MAPID_THIRDMASK) == MAPID_STAR_EMPEROR || (sd->class_ & MAPID_THIRDMASK) == MAPID_SOUL_REAPER) {
		clif_displaymessage(fd, msg_txt(sd,740));	// This job has no alternate body styles.
		return -1;
	}

Replace:
	/*if ( (sd->class_ & JOBL_FOURTH) || !(sd->class_ & JOBL_THIRD) || (sd->class_ & MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E || (sd->class_ & MAPID_THIRDMASK) == MAPID_STAR_EMPEROR || (sd->class_ & MAPID_THIRDMASK) == MAPID_SOUL_REAPER) {
		clif_displaymessage(fd, msg_txt(sd,740));	// This job has no alternate body styles.
		return -1;
	}*/

 

Pallete color for bodystyle 1 copy in Data/palette/¸ö/costume_1:

Example Paladin: copy pallete Royal Guard and change name for sprite Paladin.

Male: Basic + Mount Lion
Æȶóµò_³²_0_1.pal
Æȶóµò_³²_1_1.pal
Æȶóµò_³²_2_1.pal
Æȶóµò_³²_3_1.pal

Female: Basic + Mount Lion
Æȶóµò_¿©_0_1.pal
Æȶóµò_¿©_1_1.pal
Æȶóµò_¿©_2_1.pal
Æȶóµò_¿©_3_1.pal


Male: Peco Mount
ÆäÄÚÆȶóµò_³²_0_1.pal
ÆäÄÚÆȶóµò_³²_1_1.pal
ÆäÄÚÆȶóµò_³²_2_1.pal
ÆäÄÚÆȶóµò_³²_3_1.pal

Female: Peco Mount
ÆäÄÚÆȶóµò_¿©_0_1.pal
ÆäÄÚÆȶóµò_¿©_1_1.pal
ÆäÄÚÆȶóµò_¿©_2_1.pal
ÆäÄÚÆȶóµò_¿©_3_1.pal

 

Name Sprite Bible

thanks a lot this would be helpful ❤️

 

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