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how to add cooldown on skill_db.yml


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Posted

from doc\skill_db.txt

always check for proper tab or alignment i guess

you can always check for samples at db\pre-re\skill_db.yml or db\re\skill_db.yml

 

Cooldown: Time before the character can use the same skill again in milliseconds.

Can be defined in scalar form or sequence map form:
Scalar Form
  Cooldown: 1000

Sequence Map Form
  Cooldown:
    - Level: 1
      Time: 1000
    - Level: 2
      Time: 2000
    - Level: 3
      Time: 3000
    - Level: 4
      Time: 4000
    - Level: 5
      Time: 5000

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Posted (edited)
On 9/9/2022 at 9:30 PM, kalabasa said:

from doc\skill_db.txt

always check for proper tab or alignment i guess

you can always check for samples at db\pre-re\skill_db.yml or db\re\skill_db.yml

 

Cooldown: Time before the character can use the same skill again in milliseconds.

Can be defined in scalar form or sequence map form:
Scalar Form
  Cooldown: 1000

Sequence Map Form
  Cooldown:
    - Level: 1
      Time: 1000
    - Level: 2
      Time: 2000
    - Level: 3
      Time: 3000
    - Level: 4
      Time: 4000
    - Level: 5
      Time: 5000

 

 

- Id: 14
    Name: MG_COLDBOLT
    Description: Cold Bolt
    MaxLevel: 10
    Type: Magic
    TargetType: Attack
    Flags:
      IsAutoShadowSpell: true
    Range: 9
    Hit: Multi_Hit
    HitCount:
      - Level: 1
        Count: 1
      - Level: 2
        Count: 2
      - Level: 3
        Count: 3
      - Level: 4
        Count: 4
      - Level: 5
        Count: 5
      - Level: 6
        Count: 6
      - Level: 7
        Count: 7
      - Level: 8
        Count: 8
      - Level: 9
        Count: 9
      - Level: 10
        Count: 10
    Element: Water
    CopyFlags:
      Skill:
        Plagiarism: true
        Reproduce: true
    CastCancel: true
    CastTime:
      - Level: 1
        Time: 640
      - Level: 2
        Time: 960
      - Level: 3
        Time: 1280
      - Level: 4
        Time: 1600
      - Level: 5
        Time: 1920
      - Level: 6
        Time: 2100
      - Level: 7
        Time: 1560
      - Level: 8
        Time: 2880
      - Level: 9
        Time: 3200
      - Level: 10
        Time: 3200
    AfterCastActDelay: 300
    FixedCastTime:
      - Level: 1
        Time: 160
      - Level: 2
        Time: 240
      - Level: 3
        Time: 320
      - Level: 4
        Time: 400
      - Level: 5
        Time: 480
      - Level: 6
        Time: 700
      - Level: 7
        Time: 640
      - Level: 8
        Time: 720
      - Level: 9
        Time: 800
      - Level: 10
        Time: 1200

Cooldown : 1000
    Requires:
      SpCost:
        - Level: 1
          Amount: 12
        - Level: 2
          Amount: 14
        - Level: 3
          Amount: 16
        - Level: 4
          Amount: 18
        - Level: 5
          Amount: 20
        - Level: 6
          Amount: 22
        - Level: 7
          Amount: 24
        - Level: 8
          Amount: 26
        - Level: 9
          Amount: 28
        - Level: 10
          Amount: 30


when i add cooldown :1000  got map error     and this happen         

errorskilldelay.PNG

Edited by Emistry
codebox
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Posted

error adding cooldown  on skill 

up still same  how to add cooldown  on skill_db.yml    everytime i add  Cooldown: 100   on firebolt or other bolt  got this error

 

cooldownmeror.PNG

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Posted (edited)
On 9/9/2022 at 8:30 PM, kalabasa said:

from doc\skill_db.txt

always check for proper tab or alignment i guess

you can always check for samples at db\pre-re\skill_db.yml or db\re\skill_db.yml

 

Cooldown: Time before the character can use the same skill again in milliseconds.

Can be defined in scalar form or sequence map form:
Scalar Form. play  Doodle Jump so fun.

Cooldown: 1000

Sequence Map Form
  Cooldown:
    - Level: 1
      Time: 1000
    - Level: 2
      Time: 2000
    - Level: 3
      Time: 3000
    - Level: 4
      Time: 4000
    - Level: 5
      Time: 5000

Thanks good sir

 
Edited by Genarwell

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