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Cancel Button with script


Jayz

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I found this

 

mes "Hit 'Cancel' Buton";
if( prompt( "Continue","Close" ) == 2 ){
	mes "It's Closed now.";
}else{
	mes "Wew..it CONTINUED.";
}
close;

How to the Cancel button redirect to another case,  if you click the "Continue" will be direct to mes "Wew..it CONTINUED."; if you click "Close" it will be direct on mes "It's Closed now."; this is fine but when you click the "Cancel Button" it will be direct to mes "Wew..it CONTINUED."; i want to go this another case like mes "You click cancel button";

 

image.png.11b753e1a0493d43c73a63fd5946a8bb.pngimage.png.dc5f70665800a91d82aa3bf6734ef4de.png

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mes "Hit 'Cancel' Buton";

switch(prompt("Bla bla", "blu blu", "Cancel"))
{
	case 1:
		mes "Blabla";
		close;

	case 2:
		mes "BluBlu";
		close;

	case 255:
		mes "Cancel button clicked!";
	case 3:
		mes "Cancel";
		close;
}


 

*select("<option>"{,"<option>",...})
  *prompt("<option>"{,"<option>",...})
   
  This function is a handy replacement for 'menu' for some specific cases where
  you don't want a complex label structure - like, for example, asking simple yes-
  no questions. It will return the number of menu option picked, starting with 1.
  Like 'menu', it will also set the variable @menu to contain the option the user
  picked.
   
  if (select("Yes:No" ) == 1)
  mes "You said yes, I know.";
   
  And like 'menu', the selected option is consistent with grouped options
  and empty options.
   
  'prompt' works almost the same as select, except that when a character clicks
  the Cancel button, this function will return 255 instead.
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3 hours ago, Zell said:
mes "Hit 'Cancel' Buton";

switch(prompt("Bla bla", "blu blu", "Cancel"))
{
	case 1:
		mes "Blabla";
		close;

	case 2:
		mes "BluBlu";
		close;

	case 255:
		mes "Cancel button clicked!";
	case 3:
		mes "Cancel";
		close;
}


 

*select("<option>"{,"<option>",...})
  *prompt("<option>"{,"<option>",...})
   
  This function is a handy replacement for 'menu' for some specific cases where
  you don't want a complex label structure - like, for example, asking simple yes-
  no questions. It will return the number of menu option picked, starting with 1.
  Like 'menu', it will also set the variable @menu to contain the option the user
  picked.
   
  if (select("Yes:No" ) == 1)
  mes "You said yes, I know.";
   
  And like 'menu', the selected option is consistent with grouped options
  and empty options.
   
  'prompt' works almost the same as select, except that when a character clicks
  the Cancel button, this function will return 255 instead.

Thanks it work

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