This is what my Fire Arrow's Script looks like in my old project, client "2018-06-21aRagexeRE" and works just fine. The more INT I have, It give's me some Atk2 (Bonus Damage) and only counts for 10% Damage as long the source is DEX.
But after having it tested on my new rAthena Build (2022) it's not working as intended. (No bonus damage added).
I wonder if the way we write scripts on items are different or Am I missing something very obvious.
I can provide more files information if needed, and despite not having coding experience, I'll take any comments that might enlighten me.
Question
kyenard
Hello guys.
Context first:
Late 2018 I had a on going project on rAthena and one of my mods are on Arrows.
Each arrow reads different Stat Points to give you Attack (Instead of DEX = HIT = More Damage)
So this project was done with 2018 rAthena, and recently I updated my rAthena and had to migrate all the code I've changed to the new rAthena 2022.
Now for the problem:
bonus bAtkEle,Ele_Fire; bonus bAtk2,readparam(bInt)*6; bonus bDex,readparam(bDex)*-90/100; if(readparam(bInt)>=99){ bonus bInt,5; }
This is what my Fire Arrow's Script looks like in my old project, client "2018-06-21aRagexeRE" and works just fine. The more INT I have, It give's me some Atk2 (Bonus Damage) and only counts for 10% Damage as long the source is DEX.
But after having it tested on my new rAthena Build (2022) it's not working as intended. (No bonus damage added).
I wonder if the way we write scripts on items are different or Am I missing something very obvious.
I can provide more files information if needed, and despite not having coding experience, I'll take any comments that might enlighten me.
Thanks
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