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[Error]: get_val_: fatal error ! player not attached!


DEsMOn

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Helloo Scripters,

Can some one guide me to fix this?


prontera,181,157,4	script	Poring Race	24004,{

	if( .access_Prace == 0 ) {
		mes "[Poring Race Staff]";
		mes "Poring Race has ended.";
		close;
	}
	mes "[Poring Race Staff]";
	mes "Do you want to participate on Poring Race?";
	if( select( "Yes","No" ) -1 ) {
		next;
		mes "[Poring Race Staff]";
		mes "See you again next time!";
		close;
	}
	if( .access_Prace == 0 ) {
		next;
		mes "[Poring Race Staff]";
		mes "...";
		mes "...";
		mes "Cheater!!~~";
		close;

	set .access_Prace, 0;
	announce "Poring Race is over!",0,0xFFAB54;
	end;
}


p_track01,58,41,3	script	Bidder#prace0	877,{
function checkevent;

	mes "[Bidder]";
	if( getstrlen( @prace_winner$ ) ) {
		mes "You have choose ^00bb00"+ @prace_winner$ +"^000000";
		close;
	}
	else if ( checkevent() || .start ) {
		mes "There is a race in progress...";
		close;
	}
	else if( !getvariableofnpc( .access_Prace,"Poring Race" ) ) {
		mes "There is no race.";
		close;
	}
	mes "Choose the poring you want to bet:";
	mes "It will cost "+ .zeny_req +" Zeny.";

	.@s = select( .menu_$ );
	if( .@s == 7 ) {
		next;
		mes "[Bidder]";
		mes "Goodbye.";
		close;
	}
	.@c$ = .monst_$[ .@s -1 ];

	if ( checkevent() ) {
		next;
		mes "[Bidder]";
		mes "...";
		mes "...";
		mes "Cheater!!~~";
		close;
	}
	else if( Zeny < .zeny_req ) {
		next;
		mes "[Bidder]";
		mes "You don't have enough Zeny.";
		close;
	}
	Zeny -= .zeny_req;
	@prace_winner$ = .@c$;
	.prace_bidders[ .prace_bets ] = getcharid(3);
	.prace_bets++;

	next;
	mes "[Bidder]";
	mes "I have "+ .prace_bets +" bets.";
	initnpctimer;
	npctalk "I got "+ strcharinfo(0) +" bet!";
	close;
OnTimer60000:
	npctalk "I got "+ .prace_bets +" bets. Anyone else?";
	end;
OnTimer80000:
	npctalk "The race will start soon. Last chance.";
	end;
OnTimer90000:
	stopnpctimer;
	.start = 1;
	mapannounce "p_track01","Porings, on your marks...",1,0xFFAB54;
	sleep 2500;
	for( .@i = 3; .@i > 0; .@i-- ) {
		mapannounce "p_track01","..."+ .@i +"...",1,0xFFAB54;
		sleep 1000;
	}
	donpcevent strnpcinfo(0) +"::OnStartRace";
	sleep 1000;
	mapannounce "p_track01","Gooo!!!",1,0xFFAB54;
	end;
OnTimer320000:
	mapwarp "p_track01","prontera",142,170;
	donpcevent "Poring Race::OnPraceEnd";
	.prace_winner$ = "";
	.start = .prace_bets = 0;
	donpcevent strnpcinfo(0) +"::OnReturnRace";
	end;

OnStartRace:
	callsub L_label, "OnRace";
OnStopRace:
	callsub L_label, "OnStop";
OnReturnRace:
	callsub L_label, "OnReturn";
L_label:
	donpcevent "Metaling#prace3::"+ getarg(0);
	donpcevent "Poring#prace1::"+ getarg(0);
	donpcevent "Poporing#prace6::"+ getarg(0);
	donpcevent "Angeling#prace2::"+ getarg(0);
	donpcevent "Santa Poring#prace5::"+ getarg(0);
	donpcevent "Deviling#prace4::"+ getarg(0);


				dispbottom "You have won!";
				//mapannounce "p_track01"," Congratulations! "+ strcharinfo(0) +" has won!",1,0xFFAB54;
				announce " Congratulations! "+ strcharinfo(0) +" has won!", bc_all, 0xFFAB54;
				getitem .item_gained, .item_num_gain;
				//emotion 21,1;
			}
			else {
				dispbottom "You have lost.";
				//emotion 28,1;
			}
			@prace_winner$ = "";
		}
	}
	deletearray .prace_bidders;
	end;
OnInit:
	disablenpc "prace_warp_portal";         // <--- ADD THESE
	.zeny_req = 3500;
	.item_gained = 7179;
	.item_num_gain = 5;
	setarray .monst_$,"Poring","Angeling","Metaling","Deviling","Santa Poring","Poporing","None";
	.menu_$ = implode( .monst_$, ":" );
	end;


	return .@t;
}
}
//-----------------------------------
// Racer NPC's
//-----------------------------------

-	script	pori_race	-1,{
OnRace:
	initnpctimer;
	end;
OnStop:
	stopnpctimer;
	end;
OnReturn:
	sleep 1000;
	while( strnpcinfo(1) != .monst$[ .@i ] ) .@i++;
	movenpc strnpcinfo(3), 58, .walk_t[.@i];
	end;
OnTimer1100:
	getmapxy .@mapname$,.@x,.@y,BL_NPC, strnpcinfo(3);
	if( rand(100) < .prace_random )
		npcwalkto .@x-1, .@y;

	startnpctimer;
	end;
OnInit:
	deletearray .walk_t;
	deletearray .monst$;
	setarray .walk_t, 38, 36, 34, 32, 30, 28;
	setarray .monst$, "Poring", "Angeling", "Metaling", "Deviling", "Santa Poring", "Poporing";
	.prace_random = 70;
	.prace_random2 = 600;
	end;
}

p_track01,58,38,2	duplicate(pori_race)	Poring#prace1	1002
p_track01,58,36,2	duplicate(pori_race)	Angeling#prace2	1096
p_track01,58,34,2	duplicate(pori_race)	Metaling#prace3	1613

p_track01	mapflag	nowarp
p_track01	mapflag	pvp	off
p_track01	mapflag	nosave


[Debug]: Function: getstrlen (1 parameter):
[Debug]: Data: variable name='@prace_winner$' index=0
[Debug]: Source (NPC): Bidder#prace0 at p_track01 (58,41)
[Warning]: script:get_val: cannot access player variable '@prace_winner$', defaulting to ""

Edited by DEsMOn
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not sure what the script does , but to fix the error you can replace all the "@prace_winner$" with something like ".prace_winner_2$"

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14 hours ago, sader1992 said:

not sure what the script does , but to fix the error you can replace all the "@prace_winner$" with something like ".prace_winner_2$"

It's Poring race script

that part may be used for rewards

I'll try n update.

Thank you so much for the reply...!

Done Working..!!

 

Edited by DEsMOn
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