Tdi123 Posted May 16, 2022 Group: Members Topic Count: 93 Topics Per Day: 0.03 Content Count: 195 Reputation: 3 Joined: 12/12/17 Last Seen: January 19 Share Posted May 16, 2022 Thanks in advance! Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted May 16, 2022 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 896 Reputation: 248 Joined: 01/30/13 Last Seen: Saturday at 08:29 PM Share Posted May 16, 2022 Why want to make GTB even more powerful than it already is? Anyway, you would need to add some special rules to status_get_sc_def in status.cpp. GTB currently only blocks status changes that come from magic skills. if (skill != nullptr && skill->skill_type == BF_MAGIC && // Basic magic skill !skill->inf2[INF2_IGNOREGTB] && // Specific skill to bypass ((skill->inf == INF_ATTACK_SKILL || skill->inf == INF_GROUND_SKILL || skill->inf == INF_SUPPORT_SKILL) || // Target skills should get blocked even when cast on self (skill->inf == INF_SELF_SKILL && src != bl))) // Self skills should get blocked on all targets except self return 0; This is the current GTB logic. To make it so that Coma is blocked even on physical attacks you could do for example: (skill->skill_type == BF_MAGIC || type == SC_COMA) Quote Link to comment Share on other sites More sharing options...
0 Mitosky Posted March 28 Group: Members Topic Count: 48 Topics Per Day: 0.02 Content Count: 104 Reputation: 0 Joined: 10/22/19 Last Seen: Sunday at 08:17 PM Share Posted March 28 for coma in item.conf // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 20 <<< and in you skill db change type: misc to magic the skill tarot Quote Link to comment Share on other sites More sharing options...
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Tdi123
Thanks in advance!
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