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I am trying to increase the damage of my MVP monsters by a substantial amount, but at the current settings for PRE-RE, it seems to be capped at 60k~64k damage. No matter how much STR stats I put in, it does not really go above the 60k~64k damage range. Is there anything I can do to break that ceiling? I want them to be able to hit above 60~64k.

Below is a stat of one of my boss monsters, again this boss monster hits at 60~64k per damage but I need it to go above that.

  - Id: 1373
    AegisName: LORD_OF_DEATH
    Name: Lord of the Dead
    JapaneseName: Lord of Death
    Level: 99
    Hp: 19903383
    BaseExp: 131343
    JobExp: 43345
    MvpExp: 65671
    Attack: 120000
    Attack2: 130000
    Defense: 77
    MagicDefense: 73
    Str: 879
    Agi: 299
    Vit: 30
    Int: 809
    Dex: 1028
    Luk: 306
    AttackRange: 3
    SkillRange: 10
    ChaseRange: 12
    Size: Large
    Race: Demon
    Element: Dark
    ElementLevel: 3
    WalkSpeed: 180
    AttackDelay: 80
    AttackMotion: 120
    DamageMotion: 360
    Ai: 21
    Class: Boss
    Modes:
      Mvp: true

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Posted

Anyway, this has to do with the the attack damage being calculated with a 16 bit integer I would guess. (65k is the highest on an 'unsigned' 16 bit integer.)

If you're still interested in solving this issue I can look into it.

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