abdol Posted May 3, 2022 Group: Members Topic Count: 17 Topics Per Day: 0.02 Content Count: 43 Reputation: 0 Joined: 04/06/22 Last Seen: November 24, 2022 Share Posted May 3, 2022 i already put the script in quest_lighthalzen and already put the mob_db of the mobs but when i reload script and reload mob db no mobs was spawning at lhz_dun04 any help? Quote Link to comment Share on other sites More sharing options...
0 Slammer Posted May 3, 2022 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 218 Reputation: 155 Joined: 11/28/11 Last Seen: 1 hour ago Share Posted May 3, 2022 we don't know what you're getting into if you don't share the file of NPC. plz share it. Quote Link to comment Share on other sites More sharing options...
0 abdol Posted May 4, 2022 Group: Members Topic Count: 17 Topics Per Day: 0.02 Content Count: 43 Reputation: 0 Joined: 04/06/22 Last Seen: November 24, 2022 Author Share Posted May 4, 2022 (edited) here is the script in my npc / quest / lighthalzen //===== rAthena Script ======================================= //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script //===== By: ================================================== //= The Prometheus Project, rAthena Dev Team //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= rAthena Project //===== Additional Comments: ================================= //= 08/24/05 : Added 1st version. [Muad_Dib] //= 1.1 Some corrections to level 1, 2 as pointed out by //= MasterofMuppets. [Skotlex] //= 1.3 Some fixes based on kRO's "RO Map" [Poki#3] //= I also made the place more Moby ^^ //= 1.4 Adjusted spawns according to own info from iRO [MasterOfMuppets] //= 1.5 More accurate spawn numbers and iRO names thanks to Tharis [Playtester] //= 1.6 Official X.3 spawns [Playtester] //= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf] //= - A random 99 will now be spawned when the MVP spawns. //= - Spare spawn and MVP spawn now spawn in official locations. //= - Expandeded timer to allow for varying spawn times. //= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf] //= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf] //= 1.9 Added Bio4 spawns. [Chilly] //= 2.0 Updated Bio4 spawns. //= 2.1 Correct Spawn by Navigation's mob data. [attackjom] //============================================================ //================================================== // lhz_dun01 - Somatology Laboratory //================================================== lhz_dun01,0,0 monster Remover 1682,101,5000 lhz_dun01,0,0 monster Anopheles 1627,70,5000 lhz_dun01,0,0 monster Metaling 1613,50,5000 lhz_dun01,0,0 monster Kavach Icarus 1656,13,5000 lhz_dun01,0,0 monster Errende Ebecee 1655,13,5000 lhz_dun01,0,0 monster Laurell Weinder 1657,11,5000 lhz_dun01,0,0 monster Wickebine Tres 1653,11,5000 lhz_dun01,0,0 monster Armeyer Dinze 1654,8,5000 lhz_dun01,0,0 monster Egnigem Cenia 1652,8,5000 lhz_dun01,0,0 monster Gemini-S58 1681,1,5000 //================================================== // lhz_dun02 - Somatology Laboratory //================================================== lhz_dun02,0,0 monster Laurell Weinder 1657,50,5000 lhz_dun02,0,0 monster Wickebine Tres 1653,50,5000 lhz_dun02,0,0 monster Kavach Icarus 1656,50,5000 lhz_dun02,0,0 monster Errende Ebecee 1655,50,5000 lhz_dun02,0,0 monster Egnigem Cenia 1652,50,5000 lhz_dun02,0,0 monster Armeyer Dinze 1654,50,5000 lhz_dun02,0,0 monster Remover 1682,20,5000 lhz_dun02,0,0 monster Gemini-S58 1681,10,5000 lhz_dun02,0,0 monster Eremes Guile 1635,1,5000 lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1 //================================================== // lhz_dun03 - Somatology Laboratory //================================================== lhz_dun03,0,0 monster Cecil Damon 1638,81,5000 lhz_dun03,0,0 monster Kathryne Keyron 1639,57,5000 lhz_dun03,0,0 monster Margaretha Sorin 1637,42,5000 lhz_dun03,0,0 monster Howard Alt-Eisen 1636,42,5000 lhz_dun03,0,0 monster Eremes Guile 1635,42,5000 lhz_dun03,0,0 monster Seyren Windsor 1634,42,5000 lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000 lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000 lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000 lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000 lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000 lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000 lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set .@x,140; set .@y,232; break; case 2: set .@x,75; set .@y,138; break; case 3: set .@x,140; set .@y,87; break; case 4: set .@x,205; set .@y,140; break; case 5: set .@x,123; set .@y,137; break; case 6: set .@x,175; set .@y,137; break; } set .@mob,rand(1646,1651); monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { case 1: set .@x2,183; set .@y2,97; break; case 2: set .@x2,97; set .@y2,96; break; case 3: set .@x2,47; set .@y2,139; break; case 4: set .@x2,231; set .@y2,140; break; case 5: set .@x2,139; set .@y2,211; break; case 6: set .@x2,139; set .@y2,259; break; } set .@mob2,rand(1640,1645); monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end; OnMyMVPDead: killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; } //======================================================================================== // lhz_dun04 - Bio-life Labs 4F //======================================================================================== lhz_dun04,0,0 monster Randel 2221,42,5000 lhz_dun04,0,0 monster Flamel 2222,42,5000 lhz_dun04,0,0 monster Celia 2223,81,5000 lhz_dun04,0,0 monster Chen 2224,42,5000 lhz_dun04,0,0 monster Gertie 2225,57,5000 lhz_dun04,0,0 monster Alphoccio 2226,42,5000 lhz_dun04,0,0 monster Trentini 2227,42,5000 lhz_dun04,0,0 monster Paladin Randel 2228,1,3300000,3000000 lhz_dun04,0,0 monster Creator Flamel 2229,1,3300000,3000000 lhz_dun04,0,0 monster Professor Celia 2230,1,3300000,3000000 lhz_dun04,0,0 monster Champion Chen 2231,1,3300000,3000000 lhz_dun04,0,0 monster Stalker Gertie 2232,1,3300000,3000000 lhz_dun04,0,0 monster Clown Alphoccio 2233,1,3300000,3000000 lhz_dun04,0,0 monster Gypsy Trentini 2234,1,3300000,3000000 lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,7)) { case 1: set .@x,77; set .@y,251; break; case 2: set .@x,147; set .@y,224; break; case 3: set .@x,219; set .@y,219; break; case 4: set .@x,244; set .@y,120; break; case 5: set .@x,149; set .@y,41; break; case 6: set .@x,53; set .@y,109; break; case 7: set .@x,149; set .@y,151; break; } set .@mob,rand(2235,2241); monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnLhzMvPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,7)) { case 1: set .@x2,77; set .@y2,251; break; case 2: set .@x2,147; set .@y2,224; break; case 3: set .@x2,219; set .@y2,219; break; case 4: set .@x2,244; set .@y2,120; break; case 5: set .@x2,149; set .@y2,41; break; case 6: set .@x2,53; set .@y2,109; break; case 7: set .@x2,149; set .@y2,151; break; } set .@mob2,rand(2228,2234); monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end; OnLhzMvPDead: killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; } nvm already fixed it thanks Edited May 4, 2022 by Emistry codebox Quote Link to comment Share on other sites More sharing options...
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abdol
i already put the script in quest_lighthalzen and already put the mob_db of the mobs
but when i reload script and reload mob db no mobs was spawning at lhz_dun04
any help?
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