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Mobs not spawning in biolab 4


abdol

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i already put the script in quest_lighthalzen and already put the mob_db of the mobs

but when i reload script and reload mob db no mobs was spawning at lhz_dun04

 

any help? ?

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we don't know what you're getting into if you don't share the file of NPC.
plz share it.

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here is the script in my npc / quest / lighthalzen

//===== rAthena Script =======================================
//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
//===== By: ==================================================
//= The Prometheus Project, rAthena Dev Team
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Additional Comments: =================================
//= 08/24/05 : Added 1st version. [Muad_Dib]
//= 1.1 Some corrections to level 1, 2 as pointed out by
//=     MasterofMuppets. [Skotlex]
//= 1.3 Some fixes based on kRO's "RO Map" [Poki#3]
//=     I also made the place more Moby ^^
//= 1.4 Adjusted spawns according to own info from iRO [MasterOfMuppets]
//= 1.5 More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
//= 1.6 Official X.3 spawns [Playtester]
//= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
//=    - A random 99 will now be spawned when the MVP spawns.
//=    - Spare spawn and MVP spawn now spawn in official locations.
//=    - Expandeded timer to allow for varying spawn times.
//= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
//= 1.9 Added Bio4 spawns. [Chilly]
//= 2.0 Updated Bio4 spawns.
//= 2.1 Correct Spawn by Navigation's mob data. [attackjom]
//============================================================

//==================================================
// lhz_dun01 - Somatology Laboratory
//==================================================
lhz_dun01,0,0    monster    Remover    1682,101,5000
lhz_dun01,0,0    monster    Anopheles    1627,70,5000
lhz_dun01,0,0    monster    Metaling    1613,50,5000
lhz_dun01,0,0    monster    Kavach Icarus    1656,13,5000
lhz_dun01,0,0    monster    Errende Ebecee    1655,13,5000
lhz_dun01,0,0    monster    Laurell Weinder    1657,11,5000
lhz_dun01,0,0    monster    Wickebine Tres    1653,11,5000
lhz_dun01,0,0    monster    Armeyer Dinze    1654,8,5000
lhz_dun01,0,0    monster    Egnigem Cenia    1652,8,5000
lhz_dun01,0,0    monster    Gemini-S58    1681,1,5000

//==================================================
// lhz_dun02 - Somatology Laboratory
//==================================================
lhz_dun02,0,0    monster    Laurell Weinder    1657,50,5000
lhz_dun02,0,0    monster    Wickebine Tres    1653,50,5000
lhz_dun02,0,0    monster    Kavach Icarus    1656,50,5000
lhz_dun02,0,0    monster    Errende Ebecee    1655,50,5000
lhz_dun02,0,0    monster    Egnigem Cenia    1652,50,5000
lhz_dun02,0,0    monster    Armeyer Dinze    1654,50,5000
lhz_dun02,0,0    monster    Remover    1682,20,5000
lhz_dun02,0,0    monster    Gemini-S58    1681,10,5000
lhz_dun02,0,0    monster    Eremes Guile    1635,1,5000
lhz_dun02,0,0,0,0    boss_monster    Egnigem Cenia    1658,1,7200000,600000,1

//==================================================
// lhz_dun03 - Somatology Laboratory
//==================================================
lhz_dun03,0,0    monster    Cecil Damon    1638,81,5000
lhz_dun03,0,0    monster    Kathryne Keyron    1639,57,5000
lhz_dun03,0,0    monster    Margaretha Sorin    1637,42,5000
lhz_dun03,0,0    monster    Howard Alt-Eisen    1636,42,5000
lhz_dun03,0,0    monster    Eremes Guile    1635,42,5000
lhz_dun03,0,0    monster    Seyren Windsor    1634,42,5000
lhz_dun03,139,158,20,11    monster    Assassin Cross Eremes    1641,1,2580000,2340000
lhz_dun03,138,138,36,34    monster    High Wizard Kathryne    1645,1,2580000,2460000
lhz_dun03,114,138,12,16    monster    Lord Knight Seyren    1640,1,2700000,2400000
lhz_dun03,139,117,20,11    monster    Sniper Cecil    1644,1,2700000,2500000
lhz_dun03,163,138,12,16    monster    Whitesmith Howard    1642,1,3000000,2700000
lhz_dun03,138,138,36,34    monster    High Priest Margaretha    1643,1,3300000,3000000

lhz_dun03,0,0,0    script    mvp_lhz_dun03    -1,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
    stopnpctimer;
    sleep rand(0,30)*60000; // 0 to 30 minutes
OnInit:
    // Select Coordinates to summon a random MVP on
    switch(rand(1,6)) {
        case 1:  set .@x,140;  set .@y,232;  break;
        case 2:  set .@x,75;   set .@y,138;  break;
        case 3:  set .@x,140;  set .@y,87;   break;
        case 4:  set .@x,205;  set .@y,140;  break;
        case 5:  set .@x,123;  set .@y,137;  break;
        case 6:  set .@x,175;  set .@y,137;  break;
    }
    set .@mob,rand(1646,1651);
    monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";

    // Select Coordinates to summon a random 99 on
    switch(rand(1,6)) {
        case 1:  set .@x2,183;  set .@y2,97;   break;
        case 2:  set .@x2,97;   set .@y2,96;   break;
        case 3:  set .@x2,47;   set .@y2,139;  break;
        case 4:  set .@x2,231;  set .@y2,140;  break;
        case 5:  set .@x2,139;  set .@y2,211;  break;
        case 6:  set .@x2,139;  set .@y2,259;  break;
    }
    set .@mob2,rand(1640,1645);
    monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
    end;

OnMyMVPDead:
    killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
    initnpctimer;
OnMy99Dead:
    end;
}

//========================================================================================
// lhz_dun04 - Bio-life Labs 4F
//========================================================================================
lhz_dun04,0,0    monster    Randel    2221,42,5000
lhz_dun04,0,0    monster    Flamel    2222,42,5000
lhz_dun04,0,0    monster    Celia    2223,81,5000
lhz_dun04,0,0    monster    Chen    2224,42,5000
lhz_dun04,0,0    monster    Gertie    2225,57,5000
lhz_dun04,0,0    monster    Alphoccio    2226,42,5000
lhz_dun04,0,0    monster    Trentini    2227,42,5000
lhz_dun04,0,0    monster    Paladin Randel    2228,1,3300000,3000000
lhz_dun04,0,0    monster    Creator Flamel    2229,1,3300000,3000000
lhz_dun04,0,0    monster    Professor Celia    2230,1,3300000,3000000
lhz_dun04,0,0    monster    Champion Chen    2231,1,3300000,3000000
lhz_dun04,0,0    monster    Stalker Gertie    2232,1,3300000,3000000
lhz_dun04,0,0    monster    Clown Alphoccio    2233,1,3300000,3000000
lhz_dun04,0,0    monster    Gypsy Trentini    2234,1,3300000,3000000

lhz_dun04,0,0,0    script    mvp_lhz_dun04    -1,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
    stopnpctimer;
    sleep rand(0,30)*60000; // 0 to 30 minutes
OnInit:
    // Select Coordinates to summon a random MVP on
    switch(rand(1,7)) {
        case 1:  set .@x,77;   set .@y,251;  break;
        case 2:  set .@x,147;  set .@y,224;  break;
        case 3:  set .@x,219;  set .@y,219;  break;
        case 4:  set .@x,244;  set .@y,120;  break;
        case 5:  set .@x,149;  set .@y,41;   break;
        case 6:  set .@x,53;   set .@y,109;  break;
        case 7:  set .@x,149;  set .@y,151;  break;
    }
    set .@mob,rand(2235,2241);
    monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnLhzMvPDead";

    // Select Coordinates to summon a random 99 on
    switch(rand(1,7)) {
        case 1:  set .@x2,77;   set .@y2,251;  break;
        case 2:  set .@x2,147;  set .@y2,224;  break;
        case 3:  set .@x2,219;  set .@y2,219;  break;
        case 4:  set .@x2,244;  set .@y2,120;  break;
        case 5:  set .@x2,149;  set .@y2,41;   break;
        case 6:  set .@x2,53;   set .@y2,109;  break;
        case 7:  set .@x2,149;  set .@y2,151;  break;
    }
    set .@mob2,rand(2228,2234);
    monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
    end;

OnLhzMvPDead:
    killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
    initnpctimer;
OnMy99Dead:
    end;
}

nvm already fixed it thanks 

Edited by Emistry
codebox
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