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Exchange Script Not Working


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Posted (edited)

As title, i was trying to make player have an option how many item can he exchange, but some what i keep failing, please help?

the idea was below:

Spoiler

 

100 Stone Fragment (ID: 6078) exchange for 1 Rough Elunium (ID: 757)

100 Stone Fragment (ID: 6078) exchange for 1 Rough Oridecon (ID: 756)

15 Rough Elunium (ID: 757) exchange for 1 Elunium (ID: 985)

15 Rough Oridecon (ID: 756) exchange for 1 Oridecon (ID: 984)

 

 

Exchange Script:

Spoiler
neko_isle,73,118,4	script	Exchanger Board	4_BOARD3,{
setarray .@item, 6078,6078,757,756;
setarray .@sellrate, 100,100,15,15;
setarray .@exchange, 757,756,985,984; 
setarray .@amount, 1,1,1,1;

	.@menu = select( 
		(countitem(6078)?"100x "+getitemname(6078)+" to 1x "+getitemname(757)+"":""),
		(countitem(6078)?"- Exchange with "+getitemname(6078)+"":""),
		(countitem(757)?"- Exchange with "+getitemname(757)+"":""),
		(countitem(756)?"- Exchange with "+getitemname(756)+"":""),
		"- Nothing"
		);
		
	switch(.@menu) {
		case 1:
			.@amount = countitem( .@item[choice] ) / 100;
			.@getitem = countitem( .@exchange[choice] ) / .@amount;
			.@divided = .@amount / .@exchange;
			mes "You can exchange a total of "+ .@getitem +".";
			getitem .@exchange[choice],( .@getitem );
			delitem .@item[choice],( .@amount );
		break;
		
		case 2:
			set .choice, 1;
			delitem .@item[1],.@sellrate[.choice];
			getitem .@exchange[.choice],.@amount[.choice];
		break;
		
		case 3:
			set .choice, 2;
			delitem .@item[2],.@sellrate[.choice];
			getitem .@exchange[.choice],.@amount[.choice];
		break;
		
		case 4:
			set .choice, 2;
			delitem .@item[3],.@sellrate[.choice];
			getitem .@exchange[.choice],.@amount[.choice];
		break;
		
	default:
		mes "[ Exchanger ]";
		mes "There's nothing i can do for you.";
		mes " ";
		mes "Please come back to me later!";
		break;
	}
	end;

}

 

 

i was only focus on case 1, since i got stuck there on other case would have same result?

 

Edited by Dolphin86

2 answers to this question

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Posted (edited)
8 hours ago, Dolphin86 said:

As title, i was trying to make player have an option how many item can he exchange, but some what i keep failing, please help?

the idea was below:

  Hide contents

 

100 Stone Fragment (ID: 6078) exchange for 1 Rough Elunium (ID: 757)

100 Stone Fragment (ID: 6078) exchange for 1 Rough Oridecon (ID: 756)

15 Rough Elunium (ID: 757) exchange for 1 Elunium (ID: 985)

15 Rough Oridecon (ID: 756) exchange for 1 Oridecon (ID: 984)

 

 

Exchange Script:

  Hide contents
neko_isle,73,118,4	script	Exchanger Board	4_BOARD3,{
setarray .@item, 6078,6078,757,756;
setarray .@sellrate, 100,100,15,15;
setarray .@exchange, 757,756,985,984; 
setarray .@amount, 1,1,1,1;

	.@menu = select( 
		(countitem(6078)?"100x "+getitemname(6078)+" to 1x "+getitemname(757)+"":""),
		(countitem(6078)?"- Exchange with "+getitemname(6078)+"":""),
		(countitem(757)?"- Exchange with "+getitemname(757)+"":""),
		(countitem(756)?"- Exchange with "+getitemname(756)+"":""),
		"- Nothing"
		);
		
	switch(.@menu) {
		case 1:
			.@amount = countitem( .@item[choice] ) / 100;
			.@getitem = countitem( .@exchange[choice] ) / .@amount;
			.@divided = .@amount / .@exchange;
			mes "You can exchange a total of "+ .@getitem +".";
			getitem .@exchange[choice],( .@getitem );
			delitem .@item[choice],( .@amount );
		break;
		
		case 2:
			set .choice, 1;
			delitem .@item[1],.@sellrate[.choice];
			getitem .@exchange[.choice],.@amount[.choice];
		break;
		
		case 3:
			set .choice, 2;
			delitem .@item[2],.@sellrate[.choice];
			getitem .@exchange[.choice],.@amount[.choice];
		break;
		
		case 4:
			set .choice, 2;
			delitem .@item[3],.@sellrate[.choice];
			getitem .@exchange[.choice],.@amount[.choice];
		break;
		
	default:
		mes "[ Exchanger ]";
		mes "There's nothing i can do for you.";
		mes " ";
		mes "Please come back to me later!";
		break;
	}
	end;

}

 

 

i was only focus on case 1, since i got stuck there on other case would have same result?

 

You can use this file

aaaa.txt

Edited by Slammer

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