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Skill settings for normal maps pvp and gvg?


Eross

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Hi good day! Is it possible to make skill have different cooldowns, behavior, damage etc base on map? Like for example ASURA STRIKE, in pvp it has a cooldown of 3seconds but in normal maps it has none, also in damage for example theres a skill with 100+10*skill level on normal map but different formula in pvp and gvg. Thankyou

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Use bonus_script and add cooldown item bonuses.

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1 hour ago, Start_ said:

Use bonus_script and add cooldown item bonuses.

Hi ..I mean on skills 

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Yes, try research 'bonus_script' and use

bonus2 bSkillCooldown,sk,t;        Increases cooldown of skill sk by t milliseconds

to adjust skill cooldown when enter specific maps.

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Just now, Start_ said:

Yes, try research 'bonus_script' and use

bonus2 bSkillCooldown,sk,t;        Increases cooldown of skill sk by t milliseconds

to adjust skill cooldown when enter specific maps.

How about on skill in src for example ? 
 

		case AS_GRIMTOOTH:
			skillratio += 20 * skill_lv;
			break;

How to make it skillratio for gvg and for normal ??

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For each skill damage in GvG, PvP, Normal, etc.

Go to \doc\mapflags.txt

And use skill_damage mapflag.

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