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[Browedit] Remove custom object shadow


Question

Posted

Hi Rathena!
I would like to remove some objects from the map with the prontera natal theme, but the shade of the curtains remains on the floor.
Is there any way to remove the ground shadow from these specific objects?

I didn't want to have to edit the shadows through the image editor. I heard that there is some option to remove object shadow in 'properties', but I can't find the way.

Can someone help me please.

 

2-Capturar.png (542×465)

7 answers to this question

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Posted (edited)

Thanks for the reply Mr. Cydon. But I tried it that way. Unsuccessful.

I think the shadows have already been embedded and saved on the ground, the only way is to edit the lightmap.png ?

Edited by driver
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Posted

So I did this:
I removed all the objects I didn't want on the map, then went to 'Edit>Clean Lightmaps' and 'Generate>Calculate Lightmaps' the shadows of the objects disappeared. But all shadows on the map too, shadows from buildings, shadows from walls etc.

I'm not finding the ambient light to be able to generate the shadow of the complete map and generate shadows of the buildings on the ground and objects..

Browedit is totally confusing to me.

 

I agree. It also appears that editing a map that has already been customized is much more complicated.

I will follow your tips! Thank you very much for your attention Mr Cydon.
Have a great day!

I'll give the topic closed.

  • Like 1
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Posted (edited)

hii, you can remove them manually with right click in Browedit 2 or Browedit 2022
Alternatively, you can export the shadowmap, temporarily invert the image so you can find the area easily, erase the part with white colour, and impot it again x3

Edited by Mina-chan
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Posted

I'm pretty late on answering this, but I hope someone finds this helpful anyway. The easiest solution to this problem would just be to remove the object, calculate the shadows where it used to be, and then put the object back. In browedit, you can use Global Height Edit to select an area of the map, and then go into Generate > Calculate Selected Lightmap to recalculate the shadows in the area you highlighted. This is a useful trick because it lets you adjust lights/shadows very carefully without having to re-render the entire map every time you make a small change.

I recorded a short video using one of my maps as an example. You can watch it here: Click Here

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