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Bloody Branch MVP kill announcer & MVP Announcer script


DEsMOn

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Hello Scripters

1) I'm Looking for Bloody Branch MVP / Mini boss Announcer script,

In which when MVP/Mini boss is spawn Via Bloody Branch & killed by player it should announce like this.

"Player has Killed Bloody Branch Monster MVP Pharaoh".

No need to mention location to avoid Kill steal of Bloody Branch MVPs

2) MVP announcer script required

In which it should only announce when its killed in Default MVP map.

Announcer should be like this

"Player has killed Pharaoh in_Sphinix05.

Please reply 

Thanks in advance..!

 

 

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I think this is a better approach because the latter will still trigger on normal spawning MVPS.

Change the Bloody Branch item script to...

monster "this",-1,-1,"--ja--",-3,1,"BB_MVP_Announce::OnBBMVPDeath";

And then add this npc...

-	script	BB_MVP_Announce	-1,{
OnBBMVPDeath:
	announce "'"+ strcharinfo(0) +"' has killed ("+ getmonsterinfo(killedrid,MOB_NAME) +").",bc_yellow|bc_all;
	end;
}

 

Edited by Skorm
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-	script	MVP_Announce	-1,{
OnNPCKillEvent:
	if (getmonsterinfo(killedrid,MOB_MVPEXP) != 0) {
		getmapxy .@map$,.@x,.@y;
		announce "'"+ strcharinfo(0) +"' has killed ("+ getmonsterinfo(killedrid,MOB_NAME)+") "+.@map$+".",bc_yellow|bc_all;
	}
	end;
}

 

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8 hours ago, mR L said:
-	script	MVP_Announce	-1,{
OnNPCKillEvent:
	if (getmonsterinfo(killedrid,MOB_MVPEXP) != 0) {
		getmapxy .@map$,.@x,.@y;
		announce "'"+ strcharinfo(0) +"' has killed ("+ getmonsterinfo(killedrid,MOB_NAME)+") "+.@map$+".",bc_yellow|bc_all;
	}
	end;
}

 

Hello Sir,
Thanks for reply I tried your script its like normal MVP announcer only.

I used Bloody Branch but normal MVP n Bloody Branch  MVPs Announcer  same..

Should be like this

Player has Killed Bloody Branch Monster MVP Pharaoh No location

image.png.a441801b6ebafe00a1c84c18c7328c34.png

image.png.a9cce6192337569b0cc65518f6968970.png

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