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INPUT REQUIRMENTS OR PER ACC ONLY 1 INSTANT JOB ONLY


Dev Yhams

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//==============================================================================//
//= Script Release : Job Changer + Max Leveler  [ Version 1.5 ]
//==================================By==========================================//
//= ManiacSociety
//==============================================================================//
//= Idea Came From : ManiacSociety
//= Helper : Emistry & Kenpachi
//==============================================================================//
//= D E S C R I P T I O N S
//==============================================================================//
// -- 1. Character can choose a Job which he like to be.
// -- 2. This NPC only have 1 Time Usage.
//         If it is set to Account Based then that account can use 1 times.
//         If it is set to Character Based then all new character can use 1 times.
// -- 3. Complete skills / Skill Points will be given if it is set to be.
// -- 4. Base Level and Job Level will be given upon Job Change.
//==============================================================================//
//= V E R S I O N S
//==============================================================================//
// -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings
// -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes.                            
// -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations.            
// -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts.                            
// -- [ 1.1 ] : Added New Job Change Option.                                    
// -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer.                        
//==============================================================================//
//= R U L E S
//==============================================================================//
// -- 1. Do not use for exchanging purpose.                                        
// -- 2. Do not claim it as yours.                                                
// -- 3. Do not change or remove the credits.
// -- 4. Do not sell the script in order to get paid.
// -- 5. Do not re-sharing upon modified without permission.
//==============================================================================//


new_1-1,57,124,1    script    Instant Job Master    651,{
if (BaseClass == Job_Novice) goto Main_Menu;
        mes "[Starter NPC]";
        mes "You can only use my services";
        mes "once per account, sorry.";
        close; 
    close;

// -- Configuration Option
set .npcname$,"[ ^0000FF Class Helper ^000000 ]";
set .InfoMenu,0;                    // Classes Informations Option [ 0 - Disable / 1 - Enable ]
set .1stClassMenu,0;                // First Job Class Option [ 0 - Disable / 1 - Enable ]
set .2ndClassMenu,0;                // Second Job Class Option [ 0 - Disable / 1 - Enable ]
set .High1stClassMenu,0;            // High 1st Class Option [ 0 - Disable / 1 - Enable ]
set .Trans2ndClassMenu,1;            // Transcendent Class Option [ 0 - Disable / 1 - Enable ]
set .Trans3rdClassMenu,0;            // Third Job Class Option [ 0 - Disable / 1 - Enable ]
set .ExpandedClassMenu,1;            // Expanded Class Option [ 0 - Disable / 1 - Enable ]
set .BabyClassMenu,0;                // Baby Job Class Option [ 0 - Disable / 1 - Enable ]
set .Baby3rdClassMenu,0;            // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]
set .allskills,1;                    // Complete Skills Option [ 0 - Disable / 1 - Enable ]


Main_Menu:
    mes "[Instant Job Master]";
    mes "Nice to meet you "+ strcharinfo ( 0 ) +", my name is Instant Job Master";
    mes "Welcome to ^E066FFScarsRO!^000000";
    next;
    switch(select(( .InfoMenu == 0 )?"":"Classes Information",
                ( .1stClassMenu == 0 )?"":"First Job Classes",
                ( .2ndClassMenu == 0 )?"":"Second Job Classes",    
                ( .High1stClassMenu == 0 )?"":"High First Job Classes",    
                ( .Trans2ndClassMenu == 1 )?"":"Transcendent Job Classes",    
                ( .Trans3rdClassMenu == 0 )?"":"Third Job Classes",        
                ( .ExpandedClassMenu == 0 )?"":"Expanded Job Classes",    
                ( .BabyClassMenu == 0 )?"":"Baby Normal Job Classes",        
                ( .Baby3rdClassMenu == 0 )?"":"^Baby Third Job Classes",        
                "^FF0000Sorry, i admire nobody....^000000")) {

                    Case 1: goto Classes_info;
                    Case 2:    goto FirstJob_Classes;
                    Case 3:    goto SecondJob_Classes;
                    Case 4:    goto HighFirstJob_Classes;
                    Case 5:    goto TransSecondJob_Classes;
                    Case 6:    goto TransThirdJob_Classes;
                    Case 7:    goto ExpandedJob_Classes;
                    Case 8:    goto BabyJob_Classes;
                    Case 9:    goto BabyThirdJob_Classes;
                    Case 10:    close;
            }
    
FirstJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Swordman",
                "Magician",
                "Archer",
                "Acolyte",
                "Merchant",
                "Thief",
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    

            Case 1:    callsub Job_Changing,1,99,50,60,"All";
            Case 2:    callsub Job_Changing,2,99,50,60,"All";
            Case 3:    callsub Job_Changing,3,99,50,60,"All";
            Case 4:    callsub Job_Changing,4,99,50,60,"All";
            Case 5:    callsub Job_Changing,5,99,50,60,"All";
            Case 6:    callsub Job_Changing,6,99,50,60,"All";
            Case 7:    goto Main_Menu;
        }

HighFirstJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("High Swordman",
                "High Magician",
                "High Archer",
                "High Acolyte",
                "High Merchant",
                "High Thief",
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    

            Case 1:    callsub Job_Changing,4002,99,50,60,"All";
            Case 2:    callsub Job_Changing,4003,99,50,60,"All";
            Case 3:    callsub Job_Changing,4004,99,50,60,"All";
            Case 4:    callsub Job_Changing,4005,99,50,60,"All";
            Case 5:    callsub Job_Changing,4006,99,50,60,"All";
            Case 6:    callsub Job_Changing,4007,99,50,60,"All";
            Case 7:    goto Main_Menu;
        }
        
SecondJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Knight",
                "Priest",
                "Wizard",
                "Blacksmith",
                "Hunter",
                "Assassin",
                "Crusader",
                "Monk",
                "Sage",
                "Rogue",
                "Alchemist",
                ( Sex == 0 )?"":"Dancer",        
                ( Sex == 1 )?"":"Bard",    
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    
            
            Case 1:    callsub Job_Changing,7,99,50,110,"All";
            Case 2:    callsub Job_Changing,8,99,50,110,"All";
            Case 3:    callsub Job_Changing,9,99,50,110,"All";
            Case 4:    callsub Job_Changing,10,99,50,110,"All";
            Case 5:    callsub Job_Changing,11,99,50,110,"All";
            Case 6:    callsub Job_Changing,12,99,50,110,"All";
            Case 7:    callsub Job_Changing,14,99,50,110,"All";
            Case 8:    callsub Job_Changing,15,99,50,110,"All";
            Case 9:    callsub Job_Changing,16,99,50,110,"All";
            Case 10:    callsub Job_Changing,17,99,50,110,"All";
            Case 11:    callsub Job_Changing,18,99,50,110,"All";
            Case 12:    callsub Job_Changing,20,99,50,110,"All";
            Case 13:    callsub Job_Changing,19,99,50,110,"All";
            Case 14:    goto Main_Menu;
        }

TransSecondJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Lord Knight",
                "High Priest",
                "High Wizard",
                "Whitesmith",
                "Sniper",
                "Assassin Cross",
                "Paladin",
                "Champion",
                "Professor",
                "Stalker",
                "Creator",
                ( Sex == 0 )?"":"Gypsy",        
                ( Sex == 1 )?"":"Clowm",    
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    
            
            Case 1:    callsub Job_Changing,4008,99,70,127,"All";
            Case 2:    callsub Job_Changing,4009,99,70,127,"All";
            Case 3:    callsub Job_Changing,4010,99,70,127,"All";
            Case 4:    callsub Job_Changing,4011,99,70,127,"All";
            Case 5:    callsub Job_Changing,4012,99,70,127,"All";
            Case 6:    callsub Job_Changing,4013,99,70,127,"All";
            Case 7:    callsub Job_Changing,4015,99,70,127,"All";
            Case 8:    callsub Job_Changing,4016,99,70,127,"All";
            Case 9:    callsub Job_Changing,4017,99,70,127,"All";
            Case 10:    callsub Job_Changing,4018,99,70,127,"All";
            Case 11:    callsub Job_Changing,4019,99,70,127,"All";
            Case 12:    callsub Job_Changing,4021,99,70,127,"All";
            Case 13:    callsub Job_Changing,4020,99,70,127,"All";
            Case 14:    goto Main_Menu;
        }

                
ExpandedJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Super Novice",
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    

            Case 1:    callsub Job_Changing,23,255,120,110,"All";
            Case 2:    callsub Job_Changing,24,255,120,600,"All";
            Case 3:    callsub Job_Changing,25,255,120,60,"All";
            Case 4:    callsub Job_Changing,4046,255,120,60,"All";
            Case 5:    callsub Job_Changing,4047,255,120,110,"All";
            Case 6:    callsub Job_Changing,4049,255,120,110,"All";
            Case 7:    goto Main_Menu;
        }


Job_Changing:
        mes .npcname$;
        mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";
        if (compare(getarg(4),"All")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00;    }
        if (compare(getarg(4),"Map")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00;    }
        if (compare(getarg(4),"Area")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00;    }
        if (compare(getarg(4),"Self")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00;    }
        jobchange getarg(0);
        set BaseLevel,getarg(1);
        set JobLevel,getarg(2);
        ResetSkill;
        ResetStatus;
        set SkillPoint,getarg(3);
        if ( .allskills == 1 ){
        atcommand "@allskills";
        set SkillPoint,0;
        }
        percentheal 100,100;
        close;
    
Classes_info:
    mes .npcname$;
    mes "=====[^76EE00 Swordman Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Archer Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Mage Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Thief Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Acolyte Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Merchant Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Super Novice ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Gunslinger ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Ninja ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Taekwon ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. ";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Star Gladiator ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Soul Linker ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability.";
    mes " ^FF0000________________________________^000000";
    next;
    goto Main_Menu;
    
OnInit:
waitingroom " Instant Job Master",0;
end;

}

 

Edited by Emistry
codebox
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Check on setting

// -- Usable for Only 1 Time
set .Based,1;	// [ 0 - Account Based  / 1 - Character Based ]

 

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//==============================================================================//
//= Script Release : Job Changer + Max Leveler  [ Version 1.5 ]
//==================================By==========================================//
//= ManiacSociety
//==============================================================================//
//= Idea Came From : ManiacSociety
//= Helper : Emistry & Kenpachi
//==============================================================================//
//= D E S C R I P T I O N S
//==============================================================================//
// -- 1. Character can choose a Job which he like to be.
// -- 2. This NPC only have 1 Time Usage.
//         If it is set to Account Based then that account can use 1 times.
//         If it is set to Character Based then all new character can use 1 times.
// -- 3. Complete skills / Skill Points will be given if it is set to be.
// -- 4. Base Level and Job Level will be given upon Job Change.
//==============================================================================//
//= V E R S I O N S
//==============================================================================//
// -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings
// -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes.                            
// -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations.            
// -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts.                            
// -- [ 1.1 ] : Added New Job Change Option.                                    
// -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer.                        
//==============================================================================//
//= R U L E S
//==============================================================================//
// -- 1. Do not use for exchanging purpose.                                        
// -- 2. Do not claim it as yours.                                                
// -- 3. Do not change or remove the credits.
// -- 4. Do not sell the script in order to get paid.
// -- 5. Do not re-sharing upon modified without permission.
//==============================================================================//


new_1-1,57,124,1    script    Instant Job Master    651,{
if (#FreeInstaJob == 1) {
        mes "[Starter NPC]";
        mes "You can only use my services";
        mes "once per account, sorry.";
        close; 
}
if (BaseClass == Job_Novice) goto Main_Menu;

// -- Configuration Option
set .npcname$,"[ ^0000FF Class Helper ^000000 ]";
set .InfoMenu,0;                    // Classes Informations Option [ 0 - Disable / 1 - Enable ]
set .1stClassMenu,0;                // First Job Class Option [ 0 - Disable / 1 - Enable ]
set .2ndClassMenu,0;                // Second Job Class Option [ 0 - Disable / 1 - Enable ]
set .High1stClassMenu,0;            // High 1st Class Option [ 0 - Disable / 1 - Enable ]
set .Trans2ndClassMenu,1;            // Transcendent Class Option [ 0 - Disable / 1 - Enable ]
set .Trans3rdClassMenu,0;            // Third Job Class Option [ 0 - Disable / 1 - Enable ]
set .ExpandedClassMenu,1;            // Expanded Class Option [ 0 - Disable / 1 - Enable ]
set .BabyClassMenu,0;                // Baby Job Class Option [ 0 - Disable / 1 - Enable ]
set .Baby3rdClassMenu,0;            // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]
set .allskills,1;                    // Complete Skills Option [ 0 - Disable / 1 - Enable ]


Main_Menu:
    mes "[Instant Job Master]";
    mes "Nice to meet you "+ strcharinfo ( 0 ) +", my name is Instant Job Master";
    mes "Welcome to ^E066FFScarsRO!^000000";
    next;
    switch(select(( .InfoMenu == 0 )?"":"Classes Information",
                ( .1stClassMenu == 0 )?"":"First Job Classes",
                ( .2ndClassMenu == 0 )?"":"Second Job Classes",    
                ( .High1stClassMenu == 0 )?"":"High First Job Classes",    
                ( .Trans2ndClassMenu == 1 )?"":"Transcendent Job Classes",    
                ( .Trans3rdClassMenu == 0 )?"":"Third Job Classes",        
                ( .ExpandedClassMenu == 0 )?"":"Expanded Job Classes",    
                ( .BabyClassMenu == 0 )?"":"Baby Normal Job Classes",        
                ( .Baby3rdClassMenu == 0 )?"":"^Baby Third Job Classes",        
                "^FF0000Sorry, i admire nobody....^000000")) {

                    Case 1: goto Classes_info;
                    Case 2:    goto FirstJob_Classes;
                    Case 3:    goto SecondJob_Classes;
                    Case 4:    goto HighFirstJob_Classes;
                    Case 5:    goto TransSecondJob_Classes;
                    Case 6:    goto TransThirdJob_Classes;
                    Case 7:    goto ExpandedJob_Classes;
                    Case 8:    goto BabyJob_Classes;
                    Case 9:    goto BabyThirdJob_Classes;
                    Case 10:    close;
            }
    
FirstJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Swordman",
                "Magician",
                "Archer",
                "Acolyte",
                "Merchant",
                "Thief",
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    

            Case 1:    callsub Job_Changing,1,99,50,60,"All";
            Case 2:    callsub Job_Changing,2,99,50,60,"All";
            Case 3:    callsub Job_Changing,3,99,50,60,"All";
            Case 4:    callsub Job_Changing,4,99,50,60,"All";
            Case 5:    callsub Job_Changing,5,99,50,60,"All";
            Case 6:    callsub Job_Changing,6,99,50,60,"All";
            Case 7:    goto Main_Menu;
        }

HighFirstJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("High Swordman",
                "High Magician",
                "High Archer",
                "High Acolyte",
                "High Merchant",
                "High Thief",
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    

            Case 1:    callsub Job_Changing,4002,99,50,60,"All";
            Case 2:    callsub Job_Changing,4003,99,50,60,"All";
            Case 3:    callsub Job_Changing,4004,99,50,60,"All";
            Case 4:    callsub Job_Changing,4005,99,50,60,"All";
            Case 5:    callsub Job_Changing,4006,99,50,60,"All";
            Case 6:    callsub Job_Changing,4007,99,50,60,"All";
            Case 7:    goto Main_Menu;
        }
        
SecondJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Knight",
                "Priest",
                "Wizard",
                "Blacksmith",
                "Hunter",
                "Assassin",
                "Crusader",
                "Monk",
                "Sage",
                "Rogue",
                "Alchemist",
                ( Sex == 0 )?"":"Dancer",        
                ( Sex == 1 )?"":"Bard",    
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    
            
            Case 1:    callsub Job_Changing,7,99,50,110,"All";
            Case 2:    callsub Job_Changing,8,99,50,110,"All";
            Case 3:    callsub Job_Changing,9,99,50,110,"All";
            Case 4:    callsub Job_Changing,10,99,50,110,"All";
            Case 5:    callsub Job_Changing,11,99,50,110,"All";
            Case 6:    callsub Job_Changing,12,99,50,110,"All";
            Case 7:    callsub Job_Changing,14,99,50,110,"All";
            Case 8:    callsub Job_Changing,15,99,50,110,"All";
            Case 9:    callsub Job_Changing,16,99,50,110,"All";
            Case 10:    callsub Job_Changing,17,99,50,110,"All";
            Case 11:    callsub Job_Changing,18,99,50,110,"All";
            Case 12:    callsub Job_Changing,20,99,50,110,"All";
            Case 13:    callsub Job_Changing,19,99,50,110,"All";
            Case 14:    goto Main_Menu;
        }

TransSecondJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Lord Knight",
                "High Priest",
                "High Wizard",
                "Whitesmith",
                "Sniper",
                "Assassin Cross",
                "Paladin",
                "Champion",
                "Professor",
                "Stalker",
                "Creator",
                ( Sex == 0 )?"":"Gypsy",        
                ( Sex == 1 )?"":"Clowm",    
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    
            
            Case 1:    callsub Job_Changing,4008,99,70,127,"All";
            Case 2:    callsub Job_Changing,4009,99,70,127,"All";
            Case 3:    callsub Job_Changing,4010,99,70,127,"All";
            Case 4:    callsub Job_Changing,4011,99,70,127,"All";
            Case 5:    callsub Job_Changing,4012,99,70,127,"All";
            Case 6:    callsub Job_Changing,4013,99,70,127,"All";
            Case 7:    callsub Job_Changing,4015,99,70,127,"All";
            Case 8:    callsub Job_Changing,4016,99,70,127,"All";
            Case 9:    callsub Job_Changing,4017,99,70,127,"All";
            Case 10:    callsub Job_Changing,4018,99,70,127,"All";
            Case 11:    callsub Job_Changing,4019,99,70,127,"All";
            Case 12:    callsub Job_Changing,4021,99,70,127,"All";
            Case 13:    callsub Job_Changing,4020,99,70,127,"All";
            Case 14:    goto Main_Menu;
        }

                
ExpandedJob_Classes:
    mes .npcname$;
    mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
    next;
    switch(select("Super Novice",
                "Back")) {

// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;    

            Case 1:    callsub Job_Changing,23,255,120,110,"All";
            Case 2:    callsub Job_Changing,24,255,120,600,"All";
            Case 3:    callsub Job_Changing,25,255,120,60,"All";
            Case 4:    callsub Job_Changing,4046,255,120,60,"All";
            Case 5:    callsub Job_Changing,4047,255,120,110,"All";
            Case 6:    callsub Job_Changing,4049,255,120,110,"All";
            Case 7:    goto Main_Menu;
        }


Job_Changing:
        mes .npcname$;
        mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";
        if (compare(getarg(4),"All")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00;    }
        if (compare(getarg(4),"Map")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00;    }
        if (compare(getarg(4),"Area")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00;    }
        if (compare(getarg(4),"Self")){    announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00;    }
        jobchange getarg(0);
        set BaseLevel,getarg(1);
        set JobLevel,getarg(2);
        ResetSkill;
        ResetStatus;
        set SkillPoint,getarg(3);
        if ( .allskills == 1 ){
        atcommand "@allskills";
        set SkillPoint,0;
        }
       set #FreeInstaJob,1;
        percentheal 100,100;
        close;
    
Classes_info:
    mes .npcname$;
    mes "=====[^76EE00 Swordman Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Archer Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Mage Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Thief Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Acolyte Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Merchant Classes ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Super Novice ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Gunslinger ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Ninja ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Taekwon ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. ";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Star Gladiator ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power.";
    mes " ^FF0000________________________________^000000";
    next;
    mes .npcname$;
    mes "=====[^76EE00 Soul Linker ^000000]=====";
    mes " ^FF0000________________________________^000000";
    mes "^4EEE94Description :^000000";
    mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability.";
    mes " ^FF0000________________________________^000000";
    next;
    goto Main_Menu;
    
OnInit:
waitingroom " Instant Job Master",0;
end;

}

 

Edited by Emistry
codebox
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