//==============================================================================//
//= Script Release : Job Changer + Max Leveler [ Version 1.5 ]
//==================================By==========================================//
//= ManiacSociety
//==============================================================================//
//= Idea Came From : ManiacSociety
//= Helper : Emistry & Kenpachi
//==============================================================================//
//= D E S C R I P T I O N S
//==============================================================================//
// -- 1. Character can choose a Job which he like to be.
// -- 2. This NPC only have 1 Time Usage.
// If it is set to Account Based then that account can use 1 times.
// If it is set to Character Based then all new character can use 1 times.
// -- 3. Complete skills / Skill Points will be given if it is set to be.
// -- 4. Base Level and Job Level will be given upon Job Change.
//==============================================================================//
//= V E R S I O N S
//==============================================================================//
// -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings
// -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes.
// -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations.
// -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts.
// -- [ 1.1 ] : Added New Job Change Option.
// -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer.
//==============================================================================//
//= R U L E S
//==============================================================================//
// -- 1. Do not use for exchanging purpose.
// -- 2. Do not claim it as yours.
// -- 3. Do not change or remove the credits.
// -- 4. Do not sell the script in order to get paid.
// -- 5. Do not re-sharing upon modified without permission.
//==============================================================================//
new_1-1,57,124,1 script Instant Job Master 651,{
if (BaseClass == Job_Novice) goto Main_Menu;
mes "[Starter NPC]";
mes "You can only use my services";
mes "once per account, sorry.";
close;
close;
// -- Configuration Option
set .npcname$,"[ ^0000FF Class Helper ^000000 ]";
set .InfoMenu,0; // Classes Informations Option [ 0 - Disable / 1 - Enable ]
set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ]
set .2ndClassMenu,0; // Second Job Class Option [ 0 - Disable / 1 - Enable ]
set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ]
set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ]
set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ]
set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ]
set .BabyClassMenu,0; // Baby Job Class Option [ 0 - Disable / 1 - Enable ]
set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]
set .allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ]
Main_Menu:
mes "[Instant Job Master]";
mes "Nice to meet you "+ strcharinfo ( 0 ) +", my name is Instant Job Master";
mes "Welcome to ^E066FFScarsRO!^000000";
next;
switch(select(( .InfoMenu == 0 )?"":"Classes Information",
( .1stClassMenu == 0 )?"":"First Job Classes",
( .2ndClassMenu == 0 )?"":"Second Job Classes",
( .High1stClassMenu == 0 )?"":"High First Job Classes",
( .Trans2ndClassMenu == 1 )?"":"Transcendent Job Classes",
( .Trans3rdClassMenu == 0 )?"":"Third Job Classes",
( .ExpandedClassMenu == 0 )?"":"Expanded Job Classes",
( .BabyClassMenu == 0 )?"":"Baby Normal Job Classes",
( .Baby3rdClassMenu == 0 )?"":"^Baby Third Job Classes",
"^FF0000Sorry, i admire nobody....^000000")) {
Case 1: goto Classes_info;
Case 2: goto FirstJob_Classes;
Case 3: goto SecondJob_Classes;
Case 4: goto HighFirstJob_Classes;
Case 5: goto TransSecondJob_Classes;
Case 6: goto TransThirdJob_Classes;
Case 7: goto ExpandedJob_Classes;
Case 8: goto BabyJob_Classes;
Case 9: goto BabyThirdJob_Classes;
Case 10: close;
}
FirstJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
next;
switch(select("Swordman",
"Magician",
"Archer",
"Acolyte",
"Merchant",
"Thief",
"Back")) {
// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
Case 1: callsub Job_Changing,1,99,50,60,"All";
Case 2: callsub Job_Changing,2,99,50,60,"All";
Case 3: callsub Job_Changing,3,99,50,60,"All";
Case 4: callsub Job_Changing,4,99,50,60,"All";
Case 5: callsub Job_Changing,5,99,50,60,"All";
Case 6: callsub Job_Changing,6,99,50,60,"All";
Case 7: goto Main_Menu;
}
HighFirstJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
next;
switch(select("High Swordman",
"High Magician",
"High Archer",
"High Acolyte",
"High Merchant",
"High Thief",
"Back")) {
// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
Case 1: callsub Job_Changing,4002,99,50,60,"All";
Case 2: callsub Job_Changing,4003,99,50,60,"All";
Case 3: callsub Job_Changing,4004,99,50,60,"All";
Case 4: callsub Job_Changing,4005,99,50,60,"All";
Case 5: callsub Job_Changing,4006,99,50,60,"All";
Case 6: callsub Job_Changing,4007,99,50,60,"All";
Case 7: goto Main_Menu;
}
SecondJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
next;
switch(select("Knight",
"Priest",
"Wizard",
"Blacksmith",
"Hunter",
"Assassin",
"Crusader",
"Monk",
"Sage",
"Rogue",
"Alchemist",
( Sex == 0 )?"":"Dancer",
( Sex == 1 )?"":"Bard",
"Back")) {
// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
Case 1: callsub Job_Changing,7,99,50,110,"All";
Case 2: callsub Job_Changing,8,99,50,110,"All";
Case 3: callsub Job_Changing,9,99,50,110,"All";
Case 4: callsub Job_Changing,10,99,50,110,"All";
Case 5: callsub Job_Changing,11,99,50,110,"All";
Case 6: callsub Job_Changing,12,99,50,110,"All";
Case 7: callsub Job_Changing,14,99,50,110,"All";
Case 8: callsub Job_Changing,15,99,50,110,"All";
Case 9: callsub Job_Changing,16,99,50,110,"All";
Case 10: callsub Job_Changing,17,99,50,110,"All";
Case 11: callsub Job_Changing,18,99,50,110,"All";
Case 12: callsub Job_Changing,20,99,50,110,"All";
Case 13: callsub Job_Changing,19,99,50,110,"All";
Case 14: goto Main_Menu;
}
TransSecondJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
next;
switch(select("Lord Knight",
"High Priest",
"High Wizard",
"Whitesmith",
"Sniper",
"Assassin Cross",
"Paladin",
"Champion",
"Professor",
"Stalker",
"Creator",
( Sex == 0 )?"":"Gypsy",
( Sex == 1 )?"":"Clowm",
"Back")) {
// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
Case 1: callsub Job_Changing,4008,99,70,127,"All";
Case 2: callsub Job_Changing,4009,99,70,127,"All";
Case 3: callsub Job_Changing,4010,99,70,127,"All";
Case 4: callsub Job_Changing,4011,99,70,127,"All";
Case 5: callsub Job_Changing,4012,99,70,127,"All";
Case 6: callsub Job_Changing,4013,99,70,127,"All";
Case 7: callsub Job_Changing,4015,99,70,127,"All";
Case 8: callsub Job_Changing,4016,99,70,127,"All";
Case 9: callsub Job_Changing,4017,99,70,127,"All";
Case 10: callsub Job_Changing,4018,99,70,127,"All";
Case 11: callsub Job_Changing,4019,99,70,127,"All";
Case 12: callsub Job_Changing,4021,99,70,127,"All";
Case 13: callsub Job_Changing,4020,99,70,127,"All";
Case 14: goto Main_Menu;
}
ExpandedJob_Classes:
mes .npcname$;
mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";
next;
switch(select("Super Novice",
"Back")) {
// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>;
Case 1: callsub Job_Changing,23,255,120,110,"All";
Case 2: callsub Job_Changing,24,255,120,600,"All";
Case 3: callsub Job_Changing,25,255,120,60,"All";
Case 4: callsub Job_Changing,4046,255,120,60,"All";
Case 5: callsub Job_Changing,4047,255,120,110,"All";
Case 6: callsub Job_Changing,4049,255,120,110,"All";
Case 7: goto Main_Menu;
}
Job_Changing:
mes .npcname$;
mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";
if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; }
if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; }
if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; }
if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; }
jobchange getarg(0);
set BaseLevel,getarg(1);
set JobLevel,getarg(2);
ResetSkill;
ResetStatus;
set SkillPoint,getarg(3);
if ( .allskills == 1 ){
atcommand "@allskills";
set SkillPoint,0;
}
percentheal 100,100;
close;
Classes_info:
mes .npcname$;
mes "=====[^76EE00 Swordman Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Archer Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Mage Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Thief Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Acolyte Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Merchant Classes ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Super Novice ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Gunslinger ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Ninja ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Taekwon ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. ";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Star Gladiator ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power.";
mes " ^FF0000________________________________^000000";
next;
mes .npcname$;
mes "=====[^76EE00 Soul Linker ^000000]=====";
mes " ^FF0000________________________________^000000";
mes "^4EEE94Description :^000000";
mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability.";
mes " ^FF0000________________________________^000000";
next;
goto Main_Menu;
OnInit:
waitingroom " Instant Job Master",0;
end;
}
Question
Dev Yhams
codebox
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.