Styx15 Posted August 26, 2021 Group: Members Topic Count: 25 Topics Per Day: 0.02 Content Count: 48 Reputation: 0 Joined: 09/28/20 Last Seen: 4 hours ago Share Posted August 26, 2021 (edited) Hello.. i want to ask about gate of hell formula.. in my Ro Gate of hell looking from max SP.. case SR_GATEOFHELL: { struct status_data *sstatus = status_get_status_data(src); ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - sstatus->hp); if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) { ATK_ADD(wd.damage, wd.damage2, (sstatus->max_sp * (100 + skill_lv * 10 / 100)) + 40 * status_get_lv(src)); } else ATK_ADD(wd.damage, wd.damage2, (sstatus->sp * (100 + skill_lv * 10 / 100)) + 10 * status_get_lv(src)); } i can't find gate of hell old formula like from mhp & low hp increase damage..... someone can't help me ? thank you before.. Edited August 26, 2021 by Styx15 Quote Link to comment Share on other sites More sharing options...
0 Styx15 Posted September 10, 2021 Group: Members Topic Count: 25 Topics Per Day: 0.02 Content Count: 48 Reputation: 0 Joined: 09/28/20 Last Seen: 4 hours ago Author Share Posted September 10, 2021 bump? Quote Link to comment Share on other sites More sharing options...
0 Easycore Posted September 10, 2021 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted September 10, 2021 On 8/26/2021 at 7:49 PM, Styx15 said: Hello.. i want to ask about gate of hell formula.. in my Ro Gate of hell looking from max SP.. case SR_GATEOFHELL: { struct status_data *sstatus = status_get_status_data(src); ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - sstatus->hp); Quote Link to comment Share on other sites More sharing options...
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Styx15
Hello..
i want to ask about gate of hell formula.. in my Ro Gate of hell looking from max SP..
case SR_GATEOFHELL: {
struct status_data *sstatus = status_get_status_data(src);
ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - sstatus->hp);
if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
ATK_ADD(wd.damage, wd.damage2, (sstatus->max_sp * (100 + skill_lv * 10 / 100)) + 40 * status_get_lv(src));
} else
ATK_ADD(wd.damage, wd.damage2, (sstatus->sp * (100 + skill_lv * 10 / 100)) + 10 * status_get_lv(src));
}
i can't find gate of hell old formula like from mhp & low hp increase damage.....
someone can't help me ?
Edited by Styx15thank you before..
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