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Quest Shop 1.6c Preview not working


Eross

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Hi ! Im using Euphy's Quest NPC for my donation .. I just want to ask how to enable multi purchase ??? It allows buying single item only ..Please help I need this one ,., Thankyou 

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Update Hat Maker By: ==================================================
//= Boy
//===== Current Version: =====================================
//= 1.4a
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
					
brasilis,277,226,4	script	Donation Shop	859,{
function Add; function Chk; function Slot; function A_An;
	mes "[Aureus Kafra]";
	mes "Welcome to ^FF0000Regular Donation Shop^000000 "+strcharinfo(0)+"!";
	mes "Here you can buy ^0000FFDonation Items^000000.";
	mes "This is to help our server to keep running.";
	mes "You can also acquire ^0000FFAureus Tokens^000000 from streamer's event";
	mes "Please, select shop category.";
	if(.Shops$ != "") set .@i,1;
	else {
		set .@menu$,"";
		for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
			set .@menu$, .@menu$+.Shops$[.@i]+":";
		set .@i, select(.@menu$); }
	dispbottom "Select one item at a time.";
	callshop "donationshop"+.@i,1;
	npcshopattach "donationshop"+.@i;
	end;

function Add {
	if (getitemname(getarg(1))=="null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
	for(set .@n,5; .@n<127; set .@n,.@n+2) {
		if (!getarg(.@n,0)) break;
		if (getitemname(getarg(.@n))=="null") {
			debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped) on Quest ItemID "+ getarg(1) +"."; return; } }
	for(set .@i,2; .@i<.@n; set .@i,.@i+1)
		set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
	npcshopadditem "donationshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return; }
function Chk {
	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
	else return "^00FF00"; }
function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot){
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$; } }
function A_An {
	setarray .@A$[0],"a","e","i","o","u";
	set .@B$, "_"+getarg(0);
	for(set .@i,0; .@i<5; set .@i,.@i+1)
		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
	return "a "+getarg(0); }

OnBuyItem:
	set .@q[0],@bought_nameid;
	copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
	if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
	if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
	if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
	next;
	set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
	addtimer 1000, strnpcinfo(1)+"::OnEnd";
	while(1){
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512) || (@qe1&1024) || (@qe1&2048) || (@qe1&4096) || (@qe1&8192) || (@qe1&65536)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
			case 1:
				if (@qe0) { 
					mes "[Quest Shop]";
					mes "You're missing one or more quest requirements.";
					close; }
				if (!checkweight(.@q[0],.@q[1])) {
					mes "[Quest Shop]";
					mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
					close; }
				if (.@q[2]) set Zeny, Zeny-.@q[2];
				if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
				if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
					delitem .@q[.@i],.@q[.@i+1];
				getitem .@q[0],.@q[1];
				if (.Announce) announce strcharinfo(0)+" has purchased "+A_An(getitemname(.@q[0]))+" from Donation Shop!",0;
				specialeffect2 699;
				close;
			case 2:
				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
				if (@qe1&1) atcommand "@changelook 3 "+@qe2;
				if (@qe1&256) atcommand "@changelook 1 "+@qe2;
				if (@qe1&512) atcommand "@changelook 2 "+@qe2;
				if (@qe1&1024) atcommand "@changelook 1 "+@qe2;
				if (@qe1&2048) atcommand "@changelook 2 "+@qe2;
				if (@qe1&4096) atcommand "@changelook 3 "+@qe2;
				if (@qe1&8192) atcommand "@changelook 7 "+@qe2;
				if (@qe1&65536) atcommand "@changelook 4 "+@qe2;
				set @qe6,1;
				break;
			case 3:
				close; } }
OnEnd:
	if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; atcommand "@changelook 7 "+@qe3;atcommand "@changelook 4 "+@qe3; }
	for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
	end;
OnInit:
//waitingroom "[Quest Costumes]",0;
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
	setarray .Points$[0],"#CASHPOINTS","Cash Points";

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .DisplayID,0;	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,1;	// Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

	setarray .Shops$[1],"Headgear Quest";
	 //set .Shops$,"n/a";
	 setarray .Shops$[1],"~ New Release";
	 setarray .Shops$[2],"~ Popular Items";
	 setarray .Shops$[3],"~ Limited Scrolls";
	 setarray .Shops$[4],"~ Rental Items";	 
	 setarray .Shops$[5],"~ Permanent Equipments";	 
	 setarray .Shops$[6],"~ Usables & ETC";	 

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
	sleep 10;
	Add(1,33030,1,0,0,6732,195);	
	Add(1,502,1,0,0,7179,2400);
	Add(1,33032,1,0,0,6732,750);	
	Add(1,33033,1,0,0,6732,1200);	
	Add(1,33034,1,0,0,6732,2400);
	sleep 10;
	Add(2,34000,1,0,0,7179,2400);
	Add(2,34001,1,0,0,7179,2400);
	Add(2,34002,1,0,0,7179,2400);
	Add(2,34003,1,0,0,7179,2400);
	Add(2,34004,1,0,0,7179,2400);
	Add(2,34005,1,0,0,7179,2400);
	Add(2,34006,1,0,0,7179,2400);
	Add(2,34007,1,0,0,7179,2400);
	Add(2,34008,1,0,0,7179,2400);
	Add(2,34009,1,0,0,7179,2400);
	Add(2,34010,1,0,0,7179,2400);
	Add(2,34011,1,0,0,7179,2400);
	sleep 10;
	Add(3,14296,1,0,0,7179,60);	
	Add(3,14297,1,0,0,7179,60);	
	Add(3,12785,1,0,0,7179,60);	
	sleep 10;
	Add(4,17229,1,0,0,7179,450);		
	Add(4,16683,1,0,0,7179,600);		
	Add(4,16682,1,0,0,7179,210);		
	sleep 10;	
	Add(5,5536,1,0,0,6732,1050);	
	Add(5,5597,1,0,0,7179,1800);		
	Add(5,5423,1,0,0,7179,2400);		
	Add(5,5137,1,0,0,7179,2100);		
	Add(5,5314,1,0,0,7179,2100);		
	Add(5,5225,1,0,0,7179,2100);		
	Add(5,5278,1,0,0,7179,2400);		
	Add(5,5325,1,0,0,7179,2400);		
	Add(5,5800,1,0,0,7179,2400);		
	Add(5,5362,1,0,0,7179,2100);		
	Add(5,5377,1,0,0,7179,2100);		
	Add(5,5490,1,0,0,7179,2100);
	Add(5,5462,1,0,0,7179,2100);
	sleep 10;	
	Add(6,12412,1,0,0,7179,135);	
	Add(6,12210,1,0,0,7179,75);	
// --------------------------------------------------
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
		npcshopdelitem "donationshop"+.@i,909;
	end;
}

// -------- Dummy data (duplicate as needed) --------
-	shop	donationshop1	-1,909:-1,1
-	shop	donationshop2	-1,909:-1,1
-	shop	donationshop3	-1,909:-1,1
-	shop	donationshop4	-1,909:-1,1
-	shop	donationshop5	-1,909:-1,1
-	shop	donationshop6	-1,909:-1,1

 

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use the updated version which allow non-equip to bulk purchase depend on your max stack setting.

https://github.com/rathena/rathena/blob/master/npc/custom/quests/quest_shop.txt

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22 hours ago, Emistry said:

use the updated version which allow non-equip to bulk purchase depend on your max stack setting.

https://github.com/rathena/rathena/blob/master/npc/custom/quests/quest_shop.txt

Thankyou !!

 

Sir @Emistry I think the preview feature of that npc is not working 

Hi ! Can you help me in this script .. Sir @Emistry suggested me this but I think the Preview feature is not working ..... 

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
brasilis,182,241,6	script	Quest Shop#1	998,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================


// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Headgears",	// Shop Named 1
		"Weapons",		// Shop Named 2
		"Other";		// Shop Named 3

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	sleep 10;
	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);

// Shop 2
	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

// Shop 3
	Add(3,531,1,3,0,512,1,713,1);
	Add(3,532,1,3,0,513,1,713,1);
	Add(3,533,1,3,0,514,1,713,1);
	Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0], ITEMINFO_LOCATIONS), getiteminfo(.@q[0], ITEMINFO_VIEW);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0], ITEMINFO_WEIGHT))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == 4 || getiteminfo(getarg(0), ITEMINFO_TYPE) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

 

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